From: | Loki <daddyjim@**********.COM> |
---|---|
Subject: | Bat Totem [was Re: Vampire Mages] |
Date: | Wed, 28 May 1997 00:38:25 -0700 |
>
> And exactly what bonuses and disadvantages would a bat shaman get?
OK, this is from White Wolf #30 (February '92).
Bat Characteristics:
To the ancient Aztec, Toltec and Mayan peoples, Bat was a symbol of
death and rebirth. He shrouds himself in mystery, keeping his own
secret agenda. bat is similar to snkae in that he knows many secrets,
and provides good council, but asks a very high price for his services.
Environment:
Anywhere, Urban or Wilderness.
Advantages:
+2 dice for Detection and Healing Spells
As a Wilderness Totem, +2 dice for conjuring Spirits of the Land
As an Urban Totem, +2 dice for conjuring Spirits of Man
Disadvantages:
Bat is strictly nocturnal; add +1 to all Target Numbers during
daylight.
Bat also requires a Shaman to undergo a gruelling ritual death and
rebirth. As a result of this, all Bat Shamans begin as level 0
Initiates. Subtract 1 from Body and Willpower. These attributes can be
regained by using Karma to raise them.
** The same article also has Totems for Armadillo, Badger, Beaver,
Buffalo, Deer, Dolphin, Fox, Frog, Horse, Lizard, Mouse, Opossum,
Otter, Skunk, Squirrel, Swan, Turtle, and Weasel. I know some have
been covered in later publications, but let me know if anyone would
like any of those stats as well.
===
@>--,--'--- Loki <gamemstr@********.com>
Poisoned Elves: www.primenet.com/~gamemstr/
If in your adventures you happen across the skull of a dragon, turn
and leave that place quickly. Whatever killed the dragon may still be
around.
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