|Subject:||6 gas vents on a minigun (was Re: Assault cannons)|
|Date:||Fri, 29 Nov 1996 11:40:11 +0100|
> I don't think 6 gas-vent would work, looking how they work technically.
(Brian, look away :) As I recall, there was a DLoH ruling a few years ago
that it could be done -- install one gas vent on each barrel and you get
the cumulative recoil compensation. Use it if you want to, my own house
rule back in first edition was that you needed a vent on each barrel to
get the bonus at all -- six rating 3 vents gave you 3 points of
compensation. Nobody's used a gas vent on a minigun in 2nd ed when I GMed
(IIRC), so I have had no need to come up with another kind of rule...
> Supposed to let the gas going out if the gun in a specific way does not work
> very well if the tubes themselfes are rotating that fast. The time needed
> for the gas to get out is longer than one tube needs to change the position
> so six gas vents would probably confuse more than do any good.>
All a gas vent does (IRL) is to deflect the muzzle gases -- which normally
go forward -- to the sides and/or rear, giving a force acting against the
direction of recoil, or at least to right angles to it. I don't see why a
spinning barrel would change this significantly, as though the barrels
rotate quite fast (1000 rpm or so at max in modern miniguns), the gas
escapes with quite a high velocity as well.
The direction the gas is defelected to (up/down or to the sides) doesn't
really matter -- for a RL example, look at the AK-74, which has its gas
vent mounted horizontally, and the ASN, which has it vertically. (One of
the complaints about the AK-74 is that it might cause hearing damage to
soldiers on firing ranges, because its muzzle blast goes to the people on
either side of the firer.)
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
And so am I.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
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