From: | Georg Greve <ggreve@*******.HANSE.DE> |
---|---|
Subject: | Bioware & Cyberware for magically active Characters |
Date: | Wed, 16 Aug 1995 02:18:59 +0200 |
Hi Folks !
I got a question concerning Bioware and Cyberware for magically active
Characters (as the Subject line says ;-) ):
You lose Magic-Attribute for Cyberware AND Bioware, so what if you got
BOTH ? For instance: A mage implants Cyberware for 1 point Essence and
Bioware for 1 Point Body Index. As far as I see it, his magical
Attribute would be 5 now (if it was 6 before implanting the stuff),
because his Magical Attribute (without Augmentation through
Initiation) cannot be higher than his Essence (that's why you lose
Magical Ability when implanting Cyberware) and for Bioware there is
some similar line of thought.
Or do you say he loses EXTRA for his Bioware (which would mean he had
to get the Bioware installed FIRST) ?
Any comments would be appreciated...
Georg
P.S. Are there any special rules for reducing the Body Index of Neural
Bioware (which is already cultured, as the rules say, so please don't
tell me that you can culture Bioware) like the "better surgery" Rule
for Cyberware ? Is there a way to reduce the impact on magical Ability ?
--
+------------------------------------------------------------------------+
| "Some balls are held for charity and some for fancy dress, but when |
| they're held for pleasure they're the balls that I like best..." |
| AC/DC - "Big Balls" |
+------------------------------------------------------------------------+
| Georg Greve greve@*******.Hanse.DE |
| Tel.: +49-40-8223482 greve@*******.uni-hamburg.de |
+------------------------------------------------------------------------+