From: | Donald Arganbright <jayden63@*******.COM> |
---|---|
Subject: | Vampire Cards and Evil things |
Date: | Thu, 24 Dec 1998 10:02:29 PST |
Its the holiday season and things have been a little slow at work.
So I have taken some time and corralated all of the vampire evil dead
stuff, to work it out into some sort of really rough expansion idea.
The expansion could roughly be named "The Dark"... ya... ya... so sue
me... I'm not really all that good with names and that will never be
more apparent then when you read the runners names. Anyway a few notes
on this expansion... the cards listed are the runners, gear, and
specials... I have not gotten to the challenges, objectives, or contacts
and locations. Somethings you will notice... more cards that initate
runner vs. runner. More programs for deckers. More Virus cards.
Runner types focued on were mainly vampires... deckers... and shamans.
I have introduced 2 new aspects and 2 new traites. Regeneration -
runner may once per turn, without turning, heal a number of wounds as
per the ammount of regeneration. Assention - Turn two vampires, one
must have the assention trait, and that one must have a lower inital
attack rating than the other. Frag the one with the higher attack
rating and put a perminant +2/+2 token on the one remaining. Corruption
Tokens... These are permiant -2/-2 counters placed on runners that
cannot be removed, ever. (I could easily replace these with virus
tokens, if the number of different types of tokens are getting out of
hand.) The last is I decied to go with the limitation on Vampires that
during your upkeep phase you must place 1 -0/-1 wound for each vampire
you have in play on a non-vampire runner. If you cannot distribute all
of the wounds you must trash a number of vampires equal to the left
overs. Also as I believe that vampires and other creatures have no
business collecting rep... I am currently looking for other alternitives
to haveing them win, but currently I'm at a loss. Maybe multipurpose
objectives that give rep or something other reward that would fit the
roll of the vampire... this way game mechanics and operation would not
change... but the aspect on what wins the game would be more fitting for
that type of deck.
There were lots of cards posted that would fit nicely into this type of
expansion... but I didn't write any of them down... so feel free to send
them to me. Lastly a HUGE appology if any of the following cards look
even vaugly familure with something someone else came up with. I did
alot of the work late at night and I might have mixed up my idea with
something I read the previous day... So if any of the following card
ideas belong to someone else... please let me know and I will make a
note of it.
Anyway... here are the cards... Comments, critques, and flames
welcome... To keep list traffic to a minimum, I can do all replies via
private E-mails, if that is the grid secs wishes.
Runners - 20
Name Bacalique
Type Ork Vampire Runner
Cost - 8¥
Threat - 6/6
Skills None
Traits Stamina, Assention
Text - Bacalique is immune to virus tokens and any specials or abilities
that would just decrease Bacalique's attack value.
Flavor That which hurts us only makes us stronger.
Name Bentean
Type Ork Insect Shaman
Cost 7¥
Threat 4/6
Skills Conjure 2
Traits Stamina
Text All Spirits deployment cost are reduced by 2¥ when deployed on
Bentean. During upkeep phase pay 2¥ for each spirit deployed onto
Bentean, or trash spirit.
Flavor Power is cheap in the beginning Its true cost is only
realized later
Name - Brock Strongfuller
Type Human Vampire Immortal Runner - Unique
Cost - 8/2¥
Threat - 7/8 (A1)
Skills - Leadership 2, Melee 2, Social 1
Traits Regeneration 2
Text - When Brock is trashed he is fragged. 3¥ return Brock to safe
house turned with a permanent 1/-1 counter. Due this only when he is
fragged.
Flavor - "You will never be rid of me or my kind... We are the strong"
Name - Conrad Uerrentilli
Type Dwarven Vampire Runner
Cost - 5¥
Threat - 2/4
Skills - Stealth 2, Technical 2
Traits - Assention
Text - Conrad immediately returns to safe house if the alarm is
triggered.
Flavor - "I may be the living dead... but I don't want to die again."
Name Hammendrell
Type - Dracoform Prime Runner
Cost - 10/2¥
Threat - 9/10 (A3)
Skills - Leadership 3, Social 2
Traits None
Text - Hammendrell cannot use gear cards. Hammendrell cannot be involved
in combat against indoor challenges. Once per shadowrun Hammendrell may
replace his attack value with 2D6+8 attack rating.
Flavor - "What was that crack you made about Dragons?"
Name Huddkin
Type Wolf Shape Shifter Runner
Cost 6¥
Threat 4/4
Skills None
Traits None
Text Once per turn Huddkin gains +1/+2 and stamina for the duration of
1 combat.
Name Ingret
Type- Troll Toxic Shaman
Cost 7¥
Threat 6/7 (A1)
Skills Conjure 2,
Traits Anti-social
Text Ingret get (A+1) for every 2/-2 corruption token she has on
her.
Flavor My will to live is stronger than any corruption done to my
body
Name Killeen
Type Bear Shape Shifter Runner
Cost - 7¥
Threat 4/4
Skills - Conjure 1
Traits None
Text Once per turn Killeen gains +3/+0 and biotech for duration of 1
combat.
Name - Kilm
Type Human Vampire Runner
Cost - 7¥
Threat - 4/5
Skills - Piloting 1, Steetwise 1
Traits - Assention
Text - Armor bonuses granted to Kilm, are doubled when deployed onto
Kilm.
Flavor - "The roar of my engine, is more satisfying than my victims
screams"
Name - Kitar Havensteed
Type Elven Vampire Assassin
Cost - 7¥
Threat - 4/5(A1)
Skills - Stealth 2, Melee 1
Traits Regeneration
Text - 3¥ Turn Kitar to engage target runner in runner vs. runner
combat. Kitar can only attack runners with a higher inital attack
rating than his. Place a +1/+1 token on Kitar for every runner Kitar
kills in this manor.
Flavor - "The strong never pray on the weak... there is no honor in
that."
Name Komanii
Type Elven Insect Shaman
Cost 5¥
Threat 3/3
Skills Conjure 1
Traits - None
Text 2¥ and turn Komanii. Target runner deals no damage during a
single combat phase.
Flavor Who could possibly fight within my swarm.
Name Marshall
Type- Elven Toxic Shaman
Cost 4¥
Threat 2/3
Skills Conjure 1
Traits Hermit, Anti-social
Text 1¥ Marshal does not receive the corruption token intended for
him.
Name - Neerith Davenshade
Type Troll Vampire Prime Runner
Cost - 8/1¥
Threat - 7/4 (A1)
Skills - Athletics 1, Stealth 2
Traits - Anti-social
Text - All non-weapon damage dealt by Neerith is silenced. Frag a
runner from your hand at anytime to fully heal Neerith Davenshade.
Flavor - "I kill only for food, health, and pleasure"
Name Rothwind
Type Tiger Shape Shifter Runner
Cost 7¥
Threat 4/4
Skills Sorcery 1
Traits None
Text Once per turn Rothwind gains +2/+1 and guard for the duration of
1 combat.
Name Quentis
Type Human Insect Shaman
Cost 6¥
Threat 3/2
Skills Conjure 3
Traits None
Text Damage must be assigned to spirits with threat ratings deployed
onto Quentis before any damage will be assigned to Quentis. Even damage
directly done to Quentis, must be distributed to spirits before it is
dealt to her.
Flavor The spirits protect me, even when I do not wish it.
Name Tommar
Type Human Toxic Shaman
Cost 8/2¥
Threat 3/5
Skills Conjure 1, Streetwise 2
Traits Anti-social
Text 4¥ and turn, place 2/-2 corruption token on target runner.
Name Tourok
Type Human Vampire Rocker
Cost - 5¥
Threat - 3/4
Skills - none
Traits - Fame X
Text When deployed frag X non-vampire runners you control. Tourok has
Fame =X until end of game. Tourok cannot be deployed if you have no
vampire runners in play. Trash Tourok if you have no vampires in play.
Flavor - "He only does night concerts... funny how they always get
bloody"
Name - The Turned
Type Human Vampire runner
Cost - 2¥
Threat - 2/2
Skills - None
Traits - Assention
Text - You may have any number of The Turned in your deck.
Flavor - "Welcome into the night
Name - Winston
Type Dwarven Vampire Runner
Cost - 7¥
Threat - 6/4
Skills - Firearms 1, streetwise 1, Athletics 1
Traits - Hermit, Regeneration
Text - None
Flavor - "I hide until needed... Then strike without warning."
Name Youura
Type - Werewolf Runner
Cost - 7¥
Threat - 4/4
Skills - Melee 2, Stealth, Athletics
Traits None
Text - Roll D6 before going on a shadowrun 1-5 No moon - no changes.
6+Full Moon - Gain +4/+2, (A+1), anti-social, until end of turn and
trash all gear cards on Youura.
Flavor - "Look to the moon for real power"
Gear - 20
Name Alarm
Type Gear/program
Cost 5¥
Text Turn program and pay X¥ and trigger the alarm. Shadowrunning
player may immediately pay X ¥ to cancel the effect.
Flavor And you thought you were being sneaky
Name Ant Spirit
Type Gear/Insect Spirit
Cost 0¥
Threat 2/1
Text Deploy only onto insect shaman. You may have any number of ant
spirits in your deck. An insect shaman may control twice the number of
ant spirits as his/her conjure skill as long as they control no other
types spirits.
Name Blinding Light
Type Gear/Spell
Cost 3¥
Text Trash Blinding light to cancel any runner vs. runner combat. All
runners return to safe house turned.
Flavor Thats the last time I forget my sunglasses
Name Clean slate.
Type Gear/Program
Cost 3¥
Text 2¥ and turn program to prevent 1 runner from being arrested.
Flavor Since this is your first infraction Ill let you off with a
warning.
Name Dart Gun
Type Gear/weapon
Cost X+2¥
Text Deploy only onto Yakuza runner. Dart gun is deployed with X
1/-1 virus counters on it. Turn Yakuza runner and remove 1 virus
counter and place it on target runner.
Name Dragonfly Spirit
Type Gear/Insect Spirit
Cost 4¥
Threat 6/6
Text Dragonfly spirit has Stamina.
Name Hidden Funds
Type Gear/Program
Cost 3¥
Text Turn program to cancel any card or ability that forces you to
loose nuyen from your cred stick
Flavor I swear it was there yesterday I swear .
Name Lock out
Type Gear/Program
Cost 4¥
Text Turn program and pay X¥. X runners may not visit target location
until end of turn. Owner of lockout may choose the runners.
Flavor Denied!
Name Mantis Spirit
Type Gear/Insect Spirit
Cost 2¥
Threat 8/3
Text Use on outdoor challenges only. Deploy only onto insect shaman.
Name NarcoJet
Type Gear/Pistol
Cost 3¥
Text - +1/+0 to user. At end of runner vs. runner combat place a 1/-1
virus token on runner that took damage from user of Narcojet.
Name Reset
Type - Gear/program
Cost 4¥
Text Turn Reset to unturn target turned program.
Name Roach Spirit
Type Gear/Insect Spirit
Cost 4¥
Threat 5/5
Text Deploy only onto insect shaman. If challenge was indoors remove
all damage tokens from roach spirit at end of combat.
Flavor You try to kill them all and they just keep coming.
Name - Silver Bullets
Type - Gear/ammo/accessory
Cost - 2¥
Text - Deploy onto pistol/rifle/smg. Triple damage bonus when used
against vampire challenges or runners. Guns may only hold 1 type of
ammo.
Name - Silver Cross
Type - Gear/miscellaneous
Cost - 2¥
Text - A runner with silver Cross deployed cannot be targeted with
vampire runner vs. runner combat.
Flavor - "It may be made of silver, but its worth its weight in gold."
Name Toxic Spirit Class 1
Type Gear/Spirit
Cost 4¥
Threat 6/4 (A1)
Text Toxic Spirit damage is armor piercing. When ever Toxic spirit
turns Roll D6 for all runners present 1-2 no effect. 3+ runner receives
2/-2 corruption token. Corruption tokens cannot be removed
Name Toxic Spirit Class 2
Type Gear/Spirit
Cost 5¥
Threat None
Text Trash toxic spirit to trash any just reviled challenge. All
runners present receive a 2/-2 corruption token. Corruption tokens
cannot be removed.
Name Toxic Spirit Class 3
Type Gear/Spirit
Cost 2¥
Threat None
Text Frag toxic spirit class 3 and place 2/-2 corruption token on
shaman holding it to frag target contact.
Name Urban Renewal
Type Gear/Spell
Cost 3¥
Text Turn mage and trash spell to trash any location in play.
Flavor This is one spell that really brings down the house.
Name Unknown Benefactor
Type Gear/Program
Cost 3¥
Text Turn program and roll D6, 1 trash program. 24 no effect, 5+
gain 1¥
Flavor The money just keeps coming in weird though.
Name Viral Grenade
Type Gear/ Miscellaneous
Cost 2¥
Text Trash Viral Grenade during runner vs. runner combat and place a
1/-1 virus token on all present runners.
Specials/Stingers- 14
Name Astral Scouting
Type - Special
Cost 2¥
Text Play on mage, mage gains the Recon Trait.
Name - Blood Party
Type Special - Unique
Cost - 0¥
Text - Turn X vampires and add X+1 to your credstick.
Flavor - "When the blood flows, so does the money."
Name - Burn-out
Type - Special
Cost - 0¥
Text - Play on mage or shaman that you control. Runner looses 1 point
of conjure and/or sorcery permanently. Runner gains the ability to use
cyberware. This card can take sorcery or conjure skill to 0.
Name Critical Strike
Type Special
Cost 3¥
Text Play on target runner. All melee combat damage done by runner is
considered silenced.
Name Contraction
Type Stinger
Cost 1¥
Text Target wounded runner recieves 1/-1 virus token.
Flavor Anyone got some alcohol this might get infected.
Name - Daylight
Type - Special/Stinger
Cost - 1¥
Text - Send target vampire back to safe house turned, or pay X in
addition to deployment cost and cause X-2 AP damage to target vampire.
Flavor - "Bright light... Bright light."
Name Faulty Construction
Type Special
Cost 5¥
Text Trash target location.
Name - Feeding Time
Type - Special
Cost - 3¥
Text - Engage target unturned vampire runner you control and target
runner in runner vs. runner combat. If vampire runner has a lower
initial attack rating than its opponent and wins the vampire gets
+1/+1token.
Name Over my dead body.
Type Stinger
Cost 5¥
Text Can only be played on opponent Shadowrunning phase with 2 or more
unrevealed challenges in play. Target Shadowrunning team must face in
runner vs. runner combat a number of unturned runners, that you control,
less than or equal to Shadowrunning team. If 1 member of Shadowrunning
team survives they score the objective without facing any more
challenges or objective requirements.
Name - Overhaul
Type - Special
Cost - 3¥
Text - Play on non shaman or mage runner you control. Runner gains
+1/+1 (A+1) and is now a Cyborg.
Flavor More than flesh Less than human.
Name - Soul Burn
Type - Stinger
Cost - 0¥
Text - Add or subtract (users choice) twice the runners sorcery skill to
a die roll just made involving a spell the mage (you control) is
casting. The runner now has a sorcery skill of 0 until end of game.
Name - The Thirst
Type - Special
Cost - 3/1¥
Text - Target vampire does not unturn during it's unturn phase unless
owner of vampire Frags a runner from his/her safe house.
Flavor - "One can only hunt... when the thirst takes over."
Name Touched by evil
Type Special
Cost 4¥
Text Target runner gains 2/-2 corruption token. Corruption tokens
cannot be removed.
Flavor Hey Mort you dont look so good.
Name - The Turning
Type - Special
Cost - 2¥
Text - Deploy onto target runner. Target runner is considered a Vampire
until end of game. Owner of card does not have to pay deployment cost
if they turn a vampire they control instead.
Flavor - "Welcome to the Assention."
Name Unholy Ritual
Type Special
Cost 1¥
Text Target mage or shaman gains +2 to either sorcery or conjure skill
and a 2/-2 corruption token. Corruption tokens cannot be removed
*** Knife Sharpens on Stone... Man Sharpens on Man ***
*** - Tao ***
Jayden Stormwalker
Donald Arganbright
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