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Message no. 1
From: bluewizard@*****.com (Steven A. Tinner)
Subject: Astral appearance of Cyberware
Date: Tue, 10 Sep 1996 11:50:35 -0500 (EST)
In your games what does cyberware look like from astral space?
We've always called it a "dead spot" or a "black/blank patch"
I have heard things like fractured auras, and shattered patterns as well.
Anyone doing something really different?
How about colors? What colors indicate what.
For us - Red=Hostile/Aroused emotionally
Green=Metahuman
BlueÊlm/tranquil


FAMOUS LAST WORDS
"Help! The toad is kicking my butt!"
Message no. 2
From: Ubiquitous <weberm@*******.net>
Subject: Re: Astral appearance of Cyberware
Date: Tue, 10 Sep 1996 15:54:13 -0400 (EDT)
At 11:50 AM 9/10/96 -0500, you wrote:

>In your games what does cyberware look like from astral space?
>We've always called it a "dead spot" or a "black/blank patch"
>I have heard things like fractured auras, and shattered patterns as well.
>Anyone doing something really different?

I don't know where we got it, but we figured cybered areas were blacked out.

>How about colors? What colors indicate what.
>For us - Red=Hostile/Aroused emotionally
> Green=Metahuman
> BlueÊlm/tranquil

Whatever turns you on. I usually just describe the emotion instead of using
a color code for everything.

--
"I dyde shyte thre grete toordes." Fables of Aesop,
Caxton translation,
V15 1484
Message no. 3
From: Loki <loki@*******.com>
Subject: Re: Astral appearance of Cyberware
Date: Wed, 11 Sep 1996 01:17:15 -0700
Steven A. Tinner wrote:
>
> In your games what does cyberware look like from astral space?
> We've always called it a "dead spot" or a "black/blank patch"
> I have heard things like fractured auras, and shattered patterns as well.
> Anyone doing something really different?
> How about colors? What colors indicate what.
> For us - Red=Hostile/Aroused emotionally
> Green=Metahuman
> BlueÊlm/tranquil

I've always described astral perception to my players in kind of a
thermo spectrum, so cyberware location if they can gain that info is
blue to black. I've also of late been having more cyberware and bioware
in a person cause their aura to appear dimmer. Afterall they are, to the
astral realm, closer to being dead.


@>-,--'--- Loki

CLARKE'S THIRD LAW:
Any sufficiently advanced technology is indistinguishable from magic.


Poisoned Elves http://www.netzone.com/~loki/
Message no. 4
From: Peter Leitch <pleitch_hpcs@*******.com.au>
Subject: Re: Astral appearance of Cyberware
Date: Sat, 14 Sep 1996 18:43:44 +1000
At 01:17 11/09/96 -0700, Loki wrote:
>Steven A. Tinner wrote:
>>
>> In your games what does cyberware look like from astral space?
>> We've always called it a "dead spot" or a "black/blank patch"
>> I have heard things like fractured auras, and shattered patterns as well.
>> Anyone doing something really different?
>> How about colors? What colors indicate what.
>> For us - Red=Hostile/Aroused emotionally
>> Green=Metahuman
>> BlueÊlm/tranquil
>
>I've always described astral perception to my players in kind of a
>thermo spectrum, so cyberware location if they can gain that info is
>blue to black. I've also of late been having more cyberware and bioware
>in a person cause their aura to appear dimmer. Afterall they are, to the
>astral realm, closer to being dead.

In our campaign, the more cyber a character has, the greyer they appear
to be. Heavily cybered dudes are often referred to as "ghosts" by the
GMs. This actually has a game effect, because if a "ghost" is still, and
hiding amongst other mundane "dead" material (like crates, boxes, car
parts, etc), an astral magician can actually miss seeing them. This may
not be according to the rules, but the magicians have to make a
Perception test to spot them.

I guess we've decided that it is Essence which gives an aura its
glow...its "life", if you will. The more cyber in, the less Essence
and the less life/colour/feeling/emotion...whatever...for astral
magicians to see.

PML

***************************************
Peter Leitch
<pleitch_hpcs@*******.com.au>
Canberra, Australia
Message no. 5
From: Faux Pas <fauxpas@******.net>
Subject: Re: Astral appearance of Cyberware
Date: Sat, 14 Sep 1996 14:23:15 -0500
At 06:43 PM 9/14/96 +1000, you wrote:
>>> In your games what does cyberware look like from astral space?
>
>In our campaign, the more cyber a character has, the greyer they appear
>to be.
>I guess we've decided that it is Essence which gives an aura its
>glow...its "life", if you will. The more cyber in, the less Essence
>and the less life/colour/feeling/emotion...whatever...for astral
>magicians to see.

I might start doing this in my game. Currently, I've only described the
cyber presenting dead zones or blank areas in cybered auras. But what this
leads to is the shaman or the elementalist in my group identifying where the
cyber is and it gives them a good guess about what the 'ware is.

And I do like the idea of low essence characters harder to spot in astral
because of the low glow. [heh, heh.]
-Thomas Deeny
the Cartoonist at large is on the web at www2.cy-net.net/~fauxpas

"Get off me cheese!"
-Wallace, Nick Park's _Wallace and Gromit in A Grand Day Out_

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