From: | Roger J. An ricker@********.com |
---|---|
Subject: | Abusing Edges and Flaws |
Date: | Thu, 5 Aug 1999 11:51:27 -0400 (EDT) |
After reading the post about the British Fomori and Quadrepeligic Night
One Otaku, I think some GMs are having a bit of a prob dealing with
munchkins trying to create the super character with oodles of flaws and
edges. Personally, like someone else said, the GM is god. If an edge is
potentially unbalancing to your game, don't allow it. In the campaigns I
GM, I allow practically all the flaws, but I don't allow a whole bunch of
edges liked focused concentration or night vision. I don't mind my PCs
getting like 2 to 5 extra points for a reasonable flaw but I can't stand
munchkins trying to make an invincible character with strange flaws which
justify him having very powerful edges.
It's ridiculous when a GM has to try to create insanely powerful foes for
a PC to fight. No matter how powerful your PC gets, there are so many
ways to scare him into not always using the full capacities of his
abilities. You don't have to be a monstrous GM, you just have to always
remind the character how 'mortal' he is. And you know what they say 'bout
foolish mortals?
: )
Lates,
Roger J. An