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Mailing List Logs for ShadowRN

From: Sha'iich Desert Twister <dtelad11@*********.NET.IL>
Subject: Re: Vampire Cards and Evil things
Date: Tue, 29 Dec 1998 22:08:17 +0200
Here are some ideas regarding Vampires etc:

The Great Hunt
Objective
Worthy of 25 points
May only be played once each game. Vampires may not try to run this
objective. Once a player tries to run this objective, all Vampires are
untapped and fully healed.
Requirement - defeating two vampires, 6/9 each. Any player may turn any
vampire he controls to attack with it any runner present. If The Great
Hunt is successful, all vampires are fragged, and vampires may no longer
enter the game.

A strike at heart
Special
Cost 4¥
Turn an unturned runner and target a vampire. If runner has 2 stealth OR
runner's threat rating is higher then the vampire's, the vampire is
fragged.

Wooden Stick
Gear/Weapon
Cost 1¥
User gains +2/+0 when fighting vampires.

Bloodlust
Stinger
Cost 2¥
Playable on a runner. Runner gains +4/+0 until end of turn, and his
defence is considered 2 or his current defence, whichever the lower.

Lychentrophy
Gear/Spell
Cost 3¥
Targets a mage with at least 2 sorcery. Trash gear, turn the mage and
target another runner. Choose wolf, bear, tiger or ant. Spell becomes a
Gear/Misc. on target runner that reads apply the following (all
triggered once each turn and "for the duration of one combat"):
wolf - +1/+2 and stamina, bear - +3/+0 and biotech, tiger - +2/+1 and
guard, ant - +0/-3 and anti-social.

Refusal
Stinger
Cost X¥
Apply 2 plus x equal to the cost of a stinger just played. Ignore the
effect of the stinger; its owner still loses neoyen from his pool equal
to the stinger's cost. Refusal may target another refusal.

Refreshments
Stinger
Cost 2¥
Unturn a turned non-vampire runner you control.

K'rob
Human Agent
Cost 9/2¥
8/11
Stealth 2, Athlecs 2, Technical 1, Social 1, Piloting 1
Prime Runner. Anti-Social. K'rob may only go on shadowruns with no other
runners.

--
Music is such a wonderful thing. Always there when you're
in the elevator.

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