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From: Donald Arganbright <jayden63@*******.COM>
Subject: Evil things... Challenges
Date: Wed, 30 Dec 1998 13:53:29 PST
Hoi,

Here is the list of evil things challenges that I have right now.
Challenges (next to contacts) are some of the hardest cards to come up
with. There is so much balancing that needs to take place. I would
hate to have created 14 other guardian dracoforms or widows traps. Some
can be nasty, but over all I tried to keep them at a level that a simple
merc team or a group of elves could punch through (with some difficulty
but still manage it) with the right skills. I also tried not to come up
with a bunch of cards that make all of the other all ready existing
challenges seem like a cake walk. I think I have created a good start.
But I know that some changes will be made... Anyway read them over and
let me know what you think about them and any changes that need to be
made.

Name - Astral Disruption Field
Type – Miscellaneous
Threat – None
Sleaze – None
Text – Mages and Shamans may not use spells or spirits for the remainder
of the shadowrun. Astral Disruption Wave does not trigger alarm. Trash
after revealed.

Name – Blocked Passage
Type – Barrier
Threat – None
Sleaze – Demolitions 1
Text – Shadowrunning team pulls out. Trash after revealed.

Name – Corrosive Spirit
Type – Unique
Threat – 6/6
Sleaze – Sorcery 2 or Conjure 2
Text – Owner of Corrosive Spirit may do any of the following. Loose 5
reputation to make it unsleazable. Loose 5 reputation to trash any gear
card present before combat (this action may be done more than once.)
Loose 10 reputation to have it do its damage first in combat.

Name – Count Trechelli
Type – Vampire
Threat – 7/6 (A1)
Sleaze – Stealth 2, Street 1
Text – When Count Trechelli is trashed he is fragged. Owner of Count
Trechelli may frag a runner from his hand to return Count Trechelli to
his draw pile (shuffle afterwards). Do this only when he is fragged.

Name – Customs Check
Type – Indoor/Personnel
Threat – None
Sleaze – None
Text – Trash all gear/weapons and gear/armor cards present.
Shadowrunning team may pull out before this effect takes place. If no
gear/weapons or gear/armor are present trash Customs Check. Customs
check does not set off alarm.
Flavor – “I’m sorry but you will just have to leave your assault cannon
outside.”

Name – Dawn
Type – Outdoor/Miscellaneous
Threat – None
Sleaze – None
Text – Dawn does not set off alarm. All Vampire runners return
immediately to the safe house turned, trash Dawn. If no vampire runners
are present trash Dawn.

Name – Demon Hunter Ashman
Type – Personnel
Threat – 6/4 (A1)
Sleaze – Social 1 or Leadership 1
Text – Ashman cannot be sleazed if any vampire runners are present.
Ashman gains +3/+0 for every vampire runner present. Damage must be
applied to vampire runners first.

Name – Electrical Storm
Type – Outdoor/Miscellaneous
Threat – None
Sleaze – None
Text – Roll D6 for each gear/cyberware card present. 1-2 trash
gear/cyberware card. 3-5 no effect. 6+ return gear/cyberware card to
owners hand. Electrical Storm does not set off alarm.
Flavor – “Lightning rod… we don’t need no stinking lightning rod”

Name – Humanis Policlub Mob
Type – Miscellaneous
Threat – 8/8 (A2)
Sleaze – None
Text – Humanis Policlub Mob is trashed if no metahuman runners are
present. Humanis Policlub Mob gains +2/+0 for each metahuman runner in
shadowrunning team.

Name – Insect Swarm
Type – Outdoor
Threat – 10/2
Sleaze – Sorcery 2
Text – Damage from insect swarm must be divided as evenly as possible
among all runners present. Before armor is taken into account.

Name – Naga Guard
Type – Awakened
Threat – 5/5 (A1)
Sleaze – Sorcery 1, Stealth 2
Text – Owner of Naga guard may trash any number of gear/spell or
gear/spirit cards from his hand to give Naga Guard a +2/+1 bonus until
end of combat.

Name – Rabid Rats
Type – Outdoor
Threat – None
Sleaze – Sorcery 1, Athletics 1
Text – Roll D6 for each runner present. Modify roll by +1 for every
level of athletics skill runner possesses. 1-4 Place a –1/-1 virus
counter on runner. 5+ No effect.
Flavor – “Its just a scratch… pay it no mind.”

Name – Sacrificial Lamb
Type – Miscellaneous
Threat – None
Sleaze – Sorcery 3 or Gunnery 2
Text – Trash 1 runner present and trash challenge. Or entire
shadowrunning team pulls out, and turn over Sacrificial Lamb.
Picture – Small running team hugely outnumbered and cornered. All
looking at some poor twonk to send out to the masses.

Name – Toll Bridge
Type – Barrier
Threat – None
Sleaze – None
Text – Toll Bridge does not set off alarm. Shadowrunning team owner
must pay 1¥ for each runner present or shadowrun ends. Trash after
revealed.

Name – Toxic Elemental
Type – Unique
Threat – 9/3
Sleaze – Sorcery 2 or Conjure 2
Text – Owner of Toxic Elemental may do any of the following. Loose 5
reputation to make it unsleazeable. Loose 10 reputation to make damage
armor piercing. Loose 20 reputation to return Toxic Elemental to your
hand if it is trashed.

Name – Trideo News Event
Type – Personnel/Street
Threat – None
Sleaze – Social 3 or Streetwise 2
Text – Roll D6. 1-3 caught your good side gain 5 reputation and trash
Challenge. 4+ caught your bad side loose 15 reputation and trash
challenge. Modify roll by –1 for every point of social present and +2
for every anti-social runner present.

Name – Vampire Bat
Type – Outdoor/Awakened
Threat – 2/3
Sleaze – stealth 2 or athletics 2
Text – Vampire bat damage is armor piercing. Place a –1/-1 virus token
on all runners who took damage from Vampire Bat this turn.


*** Knife Sharpens on Stone... Man Sharpens on Man ***
*** - Tao ***

Jayden Stormwalker
Donald Arganbright


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