From: | Donald Arganbright <jayden63@*******.COM> |
---|---|
Subject: | Evil things... Challenges |
Date: | Wed, 30 Dec 1998 13:53:29 PST |
Here is the list of evil things challenges that I have right now.
Challenges (next to contacts) are some of the hardest cards to come up
with. There is so much balancing that needs to take place. I would
hate to have created 14 other guardian dracoforms or widows traps. Some
can be nasty, but over all I tried to keep them at a level that a simple
merc team or a group of elves could punch through (with some difficulty
but still manage it) with the right skills. I also tried not to come up
with a bunch of cards that make all of the other all ready existing
challenges seem like a cake walk. I think I have created a good start.
But I know that some changes will be made... Anyway read them over and
let me know what you think about them and any changes that need to be
made.
Name - Astral Disruption Field
Type Miscellaneous
Threat None
Sleaze None
Text Mages and Shamans may not use spells or spirits for the remainder
of the shadowrun. Astral Disruption Wave does not trigger alarm. Trash
after revealed.
Name Blocked Passage
Type Barrier
Threat None
Sleaze Demolitions 1
Text Shadowrunning team pulls out. Trash after revealed.
Name Corrosive Spirit
Type Unique
Threat 6/6
Sleaze Sorcery 2 or Conjure 2
Text Owner of Corrosive Spirit may do any of the following. Loose 5
reputation to make it unsleazable. Loose 5 reputation to trash any gear
card present before combat (this action may be done more than once.)
Loose 10 reputation to have it do its damage first in combat.
Name Count Trechelli
Type Vampire
Threat 7/6 (A1)
Sleaze Stealth 2, Street 1
Text When Count Trechelli is trashed he is fragged. Owner of Count
Trechelli may frag a runner from his hand to return Count Trechelli to
his draw pile (shuffle afterwards). Do this only when he is fragged.
Name Customs Check
Type Indoor/Personnel
Threat None
Sleaze None
Text Trash all gear/weapons and gear/armor cards present.
Shadowrunning team may pull out before this effect takes place. If no
gear/weapons or gear/armor are present trash Customs Check. Customs
check does not set off alarm.
Flavor Im sorry but you will just have to leave your assault cannon
outside.
Name Dawn
Type Outdoor/Miscellaneous
Threat None
Sleaze None
Text Dawn does not set off alarm. All Vampire runners return
immediately to the safe house turned, trash Dawn. If no vampire runners
are present trash Dawn.
Name Demon Hunter Ashman
Type Personnel
Threat 6/4 (A1)
Sleaze Social 1 or Leadership 1
Text Ashman cannot be sleazed if any vampire runners are present.
Ashman gains +3/+0 for every vampire runner present. Damage must be
applied to vampire runners first.
Name Electrical Storm
Type Outdoor/Miscellaneous
Threat None
Sleaze None
Text Roll D6 for each gear/cyberware card present. 1-2 trash
gear/cyberware card. 3-5 no effect. 6+ return gear/cyberware card to
owners hand. Electrical Storm does not set off alarm.
Flavor Lightning rod we dont need no stinking lightning rod
Name Humanis Policlub Mob
Type Miscellaneous
Threat 8/8 (A2)
Sleaze None
Text Humanis Policlub Mob is trashed if no metahuman runners are
present. Humanis Policlub Mob gains +2/+0 for each metahuman runner in
shadowrunning team.
Name Insect Swarm
Type Outdoor
Threat 10/2
Sleaze Sorcery 2
Text Damage from insect swarm must be divided as evenly as possible
among all runners present. Before armor is taken into account.
Name Naga Guard
Type Awakened
Threat 5/5 (A1)
Sleaze Sorcery 1, Stealth 2
Text Owner of Naga guard may trash any number of gear/spell or
gear/spirit cards from his hand to give Naga Guard a +2/+1 bonus until
end of combat.
Name Rabid Rats
Type Outdoor
Threat None
Sleaze Sorcery 1, Athletics 1
Text Roll D6 for each runner present. Modify roll by +1 for every
level of athletics skill runner possesses. 1-4 Place a 1/-1 virus
counter on runner. 5+ No effect.
Flavor Its just a scratch pay it no mind.
Name Sacrificial Lamb
Type Miscellaneous
Threat None
Sleaze Sorcery 3 or Gunnery 2
Text Trash 1 runner present and trash challenge. Or entire
shadowrunning team pulls out, and turn over Sacrificial Lamb.
Picture Small running team hugely outnumbered and cornered. All
looking at some poor twonk to send out to the masses.
Name Toll Bridge
Type Barrier
Threat None
Sleaze None
Text Toll Bridge does not set off alarm. Shadowrunning team owner
must pay 1¥ for each runner present or shadowrun ends. Trash after
revealed.
Name Toxic Elemental
Type Unique
Threat 9/3
Sleaze Sorcery 2 or Conjure 2
Text Owner of Toxic Elemental may do any of the following. Loose 5
reputation to make it unsleazeable. Loose 10 reputation to make damage
armor piercing. Loose 20 reputation to return Toxic Elemental to your
hand if it is trashed.
Name Trideo News Event
Type Personnel/Street
Threat None
Sleaze Social 3 or Streetwise 2
Text Roll D6. 1-3 caught your good side gain 5 reputation and trash
Challenge. 4+ caught your bad side loose 15 reputation and trash
challenge. Modify roll by 1 for every point of social present and +2
for every anti-social runner present.
Name Vampire Bat
Type Outdoor/Awakened
Threat 2/3
Sleaze stealth 2 or athletics 2
Text Vampire bat damage is armor piercing. Place a 1/-1 virus token
on all runners who took damage from Vampire Bat this turn.
*** Knife Sharpens on Stone... Man Sharpens on Man ***
*** - Tao ***
Jayden Stormwalker
Donald Arganbright
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