From: | Rand Ratinac docwagon101@*****.com |
---|---|
Subject: | [RA:S Project] Submissions |
Date: | Thu, 1 Jul 1999 17:57:11 -0700 (PDT) |
Just checked FASA's guidelines - these are the ones that specifically
apply to novels. I'm putting in comments so you know they apply to us.
==== The following policies apply to novel proposals.
Never send us an unsolicited, complete or partially complete
manuscript. The manuscript will be returned to you regardless of the
legal permission or disclaimers you provide with it.
Well, we're not doing this, so don't worry.
Novels must be based on our fictional game universe. We DO NOT accept
submissions for generic science-fiction or fantasy novels. We do not
accept FAX, e-mail, or handwritten novel proposals.
Got this MOSTLY covered. :) I'm hoping that one of you guys who are
based in America, or Jak Koke, possibly, will be the contact person to
save time (if I print it out and send it, it'll take AT LEAST a month,
likely more, before we hear anything).
FASA currently sets its novel schedule at least 2 years in advance
(that equals approximately 8 novels per line).
Okay, this might be a problem, but we might be able to work around it.
No point in worrying about it in any case, except to say HURRY UP! :)
Please Note: Novels should never involve a concept or event that
changes the way the game or the game universe works. Do not send us
novels that include events on a epic scale. Your novel should deal with
established concepts in new and exciting ways. If your novel idea has
not yet been addressed in the game universe or needs special source
material, we are far less likely to accept it because the direction of
the game universe has already been determined.
You all know I've been careful about this - nothing new (except for a
few toys), no big changes, etc. etc. I'm going to continue to watch
this carefully.
Novel proposals consist of 5 parts:
1. A brief synopsis of the story. Tell us briefly the story you wish
to write and sell us on your proposal. Tell us why your proposal is
important to the game line. Explain the need it's filling, and the
importance of filling that need. Assume that others are proposing the
same thing and tell us why your version is better. Length: 2 to 4 pages
Okay, this is one I'll have to do, but any input from you guys will be
welcome.
2. A chapter-by-chapter outline of the entire story. Give us a short
description of the events and characters as they appear in your story.
Length: 2 to 4 pages
This one is ALL of our responsibility. Synopses from everyone. Right
now I don't need too much detail, but if you don't think you'll be able
to start writing soon, then I want a DETAILED synopsis of the main
events of your stories from you to cover this.
3. Sketches of the main characters, events, places and so on. Detail
the characters and other important pieces of information you plan on
writing about (use game terms if necessary to get your ideas across).
Please indicate your source material (if any) in this section. Length:
1 to 2 pages
Same. EVERYONE has to do this. Places aren't a big thing - everything's
pretty much set in the arc. Events are, but with your synopses, I'll be
able to do that myself. Characters, though - I need EVERYONE'S main
characters. Look back at how I did mine if you're not sure how to set
this out.
4. A sample chapter. This writing sample should be a complete chapter
and be written in the style of the book. Length: 10 to 12 pages. Please
be aware that if the editor is interested in your proposal, you may
need to submit additional sample chapters.
Okay, we're going to send one or two of these. The more we have
finished when we send the submission, though, the better, as we can
choose the most impressive one/s to send.
5. A self-addressed stamped envelope large enough for us to return
your submission to you.
Well, that's something comparitively easy to take care of. :)
Anyway, now you all know what we need to do. What say we start doing
it, then? :)
*Doc' apologises for being a nag. After all, that's Kismet's job...*
==Doc'
(aka Mr. Freaky Big, Super-Dynamic Troll of Tomorrow)
.sig Sauer
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