From: | MINION <goehrigd@****.CANISIUS.EDU> |
---|---|
Subject: | 1.) Equipment 2.) Spells |
Date: | Thu, 2 Mar 1995 10:51:30 -0500 |
to the corner store in their games. Others like having a
essence of .005 and more crome than a '57 chevy. Other
worry that tanks are whimpy..
While it is true some people may think it is stupid or
whimpy to walk aroung in armored clothing and a light
pistol.. I will disagree.
a.) even in the deadliest games a guy can make a run in
his birthday suit. The number one rule of making a
good run is DON'T LET THEM KNOW YOUR THERE. Any troll
can blast his way in, the best way is not to be seen.
b.) armor is should not be used... why.. if your
making a run why are you getting shot at? See rule one.
c.) has anyone heard of tatics? Best way to keep from
getting waxed is not to get hit.. dive for cover.
d.) the police won't call in a SWAT team or assult
cannon if they think your lightly armed. This is
when your wirers 1 or 2 kick butt. The cops have
heavy pistols you have heavy pistols. The you have
wires the cops don't. You got an edge make it count.
If you've got an assult cannon and wires the
police have a CITY MASTER or panzer/T-BIRD.. Think about it.
e.) DocWagon won't touch you if you look suspicious
if you look like a bystander who was in the wrong place at the
wrong time you might get to use your card.
f.) You know the penalty for having wires 3 and muscle aug 4
in SEATTLE is? You disappear...
2.) Spells
I have also seen that people are trying to devise the
physics of spell casting. Here is an idea.
Why can't spells be cast through a camera?
Same reason ther aren't martix spirits or car spirits.
Spells are living entities of astral energy. Spirits can not
enter highly processed objects..(see spell damages/effects
against objects in the GRIMORE 2) The object's nature
inhibits them. In SR a wiz doesn't cast a spell, he creates
it, breathes life into it, and sends it on its way to do a job.
A shaman doesn't throw or fire a mana bolt he persuades
his totem, and gathers energy as an offering, and the totem
(a spirit) uses the energy to give life to a spell.
Also the spell must be able to "see" the target through
a foci or direct sight of the person's aura.
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