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Message no. 1
From: Alfredo B Alves <dghost@****.COM>
Subject: Artificing: Enchanting that special doohickey :)
Date: Fri, 8 May 1998 22:01:25 -0500
ok, I've been told that using the anchoring rules you can enchant items
in SR just like in any other magic system. I don't see it but maybe I
need someone to explain it reeeaaal slow. So how about an example? How
do you make that +25 flaming broadsword that can cast a fire bolt 6 times
per day (A no-prizer to the first one who catches thhis reference [An
adept might recognize this reference quickly {that's the only clue you
get ;) }])

For simplicity let's say it's a +1 weapon focus with constant flame aura
and throws a firebolt once per day (multiple times per day can come
later)

so how would you make it?

D.Ghost
(aka Pixel, Tantrum)

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Message no. 2
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Artificing: Enchanting that special doohickey :)
Date: Sat, 9 May 1998 00:02:32 EDT
In a message dated 5/8/98 10:11:55 PM US Eastern Standard Time,
dghost@****.COM writes:

> For simplicity let's say it's a +1 weapon focus with constant flame aura
> and throws a firebolt once per day (multiple times per day can come
> later)
>
it's like making a Weapon Foci +1, and you combine the rules for Anchoring
(on/off switches on the Flame Aura would be nice ;). As for the Fireball,
well, that's doable at the same time, the "once per day" thing wouldn't work
quite the same.

Actually, if you wanted, you could make a "Flame Aura: THIS WEAPON FOCI ONLY"
variation, and get an initially lower drain so you could work more sustaining
time into it.

As for the Fireball, here is an idea, a stretch of the rules, yes, but an
idea. He could easily have a Fireball spell enchanted/anchored into the
thing, with a given number of dice being within it. The "Fireball" is
invoked, and the wielder of the blade triggers "x" number of dice from the
spell pool that sword's enchantment has. When the total number of "spell pool
dice" runs out, the "Fireball" enchantment is not longer usable again for a
given time. The number of spell pool dice could equal the number of successes
the magician who does the "anchoring", with say a given target number, I'd
suggest a "6" or so, just for certain degrees of limitation. the
"maximum"
number of dice that could be so stored would be limited by a factor as
determined by the GM and Player working together (unless it's simply a GM
toss-in item). Say, the "original spell force plus the rating of the foci" as
one possibility.

Be flexible, it can happen, it just takes some more thinking through that AD&D
did...

-K
Message no. 3
From: westln@***.EDU
Subject: Re: Artificing: Enchanting that special doohickey :)
Date: Sat, 9 May 1998 02:39:20 -0400
>ok, I've been told that using the anchoring rules you can enchant items
>in SR just like in any other magic system. I don't see it but maybe I
>need someone to explain it reeeaaal slow. So how about an example? How
>do you make that +25 flaming broadsword that can cast a fire bolt 6 times
>per day (A no-prizer to the first one who catches thhis reference [An
>adept might recognize this reference quickly {that's the only clue you
>get ;) }])
>
>For simplicity let's say it's a +1 weapon focus with constant flame aura
>and throws a firebolt once per day (multiple times per day can come
>later)
>
>so how would you make it?
>
>D.Ghost
>(aka Pixel, Tantrum)
>
>_____________________________________________________________________
>You don't need to buy Internet access to use free Internet e-mail.
>Get completely free e-mail from Juno at http://www.juno.com
>Or call Juno at (800) 654-JUNO [654-5866]

Using anchoring, as the mage in my group keeps saying. It might
last a few hours or maybe even a week. But he could never survive
the drain to make it last years. So I don't think you can make
a magic iteam that will last forever with anchoring.

However, he'll summon a fire elemental and pay the karma giving it the
task to give this sword a flaming aura when it's not in the sheath. He
then summons a second elemental and binds it to project flame from the
sword whenever the weilder commands. This method would last until some
mage banishes the elementals.
Message no. 4
From: MC23 <mc23@**********.COM>
Subject: Re: Artificing: Enchanting that special doohickey :)
Date: Sun, 10 May 1998 12:29:23 -0400
Once upon a time, westln@***.EDU wrote;

<snipping original quoted desires>

>Using anchoring, as the mage in my group keeps saying. It might
>last a few hours or maybe even a week. But he could never survive
>the drain to make it last years. So I don't think you can make
>a magic item that will last forever with anchoring.
>
>However, he'll summon a fire elemental and pay the karma giving it the
>task to give this sword a flaming aura when it's not in the sheath. He
>then summons a second elemental and binds it to project flame from the
>sword whenever the wielder commands. This method would last until some
>mage banishes the elementals.

Every day is a service to an elemental.

Come on people, this isn't AD$D. Stop thinking you can port every
over from one system to another. In other words everything you thought
you knew about magic from AD$D (or anyplace else) is WRONG! Magic in
Shadowrun is Shadowrun's magic. It doesn't bend but if you want it to
fine, just don't expect anybody else to accept it.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

"Say what you mean, and say it mean!"
-Scraping Foetus off the Wheel, Ramrod

I am MC23
Message no. 5
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Artificing: Enchanting that special doohickey :)
Date: Sun, 10 May 1998 15:10:47 -0500
>Once upon a time, westln@***.EDU wrote;
><snipping original quoted desires>
>
>>Using anchoring, as the mage in my group keeps saying. It might
>>last a few hours or maybe even a week. But he could never survive
>>the drain to make it last years. So I don't think you can make
>>a magic item that will last forever with anchoring.
>>
>>However, he'll summon a fire elemental and pay the karma giving it the
>>task to give this sword a flaming aura when it's not in the sheath. He
>>then summons a second elemental and binds it to project flame from the
>>sword whenever the wielder commands. This method would last until some
>>mage banishes the elementals.

On Sun, 10 May 1998 12:29:23 -0400 MC23 <mc23@**********.COM> writes:
>Every day is a service to an elemental.
>
> Come on people, this isn't AD$D. Stop thinking you can port every
>over from one system to another. In other words everything you thought
>you knew about magic from AD$D (or anyplace else) is WRONG! Magic in
>Shadowrun is Shadowrun's magic. It doesn't bend but if you want it to
>fine, just don't expect anybody else to accept it.
>
<SNIP>
> I am MC23

Cripes! As much as I miss RoleMaster (great sys, but I can't get any
players) ... I was not attempting to import it into SR ... I keep being
told that any magical item you can make in another RPG can be made in SR,
so I was hoping I could get you (You in the abstract list sense) to prove
it with an example.

I am planning on porting a few things from RM but it won't involve any
drastic bending of SR rules (If it does, most likely I won't do it)

D.Ghost
(aka Pixel, Tantrum)

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
Message no. 6
From: MC23 <mc23@**********.COM>
Subject: Re: Artificing: Enchanting that special doohickey :)
Date: Sun, 10 May 1998 16:48:37 -0400
Once upon a time, Alfredo B Alves wrote;

>Cripes! As much as I miss RoleMaster (great sys, but I can't get any
>players) ... I was not attempting to import it into SR ... I keep being
>told that any magical item you can make in another RPG can be made in SR,
>so I was hoping I could get you (You in the abstract list sense) to prove
>it with an example.
>
>I am planning on porting a few things from RM but it won't involve any
>drastic bending of SR rules (If it does, most likely I won't do it)

Sorry, I've been a bit cranky over a lot of silly posts recently. On
a practical side I should have pointed out that such a sword would set
off every sprinkler system it came across. In other words, flaming swords
aren't very practical on shadowruns.

An abstraction of such a sword could be made simply by stacking
foci. Trying to get anything closer just adds more drawbacks then its
worth. I wouldn't agree that anything can be directly ported over. Magic
items just don't work that way in Shadowrun.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
Message no. 7
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Artificing: Enchanting that special doohickey :)
Date: Sun, 10 May 1998 17:07:08 -0500
>Once upon a time, Alfredo B Alves wrote;
>>Cripes! As much as I miss RoleMaster (great sys, but I can't get any
>>players) ... I was not attempting to import it into SR ... I keep being
>>told that any magical item you can make in another RPG can be made in
SR,
>>so I was hoping I could get you (You in the abstract list sense) to
prove
>>it with an example.
>>
>>I am planning on porting a few things from RM but it won't involve any
>>drastic bending of SR rules (If it does, most likely I won't do it)

On Sun, 10 May 1998 16:48:37 -0400 MC23 <mc23@**********.COM> writes:
> Sorry, I've been a bit cranky over a lot of silly posts recently.
On
>a practical side I should have pointed out that such a sword would set
off >every sprinkler system it came across. In other words, flaming
swords
>aren't very practical on shadowruns.

Good point...I had thought of that, but, I didn't really want a flaming
sword anyway... just an example :)

> An abstraction of such a sword could be made simply by stacking
>foci. Trying to get anything closer just adds more drawbacks then its
>worth. I wouldn't agree that anything can be directly ported over.
Magic
>items just don't work that way in Shadowrun.

Are you sure it won't work that way? After all isn't ED supposed to be
SR's 4th world? and doesn't ED have magical items like that? (I'm not
really sure ... I'm still trying to get my hands on that ED CD-Rom ...
though it may be in one of the ED SBs... dunno since I'm not familiar w/
ED)

><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
>
> Ancient cultures believed that names held great power, personal names
>more so and they were guarded very closely. To protect themselves, they
>answered to another name, because if another discovered their real name,
>it could be used against them.
> History repeats itself.
> Welcome to the Digital Age.
> I am MC23

And I am the D.Ghost :) (I'll fill ya in once D.Ghost is copyrighted ;)

D.Ghost
(aka Pixel, Tantrum)

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]
Message no. 8
From: Rune Fostervoll <runefo@***.UIO.NO>
Subject: Re: Artificing: Enchanting that special doohickey :)
Date: Sun, 10 May 1998 22:51:04 GMT
D.Ghost wrote:

> I keep being told that any magical item you can make in another RPG can be
>made in SR, so I was hoping I could get you (You in the abstract list sense)
>to prove it with an example.

I can do one better. I can prove you can't.

Earthdawn is specifically stated to have more advanced magic - magic that
the SR world cannot match. So you cannot make EarthDawn magic items in
ShadowRun(tm). (Arguments about knowledge aside, which is validated by the
IE's, the mana level is still far less.).

On the other hand, generally, the SR system is very flexible and powerful.
One of the things it's not so good at is '3 times a day' items. You're limited
mainly by the GM's patience and flexibility... and your characters' resources.

--

ADVICE, n. The smallest current coin.
-Ambrose Bierce
Message no. 9
From: Karl Low <kwil@*********.COM>
Subject: Re: Artificing: Enchanting that special doohickey :)
Date: Sun, 10 May 1998 17:38:47 -0600
From: Alfredo B Alves <dghost@****.COM>


> ... I keep being told that any magical item you can make in another RPG
>can be made in SR ...

Patently false.

Take your ring/scroll/whatever of teleportation.

There's not even a teleportation spell, so how could there be an object of it?
(Barring some ultra-high-godlike-ancient-IE-ED-crossover-level
8-artifact-of-the-GM's-desires)

Karl

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