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Message no. 1
From: shadowrn@*********.com (Dan Turek)
Subject: 3rd Ed Questions
Date: Fri Jun 7 10:35:01 2002
So I was actually looking at 3rd Ed and have some questions.

1. Do players ever increase skills above their attribute before maxing the
attribute out?

2. What is a Combat Turn? It is ambiguous (to me) as to whether Combat Pool
refreshes every intiative pass you act in (i.e when you get your turn like
older editions) or each time you roll initiative (so fast people really
might want to conserve pool dice).

3. There is no pool to help conjuring?

The hard part of reading 3rd Ed is trying to forget everything I learned
first.

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Message no. 2
From: shadowrn@*********.com (Graht)
Subject: 3rd Ed Questions
Date: Fri Jun 7 11:30:01 2002
At 10:36 AM 6/7/2002 -0400, Dan Turek wrote:
>So I was actually looking at 3rd Ed and have some questions.
>
>1. Do players ever increase skills above their attribute before maxing the
>attribute out?

I haven't seen it happen yet.

>2. What is a Combat Turn? It is ambiguous (to me) as to whether Combat
>Pool refreshes every intiative pass you act in (i.e when you get your turn
>like older editions) or each time you roll initiative (so fast people
>really might want to conserve pool dice).

A Combat Turn is a period of time in which characters may take a number of
actions based on their initiative. A Combat Turn lasts approximately three
seconds.

Combat Pool refreshes at the beginning of each Combat Turn, *not* on each
initiative pass. So, yes, really fast people need to plan ahead.

>The hard part of reading 3rd Ed is trying to forget everything I learned
>first.

<chuckle> :)

To Life,
-Graht
ShadowRN Assistant Fearless Leader II
http://www.graht.com
--
Message no. 3
From: shadowrn@*********.com (Gurth)
Subject: 3rd Ed Questions
Date: Fri Jun 7 13:40:05 2002
According to Dan Turek, on Fri, 07 Jun 2002 the word on the street was...

> 1. Do players ever increase skills above their attribute before maxing
> the attribute out?

I think most players take skills at levels <= the related Attribute, and
then spend Karma on the Attribute instead of the skill if the two are equal.

> 2. What is a Combat Turn? It is ambiguous (to me) as to whether Combat
> Pool refreshes every intiative pass you act in (i.e when you get your
> turn like older editions) or each time you roll initiative (so fast
> people really might want to conserve pool dice).

All pools refresh every turn, unlike in SR2 where they refreshed every time
you had an action. This does mean that fast characters will want to be
careful about spending a lot of Combat Pool early on in the turn, yes.

> 3. There is no pool to help conjuring?

Nope. If you want to introduce one, I'd suggest (Charisma + Magic +
Willpower) / 3, as this mirrors the Spell Pool but uses the Attribute
important to conjuring.

--
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Begint eer ge bezint.
-> NAGEE Editor * ShadowRN GridSec * Triangle Virtuoso <-
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Message no. 4
From: shadowrn@*********.com (Bira)
Subject: 3rd Ed Questions
Date: Fri Jun 7 15:55:01 2002
On Fri, 07 Jun 2002 10:36:08 -0400
"Dan Turek" <danturek@*******.com> wrote:

> So I was actually looking at 3rd Ed and have some questions.
>
> 1. Do players ever increase skills above their attribute before maxing the
> attribute out?

They can, if they want :).

> 2. What is a Combat Turn? It is ambiguous (to me) as to whether Combat Pool
> refreshes every intiative pass you act in (i.e when you get your turn like
> older editions) or each time you roll initiative (so fast people really
> might want to conserve pool dice).

A Combat Turn is approximately 3 seconds of game time. A new one begins
every time the combatants roll Initiative, and that's where Combat Pool
refreshes, too.

> 3. There is no pool to help conjuring?

No... Shamans get their totem modifiers as a "pool" of sorts, but other
than that if you want extra dice, you get a focus :).


--
Bira -- homem saído das entranhas da Terra para mudar o destino da humanidade,
usando apenas um filhote de urubu e um rolo de "silver tape"...
http://www.shadowlandbr.hpg.com.br
Message no. 5
From: shadowrn@*********.com (Anders Swenson)
Subject: 3rd Ed Questions
Date: Mon Jun 10 02:20:01 2002
----- Original Message -----
From: "Bira" <ra002585@**.unicamp.br>
To: <shadowrn@*********.com>
Sent: Friday, June 07, 2002 12:54 PM
Subject: Re: 3rd Ed Questions



On Fri, 07 Jun 2002 10:36:08 -0400
"Dan Turek" <danturek@*******.com> wrote:

> So I was actually looking at 3rd Ed and have some questions.
>
> 1. Do players ever increase skills above their attribute before maxing the
> attribute out?

They can, if they want :).

> 2. What is a Combat Turn? It is ambiguous (to me) as to whether Combat
Pool
> refreshes every intiative pass you act in (i.e when you get your turn like
> older editions) or each time you roll initiative (so fast people really
> might want to conserve pool dice).

A Combat Turn is approximately 3 seconds of game time. A new one begins
every time the combatants roll Initiative, and that's where Combat Pool
refreshes, too.

> 3. There is no pool to help conjuring?

No... Shamans get their totem modifiers as a "pool" of sorts, but other
than that if you want extra dice, you get a focus :).

But the conjuring rules refer to a 'conjuring pool', but don't define it. I
just had a problem with that in a game this evening.
--Anders
Message no. 6
From: shadowrn@*********.com (Chris Maxfield)
Subject: 3rd Ed Questions
Date: Mon Jun 10 04:00:00 2002
Records show that at 16:22 on Monday 10/06/02, Anders Swenson announced:
>But the conjuring rules refer to a 'conjuring pool', but don't define it. I
>just had a problem with that in a game this evening.
>--Anders

I've always understood the 'conjuring pool' to be the magician's Conjuring
skill dice, totem bonus dice (if any), foci dice (if any) and ally Aid
Power dice (if any), combined together. Since these dice must be divided
between the conjuring test and the drain test, in any way the magician sees
fit, they are a 'pool' of sorts.

Chris

--
Chris Maxfield <cmaxfiel@****.org.au>
Canberra, Australia

We are restless because of incessant change,
but we would be frightened if change were stopped.
Message no. 7
From: shadowrn@*********.com (Bira)
Subject: 3rd Ed Questions
Date: Mon Jun 10 08:55:00 2002
ra002585@***.unicamp.br
> But the conjuring rules refer to a 'conjuring pool', but don't define it. I
> just had a problem with that in a game this evening.
> --Anders

IIRC (and I may not :)), the only time the rules refer to a 'conjuring
pool' is to say there is no such thing :).


--
Bira -- SysOp da Shadowland.BR
http://www.shadowland.com.br
-- Redator da RPG em Revista
http://www.rpgemrevista.f2s.com
ICQ # 4055455
Message no. 8
From: shadowrn@*********.com (Anders Swenson)
Subject: 3rd Ed Questions
Date: Mon Jun 10 11:30:01 2002
On Mon, 10 Jun 2002 09:55:16 -0300 (EST)
Bira <ra002585@**.unicamp.br> wrote:
> ra002585@***.unicamp.br
> > But the conjuring rules refer to a 'conjuring pool', but don't
> define it. I
> > just had a problem with that in a game this evening.
> > --Anders
>
> IIRC (and I may not :)), the only time the rules refer to a
> 'conjuring
> pool' is to say there is no such thing :).
>
I was looking conjuring up to help a very newbie gamer and IIRC there's
a referance on or about p194. Adam, you paying attention?
--Anders
Message no. 9
From: shadowrn@*********.com (Lars Wagner Hansen)
Subject: 3rd Ed Questions
Date: Mon Jun 10 15:00:05 2002
From: "Anders Swenson" <anders@**********.com>
<Snip conjuring pool>
> I was looking conjuring up to help a very newbie gamer and IIRC there's
> a referance on or about p194. Adam, you paying attention?

Hmm... what book are you looking in?

The SR3 book has a load of health spells on page 194, and nowhere in the
conjuring rules does it mention a conjuring pool.

All it does say is that you can keep some of you conjuring dice to resist
drain.

Lars
--
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l-hansen@*****.tele.dk http://home4.inet.tele.dk/l-hansen
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