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Mailing List Logs for ShadowRN

Message no. 1
From: P Ward <P.Ward@**.CF.AC.UK>
Subject: Re: Adventures & sourcebooks SPOILER
Date: Mon, 7 Aug 1995 12:34:49 BST
DREAM-CHIPPER SPOLIER (heh, is this really necessary?)
















> The worst thing was when they were going to get "Jack". They jumped the
> team decker (the only female in the team), dressed her up in real slutty
> clothes, dumped her in a street near the area where the killer usually
> appeared, and lay in ambush with sniper rifles.

Heh, we dress up our team decker too, and he wasn't happy about being made
to wear leather trousers, chains and a peaked cap, I can tell you :-)

He got arrested for soliciting once, and we almost gunned down two police
undercover men before Jack finally turned up, and then wildfire from the
teams squad auto cut the decker down too :-)

Phil (Renegade)
Message no. 2
From: Gurth <gurth@******.NL>
Subject: Re: Adventures & sourcebooks SPOILER
Date: Tue, 8 Aug 1995 11:32:37 +0200
>He got arrested for soliciting once, and we almost gunned down two police
>undercover men before Jack finally turned up, and then wildfire from the
>teams squad auto cut the decker down too :-)

As a general note to GMs (I think Stefan brought this up a few months back),
throw all sorts of encounters against them that have nothing to do with the
plot -- taking Dreamchipper as an example, when the team have dressed up
someone to catch Jack, have someone ask the time, let a car stop and two
people get out to go to the phonebooth that's nearby, and so on. When
they're getting annoyed, have the real Jack show :)


Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
Wicked mental dope
GC3.0: GAT/! dpu s:- !a>? C+(++) U P L E? W(++) N K- w+ O V? PS+ PE Y PGP-
t(+) 5 X R+++>$ tv+(++) b+@ DI? D+ G++ e h! !r(--) y? Unofficial Shadowrun
Guru :)
Message no. 3
From: "Lindblom Fredrik, Training" <fredrik.lindblom@*******.TELIA.SE>
Subject: Re: Adventures & sourcebooks SPOILER
Date: Tue, 8 Aug 1995 13:37:00 PDT
> When
>they're getting annoyed, have the real Jack show :)

I did. It didn't help the poor dude one bit...

(Can you say"ten-serious-two-reach-five-successes-half-impact-armor" ???:)


MxM
Message no. 4
From: Allen Versfeld <aversfel@****.CS.UNP.AC.ZA>
Subject: Re: Adventures & sourcebooks SPOILER
Date: Tue, 8 Aug 1995 16:18:42 +0200
On Tue, 8 Aug 1995, Lindblom Fredrik, Training wrote:
>
> (Can you say"ten-serious-two-reach-five-successes-half-impact-armor" ???:)
>
Yes.

---------------------------
The guy with no .sig

aversfel@****.cs.unp.ac.za
homepage opening soon
Message no. 5
From: Gurth <gurth@******.NL>
Subject: Re: Adventures & sourcebooks SPOILER
Date: Wed, 9 Aug 1995 12:41:37 +0200
>> When
>>they're getting annoyed, have the real Jack show :)
>
>I did. It didn't help the poor dude one bit...

I don't mean give them encounters so Jack has a better chance of surviving,
I mean throw meaningless encounters against them to confuse them. Keeping
the Dreamchipper example, if someone comes walking up to the
dressed-up-as-a-joygirl/boy decker (it seems they're the chosen one for this
:) with the idea of getting laid, and the PCs think "SHIT! IT'S JACK! KILL
HIM!" you as a GM can do something like have a Lone Star patrol car drive by
a few seconds later, or maybe even the person walking up to the decker _is_
with the Star, some undercover Vice agent (no, this isn't Miami, he doesn't
have a Ferrari :)


Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
Wicked mental dope
GC3.0: GAT/! dpu s:- !a>? C+(++) U P L E? W(++) N K- w+ O V? PS+ PE Y PGP-
t(+) 5 X R+++>$ tv+(++) b+@ DI? D+ G++ e h! !r(--) y? Unofficial Shadowrun
Guru :)

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