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Message no. 1
From: HAUPT ULRICH FB08 <sandman@****.UNI-OLDENBURG.DE>
Subject: 2 times magic
Date: Fri, 30 Oct 1998 13:04:37 MEZ-1MESZ
Hi you all!

I have just 2 short questions about magic ...

a) The levitation spell:
In SR2 we played that you have to be on a solid floor
to cast levitate person (some kind of a fix point) (a
house rule - I know).
So combined with the limited range of levitate person
it was really limited to a few meters.
In SR3 Levitation has no limitation about range (LOS).
Does that mean - by the rules - that a mage can cast
levitation onto himself and cross the atlantic (besides
he'll fall asleep and drop down)? Or did I miss
something?

b) Wards:
A mage can make a ward (50 cubic meters per magic) and
it will stay for some weeks.

My Problem:
A mage has built a ward at his house. In the adventure
he had to make another ward in another city.
Can he simply say : Now I drop my 1st ward 200 miles
away and make a new one here.
Or does he has to be near the ward he wants to cancel
(maybe to destroy some runes or symbols)?


Sandman
Message no. 2
From: Fixer <fixer@*******.TLH.FL.US>
Subject: Re: 2 times magic
Date: Fri, 30 Oct 1998 09:52:52 -0500
On Fri, 30 Oct 1998, HAUPT ULRICH FB08 wrote:

->Hi you all!
->
->I have just 2 short questions about magic ...
->
->a) The levitation spell:
->In SR2 we played that you have to be on a solid floor
->to cast levitate person (some kind of a fix point) (a
->house rule - I know).
->So combined with the limited range of levitate person
->it was really limited to a few meters.
->In SR3 Levitation has no limitation about range (LOS).
->Does that mean - by the rules - that a mage can cast
->levitation onto himself and cross the atlantic (besides
->he'll fall asleep and drop down)? Or did I miss
->something?

That's how I run it. I put levitation up close to 'controlled
falling' and about as graceful.

->b) Wards:
->A mage can make a ward (50 cubic meters per magic) and
->it will stay for some weeks.
->
->My Problem:
->A mage has built a ward at his house. In the adventure
->he had to make another ward in another city.
->Can he simply say : Now I drop my 1st ward 200 miles
->away and make a new one here.
->Or does he has to be near the ward he wants to cancel
->(maybe to destroy some runes or symbols)?

He just makes a new one. I don't believe there is a limit as to
how many wards a PC (or NPC) can have... Hmmm.... thank you! You just
helped me figure out how to solve a little problem I'm having with a few
shamans I'm running..... <EGMG> Can't say any more, one of them is on the
list.

Fixer --------------} The easy I do before breakfast,
the difficult I do all day long,
the impossible only during the week,
and miracles performed on an as-needed basis....

Now tell me, what was your problem?
Message no. 3
From: K in the Shadows <Ereskanti@***.COM>
Subject: Re: 2 times magic
Date: Fri, 30 Oct 1998 12:39:10 EST
In a message dated 10/30/1998 7:05:48 AM US Eastern Standard Time,
sandman@****.UNI-OLDENBURG.DE writes:

> a) The levitation spell:
> In SR2 we played that you have to be on a solid floor
> to cast levitate person (some kind of a fix point) (a
> house rule - I know).
> So combined with the limited range of levitate person
> it was really limited to a few meters.
> In SR3 Levitation has no limitation about range (LOS).
> Does that mean - by the rules - that a mage can cast
> levitation onto himself and cross the atlantic (besides
> he'll fall asleep and drop down)? Or did I miss
> something?

You didn't miss a thing, in theory, yes, a magician could do this. Of course,
the speed they are moving at could easily make this a LONG trip.

> b) Wards:
> A mage can make a ward (50 cubic meters per magic) and
> it will stay for some weeks.

Yes (sighing can be heard here)

> My Problem:
> A mage has built a ward at his house. In the adventure
> he had to make another ward in another city.
> Can he simply say : Now I drop my 1st ward 200 miles
> away and make a new one here.

Funny, I don't recall anything about a magician being limited to the number of
Wards s/he can have in effect at one time.

> Or does he has to be near the ward he wants to cancel
> (maybe to destroy some runes or symbols)?

I'll have to look on this one later.

-K (who likes some things about the newer Ward rules, but really, *REALLY*,
hates a few others)
Message no. 4
From: Gurth <gurth@******.NL>
Subject: Re: 2 times magic
Date: Fri, 30 Oct 1998 19:51:25 +0100
According to HAUPT ULRICH FB08, at 13:04 on 30 Oct 98, the word on the street was...

> a) The levitation spell:
> In SR2 we played that you have to be on a solid floor
> to cast levitate person (some kind of a fix point) (a
> house rule - I know).
> So combined with the limited range of levitate person
> it was really limited to a few meters.
> In SR3 Levitation has no limitation about range (LOS).
> Does that mean - by the rules - that a mage can cast
> levitation onto himself and cross the atlantic (besides
> he'll fall asleep and drop down)? Or did I miss
> something?

This would be possible, the way I read the spell description, yes. (And
anyway, I'd always been playing it like this in SRII as well -- I took the
range limitation to mean that the item had to be within that range when
the spell was cast, and not necessarily while it was being sustained.)

> b) Wards:
> A mage can make a ward (50 cubic meters per magic) and
> it will stay for some weeks.
>
> My Problem:
> A mage has built a ward at his house. In the adventure
> he had to make another ward in another city.
> Can he simply say : Now I drop my 1st ward 200 miles
> away and make a new one here.
> Or does he has to be near the ward he wants to cancel
> (maybe to destroy some runes or symbols)?

What I think that passage in SR3 means is you can ward that volume of
space _at_once_ -- not that that's the total volume you can ward without
having to "cancel" another bit. You could ward three million cubic meters
if you wanted to, as long as you do it in Magic x 50 m^3 increments.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Een beetje van jezelf en een beetje van magie.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 5
From: SThanatos <sthanatos@*********.COM>
Subject: Re: 2 times magic
Date: Sat, 31 Oct 1998 11:39:24 -0500
> He just makes a new one. I don't believe there is a limit as to
>how many wards a PC (or NPC) can have... Hmmm.... thank you! You just
>helped me figure out how to solve a little problem I'm having with a few
>shamans I'm running..... <EGMG> Can't say any more, one of them is on the
>list.

*Hard Swallow* Um.... Don't hurt me Fixer...

The Shaman He was Refering To...
Message no. 6
From: HAUPT ULRICH FB08 <sandman@****.UNI-OLDENBURG.DE>
Subject: Re: 2 times magic
Date: Mon, 2 Nov 1998 14:56:42 MEZ-1MESZ
Gurth wrote:

> What I think that passage in SR3 means is you can ward that volume of
> space _at_once_ -- not that that's the total volume you can ward without
> having to "cancel" another bit. You could ward three million cubic meters
> if you wanted to, as long as you do it in Magic x 50 m^3 increments.

I always interpreted it that a magician can keep up as many wards as
he wants as long as their total space doesn't exceed 50 times magic
m3. Your interpretation is much more powerful! I have to think about
it a couple of times.

Sandman

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