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Message no. 1
From: "Steven A. Tinner" <bluewizard@*****.COM>
Subject: 1/2 way inside a ward
Date: Tue, 22 Apr 1997 00:49:00 -0400
OK, without restarting the whole FAB debate again I just had a notion, and
need some advice on how to handle it.

We've always played that when a mage enters full astral projection, he
loses ALL bodily control of his meat body, correct?

If the mage were standing unsupported, he would slump to the floor, right?

OK, assume that the mage is trying to astrally project through a ward, or
engage a ward in full astral combat.
When he leaves his body, suppose that the body falls, and is now laying 1/2
way in and out of the ward?

Can this happen?
I've always played that wards are barriers to the astral only.
If they are not, then assume that the barrier is a specific astral/dual
barrier designed to keep anything with an astral body out.

If the mage leaves his body, the semi-lifeless body could now fall through
the barrier, right?

Assuming that it can, now what happens when the mage cannot beat the
barrier and tries to reenter his body?
If 1/2 the body is in the ward, can the astral form enter anyway?

I realize this is confusing, but bear with me.
Any help would be appreciated.

Steven A. Tinner
bluewizard@*****.com
http://www.ncweb.com/users/bluewizard
Message no. 2
From: Dane Jensen <djensen@*********.COM>
Subject: Re: 1/2 way inside a ward
Date: Mon, 21 Apr 1997 22:38:17 -0700
>Assuming that it can, now what happens when the mage cannot beat the
>barrier and tries to reenter his body?
>If 1/2 the body is in the ward, can the astral form enter anyway?
>
>I realize this is confusing, but bear with me.
>Any help would be appreciated.

If you enter from the part that you can get at, then I'd say yes. Like if
your feet were poking out of the ward you could enter your body from the
feet. The ward wouldnt matter as you've already entered your body in those
places. If you have any part of your meat bod outside the ward then sure,
if not yer screwed pal.

Psyber
Message no. 3
From: Ray & Tamara <macey@*******.COM.AU>
Subject: Re: 1/2 way inside a ward
Date: Tue, 22 Apr 1997 15:37:11 +1000
> Assuming that it can, now what happens when the mage cannot beat the
> barrier and tries to reenter his body?
> If 1/2 the body is in the ward, can the astral form enter anyway?
>
> I realize this is confusing, but bear with me.
> Any help would be appreciated.

I'd say that the mage could then enter his body from which ever side of the
ward he happens to be on. If he has a large enough portion of his body's
aura in reach then I'd let him do it. Maybe make a willpower test or
something depending on how much he can see/reach.

Ray.

-----------------------------------------------------
| The universe is a big place, and whatever happens,|
| You will not be missed |
-----------------------------------------------------

EMAIL: macey@*******.com.au
Message no. 4
From: Loki <daddyjim@**********.COM>
Subject: Re: 1/2 way inside a ward
Date: Mon, 21 Apr 1997 22:32:04 -0700
---"Steven A. Tinner" wrote:
>
> OK, without restarting the whole FAB debate again I just had a
notion, and
> need some advice on how to handle it.
>
> We've always played that when a mage enters full astral projection,
he
> loses ALL bodily control of his meat body, correct?
>
> If the mage were standing unsupported, he would slump to the floor,
right?
>
> OK, assume that the mage is trying to astrally project through a
ward, or
> engage a ward in full astral combat.
> When he leaves his body, suppose that the body falls, and is now
laying 1/2
> way in and out of the ward?
>
> Can this happen?
> I've always played that wards are barriers to the astral only.
> If they are not, then assume that the barrier is a specific
astral/dual
> barrier designed to keep anything with an astral body out.
>
> If the mage leaves his body, the semi-lifeless body could now fall
through
> the barrier, right?
>
> Assuming that it can, now what happens when the mage cannot beat the
> barrier and tries to reenter his body?
> If 1/2 the body is in the ward, can the astral form enter anyway?

Tinner, leave it to you to come up with a question like this...

I guess my first question is, considering the ward to be a barrier to
keep astral or dual beings out, and the mage has his physical body
right there at it, why would he project or perceive? Why not just stay
in his meat body and walk through it?

Besides that, I guess you could rule that re-entering the body would
pry or scoot the meat body back to the mages side of the ward as his
aura was squeezed back into it.

I don't know if I would buy that being able to only access 1/2 a meat
body wouldn't give the mage enough room for his astral body to reenter
it. Otherwise, what would happen if a mage projected and then someone
severed a couple of limbs...his meat body is now smaller than when
he'd left it.

The main thing to consider would be at what point of re-entry does the
astral again become meat.

===
@>--,--'--- Loki

"Any sufficiently advanced technology is indistinguishable from
magic."
- A. C. Clarke

Poisoned Elves: http://www.primenet.com/~gamemstr/
_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
Message no. 5
From: Dvixen <dvixen@********.COM>
Subject: Re: 1/2 way inside a ward
Date: Tue, 22 Apr 1997 00:08:02 -0700
Steven A. Tinner wrote:

> If the mage were standing unsupported, he would slump to the floor, right?

He's fragged. His body isn't where he left it. (He left it standing, now
it's on the floor....) So what if it's only a few feet? ;)

> If the mage leaves his body, the semi-lifeless body could now fall through
> the barrier, right?

Assuming it's not a mana barrier. Even without the aura, a body is still
living, it still breathes. (Barely)

> Assuming that it can, now what happens when the mage cannot beat the
> barrier and tries to reenter his body?
> If 1/2 the body is in the ward, can the astral form enter anyway?

I'd say nope. He can't get the whole way in, so he'd have to find
someone to move his body away from the ward, to allow him to enter. (But
this also moves his body even further...)


--

Dvixen Code-word : Weevil-chuck. dvixen@********.com
"And I thought First Ones were rare." - Ivanova - Babylon 5
This tagline brought to you by Windows: Have you crashed yours today?
Message no. 6
From: Shaun Sides <arch@****.ABTS.NET>
Subject: Re: 1/2 way inside a ward
Date: Tue, 22 Apr 1997 07:57:35 -0500
Date: 22 Apr 97 Time: 0:49
Subject: 1/2 way inside a ward

TO: Steven A. Tinner

> Assuming that it can, now what happens when the mage cannot beat the
> barrier and tries to reenter his body? If 1/2 the body is in the
> ward, can the astral form enter anyway?

Hmm. Well, first thing I thought of was that the Mage should have
planned better. No need to fall, when there's a chair right handy,
eh? :)

But, IMO, if a portion of the meat were still within the boundaries
of the barrier, the Mage would be able to use that portion for the
purpose of access.

a chaoidh teabadaich,

Shaun Sides
arch@****.net
http://www.abts.net/~arch

Thought for the day:
A penny saved is ridiculous.
Message no. 7
From: Droopy <droopy@*******.NB.NET>
Subject: Re: 1/2 way inside a ward
Date: Tue, 22 Apr 1997 08:05:34 +0000
> From: "Steven A. Tinner" <bluewizard@*****.COM>
> Subject: 1/2 way inside a ward
> OK, assume that the mage is trying to astrally project through a ward, or
> engage a ward in full astral combat.
> When he leaves his body, suppose that the body falls, and is now laying 1/2
> way in and out of the ward?
>
> Can this happen?

I can't see why not.....

> If the mage leaves his body, the semi-lifeless body could now fall through
> the barrier, right?

Sure.

> Assuming that it can, now what happens when the mage cannot beat the
> barrier and tries to reenter his body?
> If 1/2 the body is in the ward, can the astral form enter anyway?

I'd think that the mage could re-enter his body even if only a tiny
portion was able to be reached. The astral "form" really isn't. It
is a representation of the individual and does not neccesarily
conform to physical attributes.

As for the second part, I would assume that you can exit physical
space on either side of the ward if your body straddles it.


--Droopy
droopy@**.net
Message no. 8
From: MC23 <mc23@**********.COM>
Subject: Re: 1/2 way inside a ward
Date: Tue, 22 Apr 1997 10:05:36 -0400
Steven A. Tinner once dared to write,

>OK, without restarting the whole FAB debate again I just had a notion, and
>need some advice on how to handle it.
<snip>
>Assuming that it can, now what happens when the mage cannot beat the
>barrier and tries to reenter his body?
>If 1/2 the body is in the ward, can the astral form enter anyway?

Sounds more like the mage's body would then have created a bridge in
the ward. The mage can reenter his body but also spells can be ground out
into both sides of the ward.


<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
Message no. 9
From: "Steven A. Tinner" <bluewizard@*****.COM>
Subject: Re: 1/2 way inside a ward
Date: Tue, 22 Apr 1997 11:56:39 -0400
> I guess my first question is, considering the ward to be a barrier to
> keep astral or dual beings out, and the mage has his physical body
> right there at it, why would he project or perceive? Why not just stay
> in his meat body and walk through it?

Because players are invariably stupid. :-)

> I don't know if I would buy that being able to only access 1/2 a meat
> body wouldn't give the mage enough room for his astral body to reenter
> it. Otherwise, what would happen if a mage projected and then someone
> severed a couple of limbs...his meat body is now smaller than when
> he'd left it.

That's an interesting concept!
What happens to a mage who has his meat body seriously changed while he is
out for an astral spin?

A mage can go astral for 6 hours, right?
That's more than enough time for a nasty corp to slap a few essence points
worth of cyber into his meat body!
I'll have to try this! :-)

So, would the astral mage lose essence even as the meat body is in surgery,
or only after the remerge?
Could he remerge with a mangled body?

Fun, fun, fun ...

Steven A. Tinner
bluewizard@*****.com
http://www.ncweb.com/users/bluewizard
Message no. 10
From: Caric <caric@********.COM>
Subject: Re: 1/2 way inside a ward
Date: Tue, 22 Apr 1997 08:54:13 -0700
<snip sadistic 1/2 in and out of the ward theory>

First off you are a big meanie if you actually do this to some poor sot,
but I would say that the theory is sound if unrealistic. Don't stand that
close to a ward in the first place when you are going to project, and if
someone else was trying to mess with your body while you were out they
would be foolish to only put you half way in.

We have always played wards as strictly astral barriers, but medicine
lodges as more astral and physical when in use.

> I realize this is confusing, but bear with me.
> Any help would be appreciated.

I know some great psychologists...they are looking for someone to do their
thesis on...=)

-Caric

"One cannot simultaneously prevent and prepare for war."
-Albert Einstein
Message no. 11
From: "Steven A. Tinner" <bluewizard@*****.COM>
Subject: Re: 1/2 way inside a ward
Date: Tue, 22 Apr 1997 15:46:30 -0400
> First off you are a big meanie if you actually do this to some poor sot,
> but I would say that the theory is sound if unrealistic. Don't stand
that
> close to a ward in the first place when you are going to project, and if
> someone else was trying to mess with your body while you were out they
> would be foolish to only put you half way in.

Foolish ... would be an understatement for some of my players. :-)

> I know some great psychologists...they are looking for someone to do
their
> thesis on...=)

You must really hate these folks to wish me on them. :-)

Steven A. Tinner
bluewizard@*****.com
http://www.ncweb.com/users/bluewizard
Message no. 12
From: Caric <caric@********.COM>
Subject: Re: 1/2 way inside a ward
Date: Tue, 22 Apr 1997 14:40:51 -0700
Tinner spouted:

> Foolish ... would be an understatement for some of my players. :-)

Hey Bull are you gonna take this abuse? If so then let me know so I can
abuse you too. =)

> > I know some great psychologists...they are looking for someone to do
> their thesis on...=)
>
> You must really hate these folks to wish me on them. :-)

True...besides I would probably waste their time...it's probably all you're
mothers fault.

Caric Freud
Message no. 13
From: L Canthros <lobo1@****.COM>
Subject: Re: 1/2 way inside a ward
Date: Tue, 22 Apr 1997 19:34:50 EDT
On Tue, 22 Apr 1997 11:56:39 -0400 "Steven A. Tinner"
<bluewizard@*****.COM> writes:
>> I guess my first question is, considering the ward to be a barrier to
>> keep astral or dual beings out, and the mage has his physical body
>> right there at it, why would he project or perceive? Why not just stay
>> in his meat body and walk through it?
>
>Because players are invariably stupid. :-)

Something tells me that Bull's buddy Johnny is in serious trouble...

>> I don't know if I would buy that being able to only access 1/2 a meat
>> body wouldn't give the mage enough room for his astral body to reenter
>> it. Otherwise, what would happen if a mage projected and then someone
>> severed a couple of limbs...his meat body is now smaller than when
>> he'd left it.
>
>That's an interesting concept!
>What happens to a mage who has his meat body seriously changed while he
is
>out for an astral spin?

Well, assuming his meat body wasn't killed (like it should have been) by
the massive changes, I'd say that he's kinda lost...

>A mage can go astral for 6 hours, right?
>That's more than enough time for a nasty corp to slap a few essence
points
>worth of cyber into his meat body!
>I'll have to try this! :-)

Oooo...mean. You could also slap some other nastiness on him, I
suppose...like what happens if his body is possessed by another astral
entity (like a spirit or astral mage who's body is dead) while he's out?

>So, would the astral mage lose essence even as the meat body is in
surgery,
>or only after the remerge?
>Could he remerge with a mangled body?

I'd say he doesn't lose it until afterwards, if you've decided to let his
meat bod live through the surgery (remembering that almost any injury
will drive the astrally vacated body into lethal shock)

>Fun, fun, fun ...

Do you do this kind of thing on a regular basis? Or just when you're
feeling especially devious?

--
-Canthros
If any man wishes peace, canthros1@***.com
let him prepare for war. lobo1@****.com
--Roman proverb
http://members.aol.com/canthros1/
Message no. 14
From: "Steven A. Tinner" <bluewizard@*****.COM>
Subject: Re: 1/2 way inside a ward
Date: Tue, 22 Apr 1997 19:58:17 -0400
> Oooo...mean. You could also slap some other nastiness on him, I
> suppose...like what happens if his body is possessed by another astral
> entity (like a spirit or astral mage who's body is dead) while he's out?

Actually Bull and Johnny have a dead mage friend who is now a ghost, and he
is looking for a body to inhabit.
He often remarks to Johnny about how fit he is, and how handsome he is ...
:-)

> Do you do this kind of thing on a regular basis? Or just when you're
> feeling especially devious?

Let's just say that I feel especially devious on a regular basis. :-)

Steven A. Tinner
bluewizard@*****.com
http://www.ncweb.com/users/bluewizard
"It was the tear that got my the girl ..."
Message no. 15
From: Gurth <gurth@******.NL>
Subject: Re: 1/2 way inside a ward
Date: Wed, 23 Apr 1997 10:46:46 +0100
Shaun Sides said on 7:57/22 Apr 97...

> Hmm. Well, first thing I thought of was that the Mage should have
> planned better. No need to fall, when there's a chair right handy,
> eh? :)

Depending on how your GM interprets the SRII rules (read: how evil (s)he
is), you may be snapped back into your body by the impact of it falling
against the floor.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
I hate playing Solitaire by myself.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

-----BEGIN GEEK CODE BLOCK-----
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Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------
Message no. 16
From: Sascha Pabst <Sascha.Pabst@**********.UNI-OLDENBURG.DE>
Subject: Re: 1/2 way inside a ward
Date: Wed, 23 Apr 1997 10:58:37 +0000
On 22 Apr 97 at 11:56, Steven A. Tinner wrote:
[snip]
> > I don't know if I would buy that being able to only access 1/2 a meat
> > body wouldn't give the mage enough room for his astral body to reenter
> > it. Otherwise, what would happen if a mage projected and then someone
> > severed a couple of limbs...his meat body is now smaller than when
> > he'd left it.
>
> That's an interesting concept!
> What happens to a mage who has his meat body seriously changed while he is
> out for an astral spin?
Two part question. a) What happens if limbs are severed? See SRII, p.
147: "Almost any wound to the comatose form will drive it into fatal
shock." Well, as I see it, severeing limbs does qualify as inflicting
wounds. I don't think the projecting magician will return to his/her
body at all, but: (again p. 147) "The astral form survives until its
Essence is used up, at which point it evaporates."

2nd part: b) Changing the body. With a spell (no, a fake nose woun't
work :-). See SRII, p. 145 (right column, last paragraph, am too lazy
to type) for assensing of "true forms". So a magician could / would
regognize his/her own body, as the _aura_ doesn't change.

> A mage can go astral for 6 hours, right?
> That's more than enough time for a nasty corp to slap a few essence points
> worth of cyber into his meat body!
> I'll have to try this! :-)
Why would a corp want to do so? If they can get hold of the meat
body, they can imprison it (hm - FAB cells?), drug it, do anything with
it. Why should they _invest_ cyberware (apart from a Cortex Bomb) into
an _enemy_?

Notice: I do accept inflicting light, medium, serious or even deadly
wounds through surgery here, as I suppose medics will not drive the
body into system shock but prevent it through drugs, err, medicine and
tort...machines.

> So, would the astral mage lose essence even as the meat body is in surgery,
> or only after the remerge?
See SRII, p. 147 for the phenomenon of repercussion. IMHO this means
reducing the projecting magician's Essence as cyber is implanted.

> Could he remerge with a mangled body?
Can't see why not. He _can_ re-merge with his body after he received
wounds in astral combat (which show instantly as per "repercussion")
although his meat body has changed. And as his astral body (per same
rule) does suffer from all the stuff some docs may do to the meat bod,
they are still "the same".

Sascha
--
+---___---------+----------------------------------------+--------------------+
| / / _______ | Jhary-a-Conel aka Sascha Pabst | *BLAM!* *BLAM!* |
| / /_/ ____/ |Sascha.Pabst@**********.Uni-Oldenburg.de| Stop! |
| \___ __/ | | *BLAM!* *BLAM!* |
|==== \_/ ======| *Wearing hats is just a way of life* | Police! |
|LOGOUT FASCISM!| - Me | -- ??? |
+------------- http://www.informatik.uni-oldenburg.de/~jhary -----------------+
Message no. 17
From: Shaun Sides <arch@****.ABTS.NET>
Subject: Re: 1/2 way inside a ward
Date: Wed, 23 Apr 1997 08:34:34 -0500
Date: 23 Apr 97 Time: 10:46
Subject: Re: 1/2 way inside a ward

TO: Gurth

> Depending on how your GM interprets the SRII rules (read: how evil
> (s)he is), you may be snapped back into your body by the impact of
> it falling against the floor.

Hmmm, nasty. I also noted Dvixen saying that if the body moved
(including falling to the floor) the astral mage would be lost and
unable to return to it. Seems to me the mage would be able to see it
laying there on the floor easily enough, though.

a chaoidh teabadaich,

Shaun Sides
arch@****.net
http://www.abts.net/~arch

Thought for the day:
Bagpipes (n): an octopus wearing a kilt.
Message no. 18
From: Drekhead <drekhead@***.NET>
Subject: Re: 1/2 way inside a ward
Date: Wed, 23 Apr 1997 09:08:44 +0000
On 23 Apr 97 at 8:34, Shaun Sides wrote:

> Hmmm, nasty. I also noted Dvixen saying that if the body moved
> (including falling to the floor) the astral mage would be lost and
> unable to return to it. Seems to me the mage would be able to see
> it laying there on the floor easily enough, though.

Yea, when I read that originally, I thought the same thing. Is it
true that if a mage's body is moved even in the slightest he cannot
return to it? Seems kinda silly. If he can see it, he should be able
to enter it, neh?


#@&%*===========================================================*%&@#
# DREKHEAD - drekhead@***.net, drekhead@***.com - Tim Kerby #
#@&%*===========================================================*%&@#
#@&%*===========================================================*%&@#
# --- http://users.aol.com/drekhead/home.html --- #
#@&%*===========================================================*%&@#
If you want a picture of the future, imagine a boot
stomping on a human face...forever. -George Orwell
Message no. 19
From: Benjamin Pflugmann
Subject: Re: 1/2 way inside a ward
Date: Wed, 23 Apr 1997 16:57:45 +0100
> > Hmmm, nasty. I also noted Dvixen saying that if the body moved
> > (including falling to the floor) the astral mage would be lost and
> > unable to return to it. Seems to me the mage would be able to see
> > it laying there on the floor easily enough, though.
>
> Yea, when I read that originally, I thought the same thing. Is it
> true that if a mage's body is moved even in the slightest he cannot
> return to it? Seems kinda silly. If he can see it, he should be able
> to enter it, neh?

There is no problem for a mage in returning into his body when it has
been moved. The possible problem would normally be to find the body,
when it has been moved far away (driving around in a car).

Another problem is the question to move the body (active or passive) half
through a barrier, what the original post was about.

Bye,

Benjamin.

--
pfb08188@*****.physik.uni-regensburg.de
benjamin@*****.leibniz.in-passau.de
Message no. 20
From: Bull <chaos@*****.COM>
Subject: Re: 1/2 way inside a ward
Date: Wed, 23 Apr 1997 12:01:12 -0500
At 09:08 AM 4/23/97 +0000, Drekhead wrote these timeless words:
>On 23 Apr 97 at 8:34, Shaun Sides wrote:
>
>> Hmmm, nasty. I also noted Dvixen saying that if the body moved
>> (including falling to the floor) the astral mage would be lost and
>> unable to return to it. Seems to me the mage would be able to see
>> it laying there on the floor easily enough, though.
>
>Yea, when I read that originally, I thought the same thing. Is it
>true that if a mage's body is moved even in the slightest he cannot
>return to it? Seems kinda silly. If he can see it, he should be able
>to enter it, neh?
>
I *think* Dvixen meant if it was moved signifigantly... Just dragging it
across the room wouldn't do it, at least not the way we run astral
projection... The magician would return to where his body was, then see it
across the room and return to it...

However, if it ended up across town, in the back of a moving van, the
magician would have a LOT harder time finding it...

<evil GM thought>

I'm glad I'm a decker...:]

Bull
--
Now the Offical Shadowrn mailing List Welcome Ork!
Fearless Leader of the Star Wars Mailing List
NEW HOME PAGE!: http://www.geocities.com/Area51/Cavern/3604/home.html
As well as a sort of new .sig! ;]

Bull, aka Steven Ratkovich (chaos@*****.com)

"BTW - It's time for a new quote at the end of your .sig,
I'm tired of the Mighty One."
-Steven Tinner
Message no. 21
From: Brett Borger <SwiftOne@***.EDU>
Subject: Re: 1/2 way inside a ward
Date: Wed, 23 Apr 1997 22:49:49 GMT
Caric enlightened us with these words of wisdom:
><snip sadistic 1/2 in and out of the ward theory>
>
>First off you are a big meanie if you actually do this to some poor sot,
>but I would say that the theory is sound if unrealistic. Don't stand that
>close to a ward in the first place when you are going to project, and if
>someone else was trying to mess with your body while you were out they
>would be foolish to only put you half way in.

In my first runs with the group I'm with now, the mages tended to be rather
snobbish to the sammies....THe Sammies needed them to heal, astral security,
etc. Well, just to keep them from thinking a mages life was a cup of tea, I
rigidly enforced what happened to their body when they went astral. Several
of them ended up with headaches (from hitting the floor) and one guy was
dumb enough to go astral (PROJECTING!) while DRIVING a motorcycle. Road
Rash. He used Makeover for a while to keep what was left of his face from
messing up his contacts. [It sucks to make Mr. Johnson blow chunks], but
then he was stuck with the +2 mod for the two weeks until it healed. (Don't
low bodies suck :) )

Now my mages carefully mention that they sit down, or lean, or turn the
autopilot on (cars only, they don't risk bikes anymore). It seems to add to
the realism.

On that note, Has anyone else had particular experiences with adding things
like scars to add to realism? I had a runner who survived a shotgun blast
to the head (long range, lots of Karma) but ended up with LOTS of scars. I
made almost every NPC mention it, and it became an established character trait.

-=SwiftOne=-
Message no. 22
From: Brett Borger <SwiftOne@***.EDU>
Subject: Re: 1/2 way inside a ward
Date: Wed, 23 Apr 1997 22:49:49 GMT
>That's an interesting concept!
>What happens to a mage who has his meat body seriously changed while he is
>out for an astral spin?
>
>A mage can go astral for 6 hours, right?
>That's more than enough time for a nasty corp to slap a few essence points
>worth of cyber into his meat body!
>I'll have to try this! :-)

He'd Die. Surgery counts as Damage, and by the book, practically any damage
to the body kills the mage while projecting.

-=SwiftOne=-
Message no. 23
From: L Canthros <lobo1@****.COM>
Subject: Re: 1/2 way inside a ward
Date: Wed, 23 Apr 1997 18:56:46 EDT
On Tue, 22 Apr 1997 19:58:17 -0400 "Steven A. Tinner"
<bluewizard@*****.COM> writes:
>> Oooo...mean. You could also slap some other nastiness on him, I
>> suppose...like what happens if his body is possessed by another astral
>> entity (like a spirit or astral mage who's body is dead) while he's
out?
>
>Actually Bull and Johnny have a dead mage friend who is now a ghost, and
he
>is looking for a body to inhabit.
>He often remarks to Johnny about how fit he is, and how handsome he is
...
>:-)

Hey Bull? Could make sure Johnny knows I'm sorry?

>> Do you do this kind of thing on a regular basis? Or just when you're
>> feeling especially devious?
>
>Let's just say that I feel especially devious on a regular basis. :-)

Lemme guess...that 'Evil GM' thing, right? :) You don't ever regret any
of that kind of evilness, do you? I mean, I'd hate to think that you ever
suffered sleepless nights from this kind of thing:)

--
-Canthros (What have I done?!)
If any man wishes peace, canthros1@***.com
let him prepare for war. lobo1@****.com
--Roman proverb
http://members.aol.com/canthros1/
Message no. 24
From: Brett Borger <SwiftOne@***.EDU>
Subject: Re: 1/2 way inside a ward
Date: Wed, 23 Apr 1997 23:51:42 GMT
>I'd say that the mage could then enter his body from which ever side of the
>ward he happens to be on. If he has a large enough portion of his body's
>aura in reach then I'd let him do it. Maybe make a willpower test or
>something depending on how much he can see/reach.

this brings up an interesting thought....entering only part of the
body....say this guy entered his legs, and had to kick around his body to
enter the rest....

Of course, I would never allow this....I don't think it fits in with SR's
concepts...

But still interesting.

-=SwiftOne=-
Message no. 25
From: Brett Borger <SwiftOne@***.EDU>
Subject: Re: 1/2 way inside a ward
Date: Wed, 23 Apr 1997 23:51:45 GMT
>Yea, when I read that originally, I thought the same thing. Is it
>true that if a mage's body is moved even in the slightest he cannot
>return to it? Seems kinda silly. If he can see it, he should be able
>to enter it, neh?

I don't believe there is a problem if it is moved....I believe the books
says "if the mage cannot find his body, he must search for it." (paraphrase,
no book on hand.)

Being dragged around the room isn't a problem, but dragged across town is.

-=SwiftOne=-
Message no. 26
From: "Steven A. Tinner" <bluewizard@*****.COM>
Subject: Re: 1/2 way inside a ward
Date: Wed, 23 Apr 1997 22:44:04 -0400
> Hey Bull? Could make sure Johnny knows I'm sorry?

Don't feel bad, Johnny deserves every bit of it.
This IS the guy that let a Dragonfly spirit FREE from the Chicago
Containment Zone.

> Lemme guess...that 'Evil GM' thing, right? :) You don't ever regret any
> of that kind of evilness, do you? I mean, I'd hate to think that you ever
> suffered sleepless nights from this kind of thing:)

Man, I'd feel bad if I DIDN'T do this stuff to them! :-)

Steven A. Tinner
bluewizard@*****.com
http://www.ncweb.com/users/bluewizard
"Bad Bull! *bap* *bap* Cut that D__n thing off! *bap*" - Fro Playing Marie
Message no. 27
From: Loki <daddyjim@**********.COM>
Subject: Re: 1/2 way inside a ward
Date: Wed, 23 Apr 1997 19:49:54 -0700
---Brett Borger wrote:
>
> On that note, Has anyone else had particular experiences with adding
things
> like scars to add to realism? I had a runner who survived a shotgun
blast
> to the head (long range, lots of Karma) but ended up with LOTS of
scars. I
> made almost every NPC mention it, and it became an established
character trait.
>
> -=SwiftOne=-

My group ran into the same results after a series of brutal runs in
South America. Partly why the vain female elf in the group encouraged
caric to design Rejuvination. The spell can be found on my webpage for
those interested.

===

@>--,--'--- Loki <gamemstr@********.com>

"Any sufficiently advanced technology is indistinguishable from
magic."
- A. C. Clarke

Poisoned Elves: http://www.primenet.com/~gamemstr/

_____________________________________________________________________
Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com
Message no. 28
From: Dvixen <dvixen@********.COM>
Subject: Re: 1/2 way inside a ward
Date: Thu, 24 Apr 1997 00:30:40 -0700
People scribbled on a napkin in a restaurant:
> >> Hmmm, nasty. I also noted Dvixen saying that if the body moved
> >> (including falling to the floor) the astral mage would be lost and
> >> unable to return to it. Seems to me the mage would be able to see
> >> it laying there on the floor easily enough, though.
> >
> >Yea, when I read that originally, I thought the same thing. Is it
> >true that if a mage's body is moved even in the slightest he cannot
> >return to it? Seems kinda silly. If he can see it, he should be able
> >to enter it, neh?

If you read the rules on Astral Projection, and take what is said
literally, yeah, the mage is lost if someone moves his body three feet
to the left so they can vaccuum, but not if they move the arm so the
mage is holding hands with the decker.

> I *think* Dvixen meant if it was moved signifigantly... Just dragging it
> across the room wouldn't do it, at least not the way we run astral
> projection... The magician would return to where his body was, then see it
> across the room and return to it...

Pretty much. <Another minor rant about my ex-GM>

Scene: Some building during a run. Celt had gone astral to take a good
look around, and is in the midst of a battle. Another on the team finds
a bomb, and no-one on the team has the expertise to dearm it. Caber
grabs Celt, figuring having her angry with him for moving her body is
better than her mad at him cause her body is dead. She finishes just as
the building blows, and not finding her body, goes to where the vehicle
was parked. (And arrives just as the team is leaving.) She followed the
team, since their auras were an astral signpost. The GM made me roll for
finding her body, even though Celt's astral form was a few feet from her
body. Took her three hours.

*sigh* I nearly took out my arrows and shot him for that.

Caber's player and I came up with a bit of a solution, and I'm not
really sure if we are using a house rule, or not. (Manifesting voice to
the physical) If Celt cannot find her body, for whatever reason, she
finds Caber, at one of three places. He always takes watch when she goes
astral, so he always knows where she is. So, if he has to move her body,
one of the three places will have the info for her.

> However, if it ended up across town, in the back of a moving van, the
> magician would have a LOT harder time finding it...

This is more of what I think the rules are aiming at.

> <evil GM thought>

<smirk>

> I'm glad I'm a decker...:]

Aren't we all...
--

Dvixen Code-word : Weevil-chuck. dvixen@********.com
"And I thought First Ones were rare." - Ivanova - Babylon 5
This tagline brought to you by Windows: Have you crashed yours today?
Message no. 29
From: Gurth <gurth@******.NL>
Subject: Re: 1/2 way inside a ward
Date: Thu, 24 Apr 1997 12:25:37 +0100
Shaun Sides said on 8:34/23 Apr 97...

> Hmmm, nasty. I also noted Dvixen saying that if the body moved
> (including falling to the floor) the astral mage would be lost and
> unable to return to it. Seems to me the mage would be able to see it
> laying there on the floor easily enough, though.

That's the way I see it too, as long as you can see your body you can
get back into it. If it's moved slightly before you get back to it, you
can go to where you left it, and see where it is now.

Like David said, if the player wants to do a roleplayed search, let them
do it. However, it would be very evil (IMHO) to not allow the rulebook
search to be done if they can't find it -- for example if the bad guys
moved it several kilometers.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
I'm happy just to watch them all and laugh.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------
Message no. 30
From: Gurth <gurth@******.NL>
Subject: Re: 1/2 way inside a ward
Date: Thu, 24 Apr 1997 12:25:37 +0100
Drekhead said on 9:08/23 Apr 97...

> Yea, when I read that originally, I thought the same thing. Is it true
> that if a mage's body is moved even in the slightest he cannot return to
> it? Seems kinda silly. If he can see it, he should be able to enter it,
> neh?

If you follow the SR rules to the letter, it means that even if the body
is only moved a centimeter the magician has to search for it by rolling a
test. I'd only apply this test if the body is moved a significant
distance, further than out of the immediate area/room in which the
magician left it.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
I'm happy just to watch them all and laugh.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------
Message no. 31
From: Ray & Tamara <macey@*******.COM.AU>
Subject: Re: 1/2 way inside a ward
Date: Thu, 24 Apr 1997 16:48:15 +1000
> On that note, Has anyone else had particular experiences with adding
things
> like scars to add to realism? I had a runner who survived a shotgun
blast
> to the head (long range, lots of Karma) but ended up with LOTS of scars.
I
> made almost every NPC mention it, and it became an established character
trait.

I always make my players roll for scars when they get Serious or higher
wounds. The rules I use are just the ones straight out of Cybertechnology.
One of my players Sam's has a nice scar on his face from being on the
receiving end of an assault rifle. Others have scars all over their torsos
and legs.

Ray.

-----------------------------------------------------
| The universe is a big place, and whatever happens,|
| You will not be missed |
-----------------------------------------------------

EMAIL: macey@*******.com.au
Message no. 32
From: Shaun Sides <arch@****.ABTS.NET>
Subject: Re: 1/2 way inside a ward
Date: Thu, 24 Apr 1997 08:42:58 -0500
Date: 24 Apr 97 Time: 12:25
Subject: Re: 1/2 way inside a ward

TO: Gurth

> Like David said, if the player wants to do a roleplayed search, let
> them do it. However, it would be very evil (IMHO) to not allow the
> rulebook search to be done if they can't find it -- for example if
> the bad guys moved it several kilometers.

Ah. Use common sense, then. Cool. :)

a chaoidh teabadaich,

Shaun Sides
arch@****.net
http://www.abts.net/~arch

Doc, I'll get all the sleep I need when I'm dead.
-- Wade Garrett, from Roadhouse
Message no. 33
From: Sascha Pabst <Sascha.Pabst@**********.UNI-OLDENBURG.DE>
Subject: Re: 1/2 way inside a ward
Date: Thu, 24 Apr 1997 15:01:18 +0000
On 23 Apr 97 at 12:01, Bull wrote:
[snip]
> However, if it ended up across town, in the back of a moving van, the
> magician would have a LOT harder time finding it...
Especially if the body _keeps_ moving. Else one has a chance to trace
it back (see SRII somewhere, am too lazy to get up right now :-) within
six hours...

> <evil GM thought>
>
> I'm glad I'm a decker...:]
*grabs his (nearby) LSS and checks Looper rules (pp. 125-126 for Bull's
GM)*

I am glad nasty things can happen to deckers, too.

Sascha
--
+---___---------+----------------------------------------+--------------------+
| / / _______ | Jhary-a-Conel aka Sascha Pabst |The one who does not|
| / /_/ ____/ |Sascha.Pabst@**********.Uni-Oldenburg.de| learn from history |
| \___ __/ | | is bound to live |
|==== \_/ ======| *Wearing hats is just a way of life* | through it again. |
|LOGOUT FASCISM!| - Me | G. Santayana |
+------------- http://www.informatik.uni-oldenburg.de/~jhary -----------------+
Message no. 34
From: Sascha Pabst <Sascha.Pabst@**********.UNI-OLDENBURG.DE>
Subject: Re: 1/2 way inside a ward
Date: Thu, 24 Apr 1997 15:01:18 +0000
On 23 Apr 97 at 18:56, L Canthros wrote:
[snip evil GMs]
> Lemme guess...that 'Evil GM' thing, right? :) You don't ever regret any
> of that kind of evilness, do you? I mean, I'd hate to think that you ever
> suffered sleepless nights from this kind of thing:)
One has problems finding sleep after an especial evil session... it's
really hard to sleep if one keeps giggeling and laughing all the time!
:-)

Sascha
--
+---___---------+----------------------------------------+--------------------+
| / / _______ | Jhary-a-Conel aka Sascha Pabst |The one who does not|
| / /_/ ____/ |Sascha.Pabst@**********.Uni-Oldenburg.de| learn from history |
| \___ __/ | | is bound to live |
|==== \_/ ======| *Wearing hats is just a way of life* | through it again. |
|LOGOUT FASCISM!| - Me | G. Santayana |
+------------- http://www.informatik.uni-oldenburg.de/~jhary -----------------+
Message no. 35
From: Sascha Pabst <Sascha.Pabst@**********.UNI-OLDENBURG.DE>
Subject: Re: 1/2 way inside a ward
Date: Thu, 24 Apr 1997 15:01:19 +0000
On 23 Apr 97 at 22:49, Brett Borger wrote:
[snip implanting cyber into magician while he's projecting]
> He'd Die. Surgery counts as Damage, and by the book, practically
> any damage to the body kills the mage while projecting.
But as this is described as fatal shock, I suppose surgery is able to
prevent shock aftereffects, as this is done even today (with heart
transplantations, etc).

Sascha
--
+---___---------+------------------------------------+------------------------+
| / / _______ | Jhary-a-Conel aka Sascha Pabst |I don't believe in love,|
| / /_/ ____/ |Sascha.Pabst@ |I never have, / I never |
| \___ __/ | Informatik.Uni-Oldenburg.de |will, / I don't believe |
|==== \_/ ======|*Wearing hats is just a way of life*| in love / it's never |
|LOGOUT FASCISM!| - Me |worth the pain you feel |
+------------- http://www.informatik.uni-oldenburg.de/~jhary -----Queensryche-+
Message no. 36
From: David Buehrer <dbuehrer@****.ORG>
Subject: Re: 1/2 way inside a ward
Date: Thu, 24 Apr 1997 08:13:00 -0600
Sascha Pabst wrote:
|
| On 23 Apr 97 at 12:01, Bull wrote:
| [snip]
| > However, if it ended up across town, in the back of a moving van, the
| > magician would have a LOT harder time finding it...
|
| Especially if the body _keeps_ moving. Else one has a chance to trace
| it back (see SRII somewhere, am too lazy to get up right now :-) within
| six hours...

Funniest thing the mage in my game did was to go on an astral recon
while his body was in a helicopter that was circling the area (flying
casually around). It took him about four hours to get back :)

| > <evil GM thought>
| >
| > I'm glad I'm a decker...:]
| *grabs his (nearby) LSS and checks Looper rules (pp. 125-126 for Bull's
| GM)*
|
| I am glad nasty things can happen to deckers, too.

LOL

-David
--
/^\/^\/^\/^\/^\/^\/^\ dbuehrer@****.org /^\/^\/^\/^\/^\/^\/^\
"His thoughts tumbled in his head, making and breaking
alliances like underpants in a dryer without Cling Free."
~~~http://www.geocities.com/TimesSquare/1068/homepage.htm~~~~
Message no. 37
From: "Faux Pas (Thomas)" <thomas@*******.COM>
Subject: Re: 1/2 way inside a ward
Date: Thu, 24 Apr 1997 09:36:54 -0500
On 12:30 AM 4/24/97 -0700, Dvixen typed:
>People scribbled on a napkin in a restaurant:
>> >> Hmmm, nasty. I also noted Dvixen saying that if the body moved
>> >> (including falling to the floor) the astral mage would be lost and
>> >> unable to return to it. Seems to me the mage would be able to see
>> >> it laying there on the floor easily enough, though.
>> >
>> >Yea, when I read that originally, I thought the same thing. Is it
>> >true that if a mage's body is moved even in the slightest he cannot
>> >return to it? Seems kinda silly. If he can see it, he should be able
>> >to enter it, neh?

Astral space is illuminated by living things. When the mage is projecting,
he or she has separated aura from body - the mage's body doesn't provide
any illumination in astral space. Now, if there is nothing living in the
room and someone moves the mage's body, the mage would have a hard time
trying to locate the body.

>was parked. (And arrives just as the team is leaving.) She followed the
>team, since their auras were an astral signpost. The GM made me roll for
>finding her body, even though Celt's astral form was a few feet from her
>body. Took her three hours.

The illumination from your teammate's aura should have shone on your
character's body, especially if [1] the body is in a vehicle with the
others and [2] the other character's bodies were bright enough to be astral
signposts.

>Caber's player and I came up with a bit of a solution, and I'm not
>really sure if we are using a house rule, or not. (Manifesting voice to
>the physical) If Celt cannot find her body, for whatever reason, she
>finds Caber, at one of three places. He always takes watch when she goes
>astral, so he always knows where she is. So, if he has to move her body,
>one of the three places will have the info for her.

<if hindsight="20/20">
Of course if the GM was making you search for the body, why not just
manifest in the physical plane and ask Caber where your body is?
</if>


-Thomas Deeny
Over 3,400 people have partied at http://telltale.hart.org since Jan 6th!
The Digital Mage's archive: http://telltale.hart.org/digitalmage/intro.html

"Upper lip, slick and hip, pointy on the sides."
Message no. 38
From: MC23 <mc23@**********.COM>
Subject: Re: 1/2 way inside a ward
Date: Thu, 24 Apr 1997 11:02:34 -0400
Faux Pas (Thomas) once dared to write,

>Astral space is illuminated by living things. When the mage is projecting,
>he or she has separated aura from body - the mage's body doesn't provide
>any illumination in astral space. Now, if there is nothing living in the
>room and someone moves the mage's body, the mage would have a hard time
>trying to locate the body.

???????????????????????????

Do you know what you just said? Do you know how wrong that was?
There are no areas on the earth that is completely dark, although some
research labs come close. And why do you think you can't see the mage's
body from the astral? Computer don't give off "life aura" either but you
can see them from astral space. everything has an "astral shadow"
especially the mage's body. The body does not show up as "dead" when the
mage is projecting.
And the biggest astral aura is the earth where almost all the astral
"light" comes from. That is also why you cannot astrally travel trough
the earth because it has an aura.


<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
Message no. 39
From: Drekhead <drekhead@***.NET>
Subject: Re: 1/2 way inside a ward
Date: Thu, 24 Apr 1997 11:11:19 +0000
On 24 Apr 97 at 8:13, David Buehrer wrote:

> Funniest thing the mage in my game did was to go on an astral recon
> while his body was in a helicopter that was circling the area
> (flying casually around). It took him about four hours to get back
> :)

Rule or not, that is just plain silly. Why couldn't the mage go,
"There is the chopper, and my body is in it. I head towards it."
I can understand searching when it has been moved and you don't know
where. But a circling helicopter? For randomly travelling vehicles
you could always put an FAB filled tube on the outside of the
vehicle. Would act sorta like an astral beacon to aid in your search.

#@&%*===========================================================*%&@#
# DREKHEAD - drekhead@***.net, drekhead@***.com - Tim Kerby #
#@&%*===========================================================*%&@#
#@&%*===========================================================*%&@#
# --- http://users.aol.com/drekhead/home.html --- #
#@&%*===========================================================*%&@#
If you want a picture of the future, imagine a boot
stomping on a human face...forever. -George Orwell
Message no. 40
From: "Faux Pas (Thomas)" <thomas@*******.COM>
Subject: Re: 1/2 way inside a ward
Date: Thu, 24 Apr 1997 10:30:19 -0500
On 11:02 AM 4/24/97 -0400, MC23 typed:
>Faux Pas (Thomas) once dared to write,
>
>>Astral space is illuminated by living things. When the mage is projecting,
>>he or she has separated aura from body - the mage's body doesn't provide
>>any illumination in astral space. Now, if there is nothing living in the
>>room and someone moves the mage's body, the mage would have a hard time
>>trying to locate the body.
>
> ???????????????????????????
>
> Do you know what you just said? Do you know how wrong that was?

Yes I do, and no, it's not wrong.

>There are no areas on the earth that is completely dark, although some
>research labs come close. And why do you think you can't see the mage's
>body from the astral? Computer don't give off "life aura" either but you
>can see them from astral space. everything has an "astral shadow"
>especially the mage's body. The body does not show up as "dead" when the
>mage is projecting.
> And the biggest astral aura is the earth where almost all the astral
>"light" comes from. That is also why you cannot astrally travel trough
>the earth because it has an aura.

Up in the fortieth floor of a building? Where nobody is working, with no
windows? No plants, no living things in an enclosed room? No living
things means no auras; no auras mean no astral light source; no astral
light source means no illumination for the astral plane.

The auras of living things illuminate the astral plane - in this extreme
case, the only thing that casts any illumination is the aura of the astral
mage. The astrally projecting magician has separated his aura from his
body. There is no aura at his body, so the mage cannot see his body.

A computer can be illuminated by another light source. Your computer's
case at home doesn't give off any light, but you can see it, right?
There's a light source that allows you to see it.

Generally, the light source that an astrally projecting magician would use
is his own aura. It's like you're the light bulb or the lamp. Now, how
bright you happen to be (no intelligence jokes, please), would determine
how far you can see. That's why you could see a computer in astral if you
were in an astrally dark room like I described.


-Thomas Deeny
Over 3,400 people have partied at http://telltale.hart.org since Jan 6th!
The Digital Mage's archive: http://telltale.hart.org/digitalmage/intro.html

"Upper lip, slick and hip, pointy on the sides."
Message no. 41
From: David Buehrer <dbuehrer@****.ORG>
Subject: Re: 1/2 way inside a ward
Date: Thu, 24 Apr 1997 11:54:27 -0600
Drekhead wrote:
|
| On 24 Apr 97 at 8:13, David Buehrer wrote:
|
| > Funniest thing the mage in my game did was to go on an astral recon
| > while his body was in a helicopter that was circling the area
| > (flying casually around). It took him about four hours to get back
| > :)
|
| Rule or not, that is just plain silly. Why couldn't the mage go,
| "There is the chopper, and my body is in it. I head towards it."
| I can understand searching when it has been moved and you don't know
| where. But a circling helicopter? For randomly travelling vehicles
| you could always put an FAB filled tube on the outside of the
| vehicle. Would act sorta like an astral beacon to aid in your search.

I should have been more specific. The building the mage was doing
recon on was a skyscraper in the middle of downtown Seattle. The
helicopter was flying around downtown acting like a tourist junket,
not circling the building. Given the ammount of space, the ammount
of air traffic (not that much, but enough), and the fact that the
mage didn't know enough about helicopters to accurately tell one from
another... The point is A: work with your team and plan ahead,
especially if one's life is on the line (and especially if you're a
Sicilian :) BTW, that FAB stick idea is a good one. I doubt if my
players will ever think of it though :( (not that they aren't smart,
their just impulsive).

-David
--
/^\/^\/^\/^\/^\/^\/^\ dbuehrer@****.org /^\/^\/^\/^\/^\/^\/^\
"His thoughts tumbled in his head, making and breaking
alliances like underpants in a dryer without Cling Free."
~~~http://www.geocities.com/TimesSquare/1068/homepage.htm~~~~
Message no. 42
From: Denzil Kruse <dkruse@***.AZ05.BULL.COM>
Subject: Re: 1/2 way inside a ward
Date: Thu, 24 Apr 1997 10:52:00 MST
>I always make my players roll for scars when they get Serious or higher
>wounds. The rules I use are just the ones straight out of Cybertechnology.
> One of my players Sam's has a nice scar on his face from being on the
>receiving end of an assault rifle. Others have scars all over their torsos
>and legs.
>
>Ray.

Why don't they just pay for plastic surgery? It's not that expensive.

Denzil Kruse
d.kruse@****.com
Message no. 43
From: Drekhead <drekhead@***.NET>
Subject: Re: 1/2 way inside a ward
Date: Thu, 24 Apr 1997 14:32:48 +0000
On 24 Apr 97 at 11:54, David Buehrer wrote:

> I should have been more specific. The building the mage was doing
> recon on was a skyscraper in the middle of downtown Seattle. The
> helicopter was flying around downtown acting like a tourist junket,
> not circling the building. Given the ammount of space, the ammount
> of air traffic (not that much, but enough), and the fact that the
> mage didn't know enough about helicopters to accurately tell one
> from another... The point is A: work with your team and plan ahead,
> especially if one's life is on the line (and especially if you're a
> Sicilian :) BTW, that FAB stick idea is a good one. I doubt if my
> players will ever think of it though :( (not that they aren't smart,
> their just impulsive).

Well, that makes a difference then.
If one wanted to make that FAB stick, how would you do it? What is
the availability of FAB and how much does it cost? And how long does
it live?


#@&%*===========================================================*%&@#
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stomping on a human face...forever. -George Orwell
Message no. 44
From: Benjamin Pflugmann
Subject: Re: 1/2 way inside a ward
Date: Thu, 24 Apr 1997 21:20:06 +0100
> >There are no areas on the earth that is completely dark, although some
> >research labs come close. And why do you think you can't see the mage's
> >body from the astral? Computer don't give off "life aura" either but
you
> >can see them from astral space. everything has an "astral shadow"
> >especially the mage's body. The body does not show up as "dead" when
the
> >mage is projecting.
> > And the biggest astral aura is the earth where almost all the astral
> >"light" comes from. That is also why you cannot astrally travel trough
> >the earth because it has an aura.
>
> Up in the fortieth floor of a building? Where nobody is working, with no
> windows? No plants, no living things in an enclosed room? No living
> things means no auras; no auras mean no astral light source; no astral
> light source means no illumination for the astral plane.

There are always livings in the air. Sometimes really few, but as soon as
someone enters the room, there will be some again.

> The auras of living things illuminate the astral plane - in this extreme
> case, the only thing that casts any illumination is the aura of the astral
> mage. The astrally projecting magician has separated his aura from his
> body. There is no aura at his body, so the mage cannot see his body.

Hm. A corpse is visible in the astral plane, AFAIK, even if it dead quite
long. So why should not the body of the mage has an aura?

> A computer can be illuminated by another light source. Your computer's
> case at home doesn't give off any light, but you can see it, right?
> There's a light source that allows you to see it.

Oops. Did not read this yet. Sure, this would be a quite good explanation
for the thing above. But nevertheless I think that even a dead body has some
kind of aura.

Bye,

Benjamin.

--
pfb08188@*****.physik.uni-regensburg.de
benjamin@*****.leibniz.in-passau.de
Message no. 45
From: Caric <caric@********.COM>
Subject: Re: 1/2 way inside a ward
Date: Thu, 24 Apr 1997 11:50:02 -0700
> Scene: Some building during a run. Celt had gone astral to take a good
> look around, and is in the midst of a battle. Another on the team finds
> a bomb, and no-one on the team has the expertise to dearm it. Caber
> grabs Celt, figuring having her angry with him for moving her body is
> better than her mad at him cause her body is dead. She finishes just as
> the building blows, and not finding her body, goes to where the vehicle
> was parked. (And arrives just as the team is leaving.) She followed the
> team, since their auras were an astral signpost. The GM made me roll for
> finding her body, even though Celt's astral form was a few feet from her
> body. Took her three hours.


This seems a little extreme. In our game under these circumstances it
would have been no problem getting into my body once the team was located.
The roles for finding it would only be needed if I had no idea where me
meat bod is.

-Caric

"One cannot simultaneously prevent and prepare for war."
-Albert Einstein
Message no. 46
From: "Steven A. Tinner" <bluewizard@*****.COM>
Subject: Re: 1/2 way inside a ward
Date: Fri, 25 Apr 1997 00:08:31 -0400
> > <evil GM thought>
> >
> > I'm glad I'm a decker...:]
> *grabs his (nearby) LSS and checks Looper rules (pp. 125-126 for Bull's
> GM)*
>
> I am glad nasty things can happen to deckers, too.

Please don't mention these again!
Bull doesn't know about them yet ... I think ... at least he better not!!
:-)

Steven A. Tinner
bluewizard@*****.com
http://www.ncweb.com/users/bluewizard
"Bad Bull! *bap* *bap* Cut that D__n thing off! *bap*" - Fro Playing Marie
Message no. 47
From: Dvixen <dvixen@********.COM>
Subject: Re: 1/2 way inside a ward
Date: Thu, 24 Apr 1997 22:09:42 -0700
Faux Pas (Thomas) wrote:
[snippysnip]
> The illumination from your teammate's aura should have shone on your
> character's body, especially if [1] the body is in a vehicle with the
> others and [2] the other character's bodies were bright enough to be astral
> signposts.

Hrm. Never thought of it that way, a aura-less body being lit by
surrounding auras.

> <if hindsight="20/20">
> Of course if the GM was making you search for the body, why not just
> manifest in the physical plane and ask Caber where your body is?
> </if>

He wouldn't allow it. No matter how good or legal the thinking was. He
called for the roll, and wasn't going to change his mind. Didn't matter
to him that he knew Celt would know that Caber wouldn't let anything
happen to her, rules are rules. (Never mind how often he ignored them
for his npc's)

--

Dvixen Code-word : Weevil-chuck. dvixen@********.com
"And I thought First Ones were rare." - Ivanova - Babylon 5
This tagline brought to you by Windows: Have you crashed yours today?
Message no. 48
From: MC23 <mc23@**********.COM>
Subject: Re: 1/2 way inside a ward
Date: Fri, 25 Apr 1997 01:23:43 -0400
Dvixen once dared to write,
>Hrm. Never thought of it that way, a aura-less body being lit by
>surrounding auras.

<and snip the rest>

Where do people get the idea that the astrally projecting mage's
body somehow becomes invisible to the mage? Once the mage can _see_ his
body there is no longer a problem of him finding it. There is no need to
roll to find the body if it was just moved inside the same room or to a
known location.
The key phrase for all this can be found on p146 of SRII. "While in
astral space, the magician is unaware of the environment of his body
unless it can be seen." Right there tells you that once the mage sees his
body He will then know what has happened to it. Nowhere does it say that
the mage does not know about his body until he _Rejoins_ with it.


<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
Message no. 49
From: Rune Fostervoll <runefo@***.UIO.NO>
Subject: Re: 1/2 way inside a ward
Date: Fri, 25 Apr 1997 08:02:56 +0200
>Hrm. Never thought of it that way, a aura-less body being lit by
>surrounding auras.

Since bacteria light up the astral too, all bodies, even dead ones, would be
well lit. If a place was completely dark to a projecting mage, it would
definitely be somewhere you do not want to go - chemical warfare agent
containment room or something...

BTW, how would biowar bacteria look in astral space? Most things take on part
of their essence in astral...

Rune Fostervoll, runefo@***.uio.no
----------------------------------
ADVICE, n. The smallest current coin.
-Ambrose Bierce
Message no. 50
From: Ray & Tamara <macey@*******.COM.AU>
Subject: Re: 1/2 way inside a ward
Date: Fri, 25 Apr 1997 12:06:04 +1000
> >I always make my players roll for scars when they get Serious or higher
> >wounds. The rules I use are just the ones straight out of
Cybertechnology.
> > One of my players Sam's has a nice scar on his face from being on the
> >receiving end of an assault rifle. Others have scars all over their
torsos
> >and legs.
> >
> >Ray.
>
> Why don't they just pay for plastic surgery? It's not that expensive.
>
> Denzil Kruse

Well, often they do. Some just choose not to worry about it, especially
the ones that they can hide under clothes.

Ray.

-----------------------------------------------------
| The universe is a big place, and whatever happens,|
| You will not be missed |
-----------------------------------------------------

EMAIL: macey@*******.com.au
Message no. 51
From: Gurth <gurth@******.NL>
Subject: Re: 1/2 way inside a ward
Date: Fri, 25 Apr 1997 12:28:54 +0100
Shaun Sides said on 8:42/24 Apr 97...

> Ah. Use common sense, then. Cool. :)

I've found that using common sense often works to resolve a situation, and
not just in roleplaying games...

:)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
I'm happy just to watch them all and laugh.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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Message no. 52
From: Shaun Sides <arch@****.ABTS.NET>
Subject: Re: 1/2 way inside a ward
Date: Fri, 25 Apr 1997 09:23:50 -0500
Date: 25 Apr 97 Time: 12:28
Subject: Re: 1/2 way inside a ward

TO: Gurth

> I've found that using common sense often works to resolve a
> situation, and not just in roleplaying games...

Sure does. But IMO it should be called *un*common sense. :)

a chaoidh teabadaich,

Shaun Sides
arch@****.net
http://www.abts.net/~arch

Hello. My name is Inego Montoya.
You killed my father.
Prepare to die.
-- Inego, from The Princess Bride
Message no. 53
From: "Faux Pas (Thomas)" <thomas@*******.COM>
Subject: Re: 1/2 way inside a ward
Date: Fri, 25 Apr 1997 10:59:59 -0500
On 01:23 AM 4/25/97 -0400, MC23 typed:
> Where do people get the idea that the astrally projecting mage's
>body somehow becomes invisible to the mage? Once the mage can _see_ his
>body there is no longer a problem of him finding it. There is no need to
>roll to find the body if it was just moved inside the same room or to a
>known location.
> The key phrase for all this can be found on p146 of SRII. "While in
>astral space, the magician is unaware of the environment of his body
>unless it can be seen." Right there tells you that once the mage sees his
>body He will then know what has happened to it. Nowhere does it say that
>the mage does not know about his body until he _Rejoins_ with it.

The confusion comes from the following sentences - "If someone, or some
thing, moves the body while the magician's aura is gone, the magician will
not know it until he comes back, to find his physical shell is not where he
left it. This sends the character on a search for his body, which he
carries out by [game mechanics]."

Which implies that if the body was moved across a room, or carted off with
buddies in the back of a van that it's all dependant on dice rolls to
determine where the body is. If you forget the sentence that you quoted,
which I'd suppose most people did.


-Thomas Deeny
Over 3,400 people have partied at http://telltale.hart.org since Jan 6th!
The Digital Mage's archive: http://telltale.hart.org/digitalmage/intro.html

"Upper lip, slick and hip, pointy on the sides."
Message no. 54
From: Sascha Pabst <Sascha.Pabst@**********.UNI-OLDENBURG.DE>
Subject: Re: 1/2 way inside a ward
Date: Fri, 25 Apr 1997 18:34:32 +0000
On 25 Apr 97 at 8:02, Rune Fostervoll wrote:
[snip astral space lit by bacteria]
> BTW, how would biowar bacteria look in astral space? Most things take on part
> of their essence in astral...
About the same as in the physical plane. Not at all, as you can't see
bacteria (and on astral space you can't even use a microscope, as
physical laws don't apply there by the black book).

Sascha
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| \___ __/ | | *BLAM!* *BLAM!* |
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