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Mailing List Logs for ShadowRN

From: Sha'iich Desert Twister <dtelad11@*********.NET.IL>
Subject: Review of Vampire Cards and Evil things
Date: Wed, 30 Dec 1998 15:44:06 +0200
Hya

I combined the two replays to this message...

Name - The Great Hunt
Type - Objective
Rep - 15
Restirctions - A player controling vampire runners may not send runners
to run against The Great Hunt.
Text - When a shadowrun is declared against The Great Hunt, all vampires
in play are instantly fully healed and unturned.
Requirments - Any player may turn any number of vampires to engage
shadowrunning team in runner vs. runner combat. All vampire challanges
receive +2/+1.
Bonus - For each unturned vampire runner at the end of the shadowrun you
score 5 more rep points.

So, if they don't want you to gain points, they have to attack your
runners. Take some beefy bastards on this runner and score some major
points against vampire decks.

Wrath
Stinger
Cost 2¥
Playable on a runner. Runner gains +4/+0 until end of turn and his
defence is considered 2 or his current defence, whichever the lower.

And the idea is indeed taken from M*gic.

Lychentrophy
Gear/Spell
Cost 3¥
Targets a mage with at least 2 sorcery. Turn the mage and
target another runner during your legwork phase. Choose wolf, bear or
tiger. Put this card on the target runner but now its text is changed
according to what you've chosen (the effect may be triggered once each
turn and
applies only for one combat, according to the runner owner's choice):
Wolf - +1/+2 and stamina, Bear - +3/+0 and biotech, Tiger - +2/+1 and
guard.

It's a bit long so it can be splitted to 4 cards (Lychantrophy: Wolf,
Lychantrophy: Bear etc)

K'rob
Human Agent
Cost 9¥
9/11 (A1)
Stealth 2, Athlecs 2, Piloting 1, Streetwise 2, Firearms 1
Prime Runner. Anti-Social. K'rob may only go on shadowruns with no
other runners. K'rob may not go on a run unless you pay 2¥.

The avg. action figure of a FBI agent.

Disguise
Gear/Spell
Cost 1¥
Target a mage with at least 1 sorcery. Turn the mage and target an Elf,
Dwarf, Ork or Human runner you control during your legwork phase. Until
the beginning of your next turn, that runner is considered either Elf,
Dwarf, Ork or Human, of your choice.

--
Music is such a wonderful thing. Always there when you're
in the elevator.

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.