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Mailing List Logs for ShadowRN

From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: Vampire Cards and Evil things
Date: Tue, 29 Dec 1998 06:54:38 -0800
Donald Arganbright wrote (after Shai'ichi did the same thing):

> >The Great Hunt
> >Objective
> >Worthy of 25 points
> >May only be played once each game. Vampires may not try to run this
> >objective. Once a player tries to run this objective, all Vampires =

> >are untapped and fully healed.
> >Requirement - defeating two vampires, 6/9 each. Any player may turn
> >any vampire he controls to attack with it any runner present. If The
> >Great Hunt is successful, all vampires are fragged, and vampires may
> >no longer enter the game.

> I like the concept, but the wording needs a little work. IT is a =

> little confusing.

> Howzabout -
> Name - The Great Hunt
> Type - Objective - Unique
> Rep - 10
> Restrictions - No vampire runners may run against The Great Hunt
> Text - If The Great Hunt has appeared once before. Frag this card.

> When a shadowrun is declared against The Great Hunt all vampires in =

> play are instantly fully healed and unturned.

This part is insanely abusive if you're running a Vampire deck: Just
send along Ye Minion Static (or, from AEX, Cobarde) to begin the run. =

Doesn't matter if he dies or not; you're not really trying to score the
run. While (in a sense) it does provide its own drawback, most of the
Vampire Runners are stronger than other Runners in the game - so all you
need to survive is more Vampires.

> Requirments - Any player may turn any number of vampires to engage
> shadowrunning team in runner vs. runner combat.
> Bonus - Frag all vampires in play. Vampires can no longer enter play.

And this bonus is a little - pardon the pun - stiff. Kinda like making
a lockdown-against-deckers run: Wow. Can't play a single card in my
deck anymore. Doesn't matter if the Objective is worth only ten Rep, or
negative twenty, or whatever; you don't have a game anymore.

*Sigh*. It's "unturn", not "untap"; "be deployed", not
"enter play". =

But that's what they pay me the big money for...

> >Bloodlust
> >Stinger
> >Cost 2¥
> >Playable on a runner. Runner gains +4/+0 until end of turn, and his
> >defence is considered 2 or his current defence, whichever the lower.
=

> Needs a different name... AEX has something by the same name. I like
> the bonus and disadvantage... well thought out.

This strikes me as being a lot too close to the Magic (the Gathering)
Blood Lust card. All it needs is the red mana.


- Matt

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These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.