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Message no. 1
From: Kevin Magee <KMAGEE@*********.ON.CA>
Subject: 2 questions
Date: Tue, 19 Sep 1995 13:16:09 -0500
Hey!
Does anyone know if a miniatures rules supplement has been published?
I remember seeing miniatures in the Sprawl Sites supplement (I
think), but maybe they were just pretty pictures.
Also, are there any SR computer games out there? I've played the sega
and snes games, but haven't found any others.
Thanx.Oh, and any of your own ideas about using miniatures would be
welcome.

kmagee@*********.on.ca
Message no. 2
From: "Sgt. Pepper" <GRBENNET@*****.CIS.ECU.EDU>
Subject: Re: 2 questions
Date: Tue, 19 Sep 1995 17:59:43 EDT
On Tue, 19 Sep 1995 13:16:09 -0500 Kevin Magee said:
>Hey!
>Does anyone know if a miniatures rules supplement has been published?
>I remember seeing miniatures in the Sprawl Sites supplement (I
>think), but maybe they were just pretty pictures.
>Also, are there any SR computer games out there? I've played the sega
>and snes games, but haven't found any others.
>Thanx.Oh, and any of your own ideas about using miniatures would be
>welcome.
>
The only thing close to a miniatures supplement is DMZ, and general
consencous (sp?) on it is that it is lousy. I have it, but have never
used it in an actual gaming situation. The maps are pretty nice though.

Sgt. Pepper

"I MAY BE SANE BUT I'M CRAZIER THAN YOU" O O
NOSALGIA ISN'T WHAT IT USED TO BE. ^
SOMEONE WHO THINKS LOGICALLY IS A NICE _____/
CONTRAST TO THE REAL WORLD.
THERE IS ALWAYS ONE MORE IMBECILE THAN YOU COUNTED ON.
IF YOU CAN SMILE WHEN THINGS GO WRONG, YOU HAVE SOMEONE IN
MIND TO BLAME.
COMMON SENSE REALLY AIN'T ALL THAT COMMON.

GeekCodev2.1

GM/ED d--(++) H+ s+: g+ p? au+ a26 w+ v-(*) c+ u- P? !L !3 E? !N k- w+
m V+ -po+ Y+ t+ 5- j R+ G' tv+ b++ D+ B c+++(*) u+(**) h f+ r !n y+
Message no. 3
From: "S.F. Eley" <gt6877c@*****.GATECH.EDU>
Subject: Re: 2 questions
Date: Wed, 20 Sep 1995 02:43:27 -0400
Kevin Magee writes:

> >Does anyone know if a miniatures rules supplement has been published?

Hmmm.. Well, there's DMZ, which I don't have but which I've heard from
numerous sources is pretty lousy. Much like **&*'s BATTLESYSTEM set --
you've diverged far enough from the normal (role-playing) combat rules that
it's a different, more complex game, and not as fun.


> >Also, are there any SR computer games out there? I've played the sega
> >and snes games, but haven't found any others.

Rumor has it there's one in the works from FASA's new interactive division.
It'll probably be quite some time, though.


> >Thanx.Oh, and any of your own ideas about using miniatures would be
> >welcome.

I'm about to add miniatures to my gaming, too. (We bought a big vinyl
map a while ago, but were using the cardboard heroes from the GM Screen.
Surprise! They're awful.) Therefore, I second Mark's request for advice
on miniatures.. How do most people use them? What are the main
difficulties, and how are those difficulties surmounted?


Blessings,

_TNX._

--
Stephen F. Eley (-) gt6877c@*****.gatech.edu )-( Student Pagan Community
http://wc62.residence.gatech.edu|"Much of the economic decay of south-east
My opinions are my opinions. | Asia...is undoubtedly due to a heedless and
Please don't blame anyone else. | shameful neglect of trees."-E.F. Schumacher
Message no. 4
From: Mark Steedman <RSMS@******.EEE.RGU.AC.UK>
Subject: Re: 2 questions
Date: Wed, 20 Sep 1995 08:49:59 GMT
> From: Kevin Magee

> Hey!
> Does anyone know if a miniatures rules supplement has been published?
its called DMZ, not read it, everyone says its hopeless.

Gurth wrote some replacements, suggest you have a chat with him and
offer to try them out.

> kmagee@*********.on.ca
>
Mark
Message no. 5
From: Gurth <gurth@******.NL>
Subject: Re: 2 questions
Date: Wed, 20 Sep 1995 11:18:23 +0200
>Does anyone know if a miniatures rules supplement has been published?

Try DMZ. It's a boardgame using counters and maps and things, but it's real
easy to convert to miniatures.
That is, if you want to go through the hassle of buying the DMZ box ($25-30
or so), and suffer the agony of learning the rules. OK, that's overstating
it a bit, but IMHO they could have done it a lot better. Maybe you could go
for some "generic" rules set and simply convert SR stats to that game?

>I remember seeing miniatures in the Sprawl Sites supplement (I
>think), but maybe they were just pretty pictures.

Yep.

--
Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
We're definitely not normal --Hillary, in the movie "Fun"
-> Unofficial Shadowrun Guru & NERPS Project Leader <-
-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
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t(+) 5 X R+++>$ tv+(++) b+@ DI? D+ G(++) e h! !r(--) y?
------END GEEK CODE BLOCK------
Message no. 6
From: Gurth <gurth@******.NL>
Subject: Re: 2 questions
Date: Wed, 20 Sep 1995 11:18:38 +0200
>>> Does anyone know if a miniatures rules supplement has been published?
>its called DMZ, not read it, everyone says its hopeless.
>
>Gurth wrote some replacements, suggest you have a chat with him and
>offer to try them out.

The playtest version is on Paolo's page somewhere, but there are a few bugs
in it. The improved version should be available in the future (though with
all references to SR and other games chopped out but with general guidelines
on how to convert from most games to it :) I'm thinking of selling it :)

--
Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
We're definitely not normal --Hillary, in the movie "Fun"
-> Unofficial Shadowrun Guru & NERPS Project Leader <-
-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE Y PGP-
t(+) 5 X R+++>$ tv+(++) b+@ DI? D+ G(++) e h! !r(--) y?
------END GEEK CODE BLOCK------
Message no. 7
From: Gurth <gurth@******.NL>
Subject: Re: 2 questions
Date: Wed, 20 Sep 1995 11:18:36 +0200
>> >Does anyone know if a miniatures rules supplement has been published?
>
>Hmmm.. Well, there's DMZ, which I don't have but which I've heard from
>numerous sources is pretty lousy.

Well, DMZ could be OK if they hadn't made it unnecessarily complicated. What
Tom Dowd basically did was take the (IMHO rather good) rules from
BattleTroops (the BattleTech squad-level rules) and bolt bits on to make it
Shadowrun.
_That_ is where it went wrong.
There are too many stats and too complicated rules to make it real easy and
fast to play.

--
Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
We're definitely not normal --Hillary, in the movie "Fun"
-> Unofficial Shadowrun Guru & NERPS Project Leader <-
-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE Y PGP-
t(+) 5 X R+++>$ tv+(++) b+@ DI? D+ G(++) e h! !r(--) y?
------END GEEK CODE BLOCK------
Message no. 8
From: Cukoo <cukoo@*****.NET>
Subject: Re: 2 questions
Date: Wed, 20 Sep 1995 14:53:13 -0700
>I'm about to add miniatures to my gaming, too. (We bought a big vinyl
>map a while ago, but were using the cardboard heroes from the GM Screen.
>Surprise! They're awful.) Therefore, I second Mark's request for advice
>on miniatures.. How do most people use them? What are the main
>difficulties, and how are those difficulties surmounted?

The main difficulties I have had with miniatures are the space relative
thing. I spend a lot of time telling players that their characters are
somewhere over here, off the map. Ranges seem to be almost innafective
given the huge ranges on some weapons, and it seems overly difficult for
even a well played melee character to close for a strike. Any ideas?
Message no. 9
From: "St. Jean, Ricky" <stjeanr@*******.CANADOREC.ON.CA>
Subject: Re: 2 questions
Date: Thu, 21 Sep 1995 14:38:00 PDT
>The main difficulties I have had with miniatures are the space relative
>thing. I spend a lot of time telling players that their characters are
>somewhere over here, off the map. Ranges seem to be almost innafective
>given the huge ranges on some weapons, and it seems overly difficult for
>even a well played melee character to close for a strike. Any ideas?

increase the scale. 1 unit  meters till they get closer and then lower
the scale.
Or don't let them fire if they are not on the board.

Rick St Jean

<<<<<stjeanr@*******.canadore.ca>>>>>
Message no. 10
From: mattness@**.pl (MATT)
Subject: 2 questions
Date: Thu, 02 Nov 2006 03:25:54 +0100
I've got 2 questions:

* * * FASA Video * * *
http://studentclubs.winona.edu/rpsig/library.html

"FASA Corporation Shadowrun Promo Video Box #3 1 N/A N/A Video Fair"

Any ideas what that could be?
No X Box stuff - other FASA products on this list are pretty old.

* * * Night On The Town * * *
I'm looking for info about this short story. I know that it appeared in SR1, according to
MasN, Dodger was introduduced in this short.
I suspect, that "Night..." was written by Charette.
Any other info, plz?
TIA



MATT
mattness@**.pl
http://shadowrun-polska.prv.pl
Message no. 11
From: adamjury@*****.com (Adam Jury)
Subject: 2 questions
Date: Wed, 1 Nov 2006 19:39:05 -0700
On 1-Nov-06, at 7:25 PM, MATT wrote:

> * * * FASA Video * * *
> http://studentclubs.winona.edu/rpsig/library.html
>
> "FASA Corporation Shadowrun Promo Video Box #3 1 N/A N/A Video Fair"
>
> Any ideas what that could be?

It's a short live-action promo video that FASA did in the early days
of Shadowrun, showing a few minutes of a typical SR team on a run --
using some magic, doing a bit of decking, etc. It was sent to game
stores to promote the game. Quality-wise, it's absolutely awful. :-)
I don't know much about the lineage of it, with regard's to who's
idea it was, who the people in it are, who actually produced the
movie, etc.

Adam
--
Adam Jury
adamjury@*****.com | www.talkinabout.com
Message no. 12
From: gurth@******.nl (Gurth)
Subject: 2 questions
Date: Thu, 02 Nov 2006 10:59:36 +0100
According to MATT, on 2-11-06 03:25 the word on the street was...

> * * * Night On The Town * * *
> I'm looking for info about this short story. I know that it
> appeared in SR1, according to MasN, Dodger was introduduced in
> this short.

He was, and so are Sally Tsung and Ghost. It's been a while since I read
it, but basically the front cover art of the SR1 and SRII rulebooks
depict the story: Dodger, Sally Tsung and Ghost get hired to do a
shadowrun, they end up at some kind of terminal where Dodger decks the
system "naked" (that's a way of decking that got removed in SRII), and
they get jumped by security goons and have to shoot their way out.

> I suspect, that "Night..." was written by Charette.
> Any other info, plz?

It was written by Robert Charette AFAI, but he's not separately credited
for it. However, given that it has the same characters in it as the
first SR novel trilogy that he also wrote, it's a safe bet I'd say.

--
Gurth@******.nl - Stone Age: http://www.xs4all.nl/~gurth/index.html
"Executives can use it without reading manuals, which is sort
of our test of ease-of-use." --Steve Jobs
-> Former NAGEE Editor & ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Site: http://plastic.dumpshock.com <-

GC3.12: GAT/! d- s:- !a>? C++(---) UB+ P(+) L++ E W++(--) N o? K w-- O
M+ PS+ PE@ Y PGP- t- 5++ X(+) R+++$ tv+(++) b++@ DI- D G+ e h! !r y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 13
From: mattness@**.pl (MATT)
Subject: 2 questions
Date: Thu, 02 Nov 2006 21:18:51 +0100
>> * * * FASA Video * * *
>> http://studentclubs.winona.edu/rpsig/library.html
>>
>> "FASA Corporation Shadowrun Promo Video Box
#3 1 N/A >>N/A Video Fair"
>>
>> Any ideas what that could be?

>It's a short live-action promo video that FASA did in the early days
>of Shadowrun, showing a few minutes of a typical SR team on a >run --
>using some magic, doing a bit of decking, etc. It was sent to game
>stores to promote the game. Quality-wise, it's absolutely awful. :-)
>I don't know much about the lineage of it, with regard's to who's
>idea it was, who the people in it are, who actually produced the
>movie, etc.

Adam, thanks for answer.

It was animation?
Slideshow of SR graphics?
Fragment of actual session in SR?

How to get a copy of... THIS?

>> I suspect, that "Night..." was written by Charette.
>> Any other info, plz?
>
>shadowrun, they end up at some kind of terminal where Dodger >decks the
>system "naked" (that's a way of decking that got removed in SRII)

Gurth, thx 4 info

"runing naked" - I've read about this somewhere (in charette's trilogy?
Whatever).
How it worked, technicaly?
Shadowtech's Cranial deck?
If no, how they explain that ("you plug in via datajack, and you in, maaan")?

TIA

MATT mattness@**.pl http://shadowrun.rpg.pl
Message no. 14
From: westiex@*****.com (Craig West)
Subject: 2 questions
Date: Fri, 03 Nov 2006 06:55:40 +1000
I've already contacted the group in question asking for more information
and hopefully a copy of the video in question. I hope that I'll get an
answer in the next couple of days.

If I do manage to get a copy, then I'll share it with the rest of the
group somehow.

Craig.

MATT wrote:

>>>* * * FASA Video * * *
>>>http://studentclubs.winona.edu/rpsig/library.html
>>>
>>>"FASA Corporation Shadowrun Promo Video Box
#3 1 N/A >>N/A Video Fair"
>>>
>>>Any ideas what that could be?
>>>
>>>
>
>
>
>>It's a short live-action promo video that FASA did in the early days
>>of Shadowrun, showing a few minutes of a typical SR team on a >run --
>>using some magic, doing a bit of decking, etc. It was sent to game
>>stores to promote the game. Quality-wise, it's absolutely awful. :-)
>>I don't know much about the lineage of it, with regard's to who's
>>idea it was, who the people in it are, who actually produced the
>>movie, etc.
>>
>>
>
>Adam, thanks for answer.
>
>It was animation?
>Slideshow of SR graphics?
>Fragment of actual session in SR?
>
>How to get a copy of... THIS?
>
>
Message no. 15
From: snicker@*********.net (snicker@*********.net)
Subject: 2 questions
Date: Thu, 02 Nov 2006 22:14:47 +0000
> -----Original Message-----
> From: Craig West [mailto:westiex@*****.com]
> Sent: Thursday, November 2, 2006 08:55 PM
> To: 'Shadowrun Discussion'
> Subject: Re: 2 questions
>
> I've already contacted the group in question asking for more information
> and hopefully a copy of the video in question. I hope that I'll get an
> answer in the next couple of days.
>
> If I do manage to get a copy, then I'll share it with the rest of the
> group somehow.
>
> Craig.

I'd be afraid to see it. Thank goodness for good Max Payne Machinima ;)

In unrelated news, someone posted a Shadowrun Magazine cover (faked) for a photoshop
contest on Fark yesterday. Whatever happened to the Shadowrun mags?

Snicker
Message no. 16
From: adamjury@*****.com (Adam Jury)
Subject: 2 questions
Date: Thu, 2 Nov 2006 15:17:32 -0700
On 2-Nov-06, at 1:18 PM, MATT wrote:

> It was animation?
> Slideshow of SR graphics?
> Fragment of actual session in SR?

Live action, mini-movie.

> How to get a copy of... THIS?

I have a VHS copy kicking around somewhere, but I don't own a VCR
anymore, thus my plans to transfer it to digital format have been
temporarily thwarted.

Adam
--
Adam Jury
adamjury@*****.com | www.talkinabout.com
Message no. 17
From: weberm@*******.net (Ubiquitous)
Subject: 2 questions
Date: Thu, 02 Nov 2006 18:43:05 -0500
At 03:17 PM 11/2/2006 -0700, you wrote:
>On 2-Nov-06, at 1:18 PM, MATT wrote:

>> It was animation?
>> Slideshow of SR graphics?
>> Fragment of actual session in SR?
>
>Live action, mini-movie.
>
>> How to get a copy of... THIS?
>
>I have a VHS copy kicking around somewhere, but I don't own a VCR
>anymore, thus my plans to transfer it to digital format have been
>temporarily thwarted.

Do you know anyone with a VCR/DVD burner?
There's also places you can pay to do it.
--
"Ted, sweetheart...somebody's left a wicker basket with a little baby in it
on our front doorstep."
"Just leave it out there on the stoop, honey. The cats'll get it."
- Red Meat http://www.redmeat.com/redmeat/
Message no. 18
From: gurth@******.nl (Gurth)
Subject: 2 questions
Date: Fri, 03 Nov 2006 11:18:59 +0100
According to MATT, on 2-11-06 21:18 the word on the street was...

> "runing naked" - I've read about this somewhere (in
> charette's trilogy? Whatever).
> How it worked, technicaly?

You needed a program carrier, which is the bit of cyberware that you can
see on the back of Dodger's hand in the SR1/II front cover illustration
(that thing is _not_ a spur, but a program carrier). Off the top of my
head, you needed a few chips to plug into it for some of the Persona
programs, and used your Body as your deck's Bod rating. Then connect
your datajack to the terminal, and you're off. Programs needed to be
stored in headware memory, and you took all damage yourself -- even from
non-Black IC.

> Shadowtech's Cranial deck?

No, those came later, probably intended as a replacement for a program
carrier.

--
Gurth@******.nl - Stone Age: http://www.xs4all.nl/~gurth/index.html
"Executives can use it without reading manuals, which is sort
of our test of ease-of-use." --Steve Jobs
-> Former NAGEE Editor & ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Site: http://plastic.dumpshock.com <-

GC3.12: GAT/! d- s:- !a>? C++(---) UB+ P(+) L++ E W++(--) N o? K w-- O
M+ PS+ PE@ Y PGP- t- 5++ X(+) R+++$ tv+(++) b++@ DI- D G+ e h! !r y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 19
From: jeremie.bouillon@****.fr (Jérémie_Bouillon)
Subject: 2 questions
Date: Fri, 03 Nov 2006 14:41:45 +0100
Gurth wrote:
> You needed a program carrier, which is the bit of cyberware that you can
> see on the back of Dodger's hand in the SR1/II front cover illustration
> (that thing is _not_ a spur, but a program carrier). Off the top of my
> head, you needed a few chips to plug into it for some of the Persona
> programs, and used your Body as your deck's Bod rating. Then connect
> your datajack to the terminal, and you're off. Programs needed to be
> stored in headware memory, and you took all damage yourself -- even from
> non-Black IC.

Yup that was it. And it wasn't very nice the way it's exit was handled
(or not handled is more to the point). When later we read the Denver SB,
the "shock" of the Otakus was quite less impressive knowing with a
little cheap piece of cyberware a decker could also "deck naked".
Message no. 20
From: gurth@******.nl (Gurth)
Subject: 2 questions
Date: Fri, 03 Nov 2006 14:47:59 +0100
According to Jérémie Bouillon, on 3-11-06 14:41 the word on the street
was...

> Yup that was it. And it wasn't very nice the way it's exit was handled
> (or not handled is more to the point).

Agreed.

> When later we read the Denver SB,
> the "shock" of the Otakus was quite less impressive knowing with a
> little cheap piece of cyberware a decker could also "deck naked".

There's even a reference to program carriers in the Denver player's
book, with the explanation for their non-use being that they cause
cancer or something. Maybe slightly more effort could have been put into
getting them out of the game, for example with some game rules to give
nasty side-effects in, say, Shadowtech ... As it is, there really is no
incentive not to use one if you want to -- after all, how many
shadowrunners live long enough (or get played long enough) to worry
about cancer anyway ... ?

--
Gurth@******.nl - Stone Age: http://www.xs4all.nl/~gurth/index.html
"Executives can use it without reading manuals, which is sort
of our test of ease-of-use." --Steve Jobs
-> Former NAGEE Editor & ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Site: http://plastic.dumpshock.com <-

GC3.12: GAT/! d- s:- !a>? C++(---) UB+ P(+) L++ E W++(--) N o? K w-- O
M+ PS+ PE@ Y PGP- t- 5++ X(+) R+++$ tv+(++) b++@ DI- D G+ e h! !r y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 21
From: mattness@**.pl (MATT)
Subject: 2 questions
Date: Fri, 03 Nov 2006 19:27:21 +0100
>You needed a program carrier, which is the bit of cyberware that you >can see on
the back of Dodger's hand in the SR1/II front cover >illustration (that thing is _not_
a spur, but a program carrier).

Robocop style?

>Off the top of my
>head, you needed a few chips to plug into it for some of the Persona
>programs, and used your Body as your deck's Bod rating. Then >connect your
datajack to the terminal, and you're off. Programs >needed to be stored in headware
memory, and you took all damage >yourself -- even from non-Black IC.

Interesting.
What was most important for such run? High computer skill? High rated Persona Chips?
And where I can dig info about it - Virtual Realities 1?
SR1?

MATT mattness@**.pl http://shadowrun.rpg.pl
Message no. 22
From: gurth@******.nl (Gurth)
Subject: 2 questions
Date: Fri, 03 Nov 2006 19:35:48 +0100
According to MATT, on 3-11-06 19:27 the word on the street was...

> Robocop style?

Sort of, yes.

> Interesting.
> What was most important for such run? High computer skill?
> High rated Persona Chips?

Both, I think, but I haven't actually looked it up. I think you needed a
good Computer skill because you had to create all your utilities on the fly.

> And where I can dig info about it - Virtual Realities 1?
> SR1?

IIRC, there's about half a page about it in the Matrix chapter of the
SR1 main rulebook, plus a bit of blurb in the Gear chapter where the
program carrier itself is described. You can also find it, updated
slightly for SRII, or possibly VR 2.0, rules in one of the Plastic
Warriors net.books -- but I'm ashamed to say I don't remember which one :)

--
Gurth@******.nl - Stone Age: http://www.xs4all.nl/~gurth/index.html
Dat is de kip voor het ei spannen.
-> Former NAGEE Editor & ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Site: http://plastic.dumpshock.com <-

GC3.12: GAT/! d- s:- !a>? C++(---) UB+ P(+) L++ E W++(--) N o? K w-- O
M+ PS+ PE@ Y PGP- t- 5++ X(+) R+++$ tv+(++) b++@ DI- D G+ e h! !r y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 23
From: weberm@*******.net (Ubiquitous)
Subject: 2 questions
Date: Fri, 03 Nov 2006 21:44:58 -0500
At 10:14 PM 11/2/2006 +0000, you wrote:

>In unrelated news, someone posted a Shadowrun Magazine cover (faked) for a
>photoshop contest on Fark yesterday. Whatever happened to the Shadowrun
mags?

Well, where can we see this faux magazine cover?


--
"Ted, sweetheart...somebody's left a wicker basket with a little baby in it
on our front doorstep."
"Just leave it out there on the stoop, honey. The cats'll get it."
- Red Meat http://www.redmeat.com/redmeat/
Message no. 24
From: wraith@************.com ( John Duncanson)
Subject: 2 questions
Date: Sat, 4 Nov 2006 11:18:45 -0600
> -----Original Message-----
> To: Shadowrun Discussion
> Subject: Re: 2 questions
> >
> On 1-Nov-06, at 7:25 PM, MATT wrote:
>
> > * * * FASA Video * * *
> > http://studentclubs.winona.edu/rpsig/library.html
> >
> > "FASA Corporation Shadowrun Promo Video Box #3 1 N/A
> N/A Video Fair"
> >
> > Any ideas what that could be?
>
> It's a short live-action promo video that FASA did in the early days
> of Shadowrun, showing a few minutes of a typical SR team on a run --
> using some magic, doing a bit of decking, etc. It was sent to game
> stores to promote the game. Quality-wise, it's absolutely awful. :-)
> I don't know much about the lineage of it, with regard's to who's
> idea it was, who the people in it are, who actually produced the
> movie, etc.


Would you happen to know where a certain copy is? :)


--
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Message no. 25
From: snicker@*********.net (Snicker)
Subject: 2 questions
Date: Tue, 07 Nov 2006 17:07:33 -0600
At 08:44 PM 11/3/2006, you wrote:
>At 10:14 PM 11/2/2006 +0000, you wrote:
>
> >In unrelated news, someone posted a Shadowrun Magazine cover (faked) for a
> >photoshop contest on Fark yesterday. Whatever happened to the Shadowrun
>mags?
>
>Well, where can we see this faux magazine cover?


http://forums.fark.com/cgi/fark/comments.pl?IDLink#65154

Posted by Lehk, it's near the end (search on the page for "Lehk" if you
just want to skip to it - but some of the other entries are hilarious)

Snicker
Message no. 26
From: weberm@*******.net (Ubiquitous)
Subject: 2 questions
Date: Tue, 07 Nov 2006 20:10:26 -0500
At 05:07 PM 11/7/2006 -0600, you wrote:
>At 08:44 PM 11/3/2006, you wrote:
>>At 10:14 PM 11/2/2006 +0000, you wrote:

>> >In unrelated news, someone posted a Shadowrun Magazine cover (faked) for a
>> >photoshop contest on Fark yesterday. Whatever happened to the Shadowrun
>> >mags?
>>
>>Well, where can we see this faux magazine cover?
>
>http://forums.fark.com/cgi/fark/comments.pl?IDLink#65154
>
>Posted by Lehk, it's near the end (search on the page for "Lehk" if you
>just want to skip to it - but some of the other entries are hilarious)

Very good!
--
"Ted, sweetheart...somebody's left a wicker basket with a little baby in it
on our front doorstep."
"Just leave it out there on the stoop, honey. The cats'll get it."
- Red Meat http://www.redmeat.com/redmeat/

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