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Message no. 1
From: scotthiller2002@*****.com (Scott Hiller)
Subject: Buying Pets
Date: Thu, 16 Sep 2004 16:33:24 -0700 (PDT)
An odd question: If you wanted your Character to buy a
pet, what would be the costs? Where could they go?
Would there be any new options in the Shadowrun®
Universe versus the real world?

For example: Could the Character jack in and purchase
a cat, let's say, picking out exactly the one they
want (and could science extend their lives?) and have
it shipped to them in a suspended animation cat
carrier, or something?

Any ideas?

-Scott

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Message no. 2
From: toreador@***.bc.ca (Andrew Murdoch)
Subject: Buying Pets
Date: Thu, 16 Sep 2004 16:39:52 -0700 (PDT)
On Thu, 16 Sep 2004, Scott Hiller wrote:

> An odd question: If you wanted your Character to buy a
> pet, what would be the costs? Where could they go?
> Would there be any new options in the Shadowrun®
> Universe versus the real world?
>
> For example: Could the Character jack in and purchase
> a cat, let's say, picking out exactly the one they
> want (and could science extend their lives?) and have
> it shipped to them in a suspended animation cat
> carrier, or something?

I imagine buying a pet in Shadowrun, they being a livestock commodity,
would be a similar thing to buying one currently. However, a few adoption
centers have put up websites with photos of animals available for
adoption, so I could definitely see starting the arrangments through the
matrix as an option.

From a more Shadowrunnish point of view, I could also see, using cloning
technology, custom animals of a particular breed with special traits that
are exceptionally desireable, like coat or temperament. (Professional
breeding organizations would probably shun these from shows, though.) This
would also minimize the likelihood of some nasty surprises, such as in the
case of one of my players, who doesn't yet know she owns a Talis Cat.

----------------------------------------------------------------------------
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Message no. 3
From: trunks@********.org (kawaii ryuko)
Subject: Buying Pets
Date: Thu, 16 Sep 2004 19:42:22 -0400
From: "Scott Hiller" <scotthiller2002@*****.com>
Sent: Thursday, September 16, 2004 19:33


> An odd question: If you wanted your Character to buy a
> pet, what would be the costs? Where could they go?
> Would there be any new options in the Shadowrun®
> Universe versus the real world?
>

More importantly, does it matter? I would assume most common household pets
would be included in the cost of the lifestyle. If a middle lifestyle runner
wants to own two cats? I'm not going to charge him an extra 13.52 nuyen a
month to maintain them.

> For example: Could the Character jack in and purchase
> a cat, let's say, picking out exactly the one they
> want (and could science extend their lives?) and have
> it shipped to them in a suspended animation cat
> carrier, or something?
>

That works. The more exotic and expensive pets, I would base on those 'guard
animal' costs they had in Corporate Security (like the geese, was it?).

> Any ideas?
>
> -Scott
>

Ever lovable and always scrappy,
kawaii
Message no. 4
From: davek@***.lonestar.org (David Kettler)
Subject: Buying Pets
Date: Thu, 16 Sep 2004 23:53:29 +0000
On Thu, Sep 16, 2004 at 04:33:24PM -0700, Scott Hiller wrote:
> An odd question: If you wanted your Character to buy a
> pet, what would be the costs? Where could they go?
> Would there be any new options in the Shadowrun®
> Universe versus the real world?
>
> For example: Could the Character jack in and purchase
> a cat, let's say, picking out exactly the one they
> want (and could science extend their lives?) and have
> it shipped to them in a suspended animation cat
> carrier, or something?
>
> Any ideas?
>
> -Scott
>

I wrote up some rules for doing just that a while ago. It was more from the perspective
of the character wanting to train an attack dog or something like that, though. I never
really did completely finish the idea, so the rules I came up with are a little rough, but
you might be interested in checking them out:

http://davek.freeshell.org/animalsystem.pdf

It covers everything from regular household pets to exotic animals to paranormal animals.
The GM should practice great discretion in allowing exotic or paranormal animals, however.

--
Dave Kettler
davek@***.lonestar.org
http://davek.freeshell.org/
SDF Public Access UNIX System - http://sdf.lonestar.org
Message no. 5
From: caseless@*****.com (Stephen Allee)
Subject: Buying Pets
Date: Thu, 16 Sep 2004 16:53:58 -0700
For a really exotic pet, like a monkey, tiger, or duck-billed
platypus, try using the "Dependant" flaw to cover the time
requirements and/or costs associated with owning a high-maintenance
pet.

If someone got way too bored, they could write some sort of OpTempo
cost chart for pets to incorporate food costs, vet costs, and time
requirements for pets.

Oh, no. Anyone else worried about having to track SOTA costs for pet upgrades?
Message no. 6
From: gurth@******.nl (Gurth)
Subject: Buying Pets
Date: Fri, 17 Sep 2004 10:35:58 +0200
According to Scott Hiller, on Friday 17 September 2004 01:33 the word on
the street was...

> An odd question: If you wanted your Character to buy a
> pet, what would be the costs?

Anything the GM wants to charge, I suppose. I don't remember any guidelines
ever having been given, except the generic "1 modern US$ = 1 nuyen".

> Where could they go?

I'd say either a pet store, someone who breeds the kind of animal the
player wants, and/or someone who owns one and has just had it have young.

> Would there be any new options in the Shadowrun®
> Universe versus the real world?

I think that if you want a paranormal pet, you'd probably have to get some
kind of license for it. A vicious dog is bad enough, but a vicious
fire-breathing dog is probably worse :)

--
Gurth@******.nl - Stone Age: http://www.xs4all.nl/~gurth/index.html
"Als ik efficiënt wilde zijn dan nam ik om te beginnen niet eens
de moeite om vandaag aanwezig te zijn" --G. de Vader
-> Possibly NAGEE Editor & ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Page: http://plastic.dumpshock.com <-

GC3.12: GAT/! d- s:- !a>? C++(---) UL+ P(+) L++ E W--(++) N o? K w(--)
O V? PS+ PE@ Y PGP- t- 5++ X(+) R+++$ tv+(++) b++@ DI- D+ G+ e h! !r y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 7
From: sinabian@*******.com (James Mick)
Subject: Buying Pets
Date: Fri, 17 Sep 2004 06:57:34 -0400
What would be the cost of a cybermonkey with handgun skillsofts? And would
you want to trust a monkey with handguns and grenades? If he were
well-trained of course...?

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Message no. 8
From: nichlas.hummelsberger@*****.com (Nichlas Hummelsberger)
Subject: Buying Pets
Date: Fri, 17 Sep 2004 15:41:34 +0200
On Fri, 17 Sep 2004 06:57:34 -0400, James Mick <sinabian@*******.com> wrote:
> What would be the cost of a cybermonkey with handgun skillsofts? And would
> you want to trust a monkey with handguns and grenades? If he were
> well-trained of course...?

Fit him with languagesoft and encephalon and ask him yourself.

And make him sign a contract if you want to trust him :D
Message no. 9
From: kimgoyret@*****.es (Jong-Won Kim)
Subject: Buying Pets
Date: Fri, 17 Sep 2004 09:31:51 -0500 (CDT)
If you want a pet, consider taking a peek at the
upcoming State of the Art: 2064. I think the Gene Art
section might be of your liking :)

Cheers,
Jong-Won Kim

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Message no. 10
From: failhelm@*****.com (failhelm)
Subject: Buying Pets
Date: Fri, 17 Sep 2004 09:39:56 -0700 (PDT)
--- Gurth <gurth@******.nl> wrote:

> According to Scott Hiller, on Friday 17 September
> 2004 01:33 the word on
> the street was...
>
> > An odd question: If you wanted your Character to
> buy a
> > pet, what would be the costs?
>
> Anything the GM wants to charge, I suppose. I don't
> remember any guidelines
> ever having been given, except the generic "1 modern
> US$ = 1 nuyen".

On that note, it does appear that that 1¥ is about the
same as a modern 1$.
My crew just figured that all those dead people and
distasters staved off inflation. After all there are
likely more jobless/homeless people in 2050+ then
there are today.

- Failhelm
Message no. 11
From: gurth@******.nl (Gurth)
Subject: Buying Pets
Date: Fri, 17 Sep 2004 19:24:03 +0200
According to Jong-Won Kim, on Friday 17 September 2004 16:31 the word on
the street was...

> If you want a pet, consider taking a peek at the
> upcoming State of the Art: 2064. I think the Gene Art
> section might be of your liking :)

So who violated an NDA here? :)

--
Gurth@******.nl - Stone Age: http://www.xs4all.nl/~gurth/index.html
"Als ik efficiënt wilde zijn dan nam ik om te beginnen niet eens
de moeite om vandaag aanwezig te zijn" --G. de Vader
-> Possibly NAGEE Editor & ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Page: http://plastic.dumpshock.com <-

GC3.12: GAT/! d- s:- !a>? C++(---) UL+ P(+) L++ E W--(++) N o? K w(--)
O V? PS+ PE@ Y PGP- t- 5++ X(+) R+++$ tv+(++) b++@ DI- D+ G+ e h! !r y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 12
From: gurth@******.nl (Gurth)
Subject: Buying Pets
Date: Fri, 17 Sep 2004 19:30:55 +0200
According to failhelm, on Friday 17 September 2004 18:39 the word on the
street was...

> On that note, it does appear that that 1Â¥ is about the
> same as a modern 1$.

This is actually stated as a "rule" in at least one FASA book (the Denver
GM book), and I think in one or two others as well. For anything that no
price appears in an SR book but players want to buy anyway, use US$1 = 1Â¥.

My group uses €1 = 1¥, and in the past ƒ2
= 1Â¥, because that saves
converting to US dollars :)

The only snag with this conversion rate is things for which prices _are_
given, but which are way out from prices of RL equivalents. However, this
is fairl easy to work around.

--
Gurth@******.nl - Stone Age: http://www.xs4all.nl/~gurth/index.html
"Als ik efficiënt wilde zijn dan nam ik om te beginnen niet eens
de moeite om vandaag aanwezig te zijn" --G. de Vader
-> Possibly NAGEE Editor & ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Page: http://plastic.dumpshock.com <-

GC3.12: GAT/! d- s:- !a>? C++(---) UL+ P(+) L++ E W--(++) N o? K w(--)
O V? PS+ PE@ Y PGP- t- 5++ X(+) R+++$ tv+(++) b++@ DI- D+ G+ e h! !r y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 13
From: dghost@****.com (dghost@****.com)
Subject: Buying Pets
Date: Fri, 17 Sep 2004 12:28:37 -0500
On Fri, 17 Sep 2004 06:57:34 -0400 "James Mick" <sinabian@*******.com>
writes:
> What would be the cost of a cybermonkey with handgun skillsofts? And
> would
> you want to trust a monkey with handguns and grenades? If he were
> well-trained of course...?

42.
Fit him with a personality mod chip and you don't have to worry about
training.

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Message no. 14
From: dghost@****.com (dghost@****.com)
Subject: Buying Pets
Date: Fri, 17 Sep 2004 12:34:17 -0500
On Fri, 17 Sep 2004 19:24:03 +0200 Gurth <gurth@******.nl> writes:
> According to Jong-Won Kim, on Friday 17 September 2004 16:31 the word
> on
> the street was...

> > If you want a pet, consider taking a peek at the
> > upcoming State of the Art: 2064. I think the Gene Art
> > section might be of your liking :)

> So who violated an NDA here? :)

I think he meant SOTA 2063 ... though who knows. I can't wait for 2064
for the stigmata stuff. :) Don't know much about it, but it was fun in
the SR tourney at GC :)

--
D. Ghost (Winner of best death or near-death experience! Woot!)
Profanity is the one language all programmers know best
- Troutman's 6th programming postulate.

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Message no. 15
From: gurth@******.nl (Gurth)
Subject: Buying Pets
Date: Fri, 17 Sep 2004 19:37:08 +0200
According to dghost@****.com, on Friday 17 September 2004 19:28 the word on
the street was...

> > What would be the cost of a cybermonkey with handgun skillsofts?
>
> Fit him with a personality mod chip and you don't have to worry about
> training.

I think I finally figured out the idea behind a few of the characters I've
seen in my group over the years...

--
Gurth@******.nl - Stone Age: http://www.xs4all.nl/~gurth/index.html
"Als ik efficiënt wilde zijn dan nam ik om te beginnen niet eens
de moeite om vandaag aanwezig te zijn" --G. de Vader
-> Possibly NAGEE Editor & ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Page: http://plastic.dumpshock.com <-

GC3.12: GAT/! d- s:- !a>? C++(---) UL+ P(+) L++ E W--(++) N o? K w(--)
O V? PS+ PE@ Y PGP- t- 5++ X(+) R+++$ tv+(++) b++@ DI- D+ G+ e h! !r y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 16
From: scotthiller2002@*****.com (Scott Hiller)
Subject: Buying Pets
Date: Fri, 17 Sep 2004 23:06:46 -0700 (PDT)
What would be the SR equivalent of just walking into
an Animal Shelter, like the Anti-Cruelty Society, and
picking out a puppy, kitten, cat, or dog?

I assume it'd be relatively the same. Animal Shelters
would be fairly benign targets, right? Just somewhere
kids and adults go to get a pet, something not
necessarily big-deep-Shadowrun-worthy, but something
to add dimension to andventures and characters...

-Scott



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Message no. 17
From: crowley@*********.ch (Michael Schmidt)
Subject: Buying Pets
Date: Sat, 18 Sep 2004 11:10:10 +0200
Scott Hiller wrote:

>What would be the SR equivalent of just walking into
>an Animal Shelter, like the Anti-Cruelty Society, and
>picking out a puppy, kitten, cat, or dog?
>
>I assume it'd be relatively the same. Animal Shelters
>would be fairly benign targets, right? Just somewhere
>kids and adults go to get a pet, something not
>necessarily big-deep-Shadowrun-worthy, but something
>to add dimension to andventures and characters...
>
>
I'm a bit confused now. What do you mean by "walking into" and
"target" and "adventure"? Are you thinking of running an Animal
Shelter? ;-)

I agree here, though they might be less common than our days, as they are a thing only a
wealthy society can afford. With something like the barrens, I suppose, there are more
stray cats eaten then brought to a shelter.

--
This is free space. Good ideas for a sig are welcome.
Message no. 18
From: sinabian@*******.com (James Mick)
Subject: Buying Pets
Date: Sat, 18 Sep 2004 06:45:51 -0400
>>What would be the cost of a cybermonkey with handgun skillsofts? And would
>>you want to trust a >>monkey with handguns and grenades? If he were
>>well-trained of course...?
>
>
>Fit him with languagesoft and encephalon and ask him yourself.
>
>And make him sign a contract if you want to trust him :D


Sure, just what we need. A SMART monkey with handguns and explosives! Of
course, I guess it's still better than a stupid, armed monkey...

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Message no. 19
From: sinabian@*******.com (James Mick)
Subject: Buying Pets
Date: Sat, 18 Sep 2004 06:51:58 -0400
>>What would be the cost of a cybermonkey with handgun skillsofts? And would
>>you want to trust a >>monkey with handguns and grenades? If he were
>>well-trained of course...?
>
>
>42.


Ah, so a fellow hitcher, I see!


The Mad Kilted Cyberzombie GM (aka Your Plastic Pal Who's Fun To Be With)

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Message no. 20
From: graht1@*****.com (Graht)
Subject: Buying Pets
Date: Sat, 18 Sep 2004 13:37:38 -0600
On Sat, 18 Sep 2004 06:45:51 -0400, James Mick <sinabian@*******.com> wrote:
> >>What would be the cost of a cybermonkey with handgun skillsofts? And would
> >>you want to trust a >>monkey with handguns and grenades? If he were
> >>well-trained of course...?
> >
> >
> >Fit him with languagesoft and encephalon and ask him yourself.
> >
> >And make him sign a contract if you want to trust him :D
>
>
> Sure, just what we need. A SMART monkey with handguns and explosives! Of
> course, I guess it's still better than a stupid, armed monkey...

And way better than a smart armed woodchuck ;)

--
-Graht
Message no. 21
From: pentaj2@********.edu (John C. Penta)
Subject: Buying Pets
Date: Sat, 18 Sep 2004 15:52:21 -0400
----- Original Message -----
From: Graht <graht1@*****.com>
Date: Saturday, September 18, 2004 3:37 pm
Subject: Re: Buying Pets

> On Sat, 18 Sep 2004 06:45:51 -0400, James Mick
> <sinabian@*******.com> wrote:
> > >>What would be the cost of a cybermonkey with handgun
> skillsofts? And would
> > >>you want to trust a >>monkey with handguns and grenades? If he
> were> >>well-trained of course...?
> > >
> > >
> > >Fit him with languagesoft and encephalon and ask him yourself.
> > >
> > >And make him sign a contract if you want to trust him :D
> >
> >
> > Sure, just what we need. A SMART monkey with handguns and
> explosives! Of
> > course, I guess it's still better than a stupid, armed monkey...
>
> And way better than a smart armed woodchuck ;)

But how much wood could it chuck?

:-)

John
Message no. 22
From: anders@**********.com (Anders Swenson)
Subject: Buying Pets
Date: Sat, 18 Sep 2004 12:56:22 -0700
----- Original Message -----
From: "Graht" <graht1@*****.com>
To: "Shadowrun Discussion" <shadowrn@*****.dumpshock.com>
Sent: Saturday, September 18, 2004 12:37 PM
Subject: Re: Buying Pets
> And way better than a smart armed woodchuck ;)

Hmmm. you used a Word.
--Anders
Message no. 23
From: dghost@****.com (dghost@****.com)
Subject: Buying Pets
Date: Sat, 18 Sep 2004 17:08:58 -0500
On Sat, 18 Sep 2004 15:52:21 -0400 "John C. Penta" <pentaj2@********.edu>
writes:
> > And way better than a smart armed woodchuck ;)
>
> But how much wood could it chuck?
>
> :-)

0.

A smart, armed woodchuck will first establish a forested area as its
turf. Then it will exert its dominance over the lesser woodchucks in this
area. Once its hierachy of lesser woodchucks and slave labor woodchucks
(as well as any beavers who survive the turf war long enough to become
enslaved.) is established, the smart, armed woodchuck will then
"encourage" its minions to chuck wood at inwoodchuck levels. Once its
domain is depleted of wood to be chucked, the smart armed woodchuck will
drive its juggernaught of woodchucking onwards into other forests,
woodlands, and furniture outlet stores. The effectiveness of the Ares
woodchucking juggernaught was displayed in 2044 in the corporate
"woodland wars" where Amazonia's regenerating tree tanks finally met
their match. Now that every major megacorporation has their own woodchuck
juggernaught, things have existed in an unsteady peace until the
appearance of Ghostwalker. Ghostwalker brought with him woodchuckchuck
spirits that have the megacorporations nervous. We'll have to see how
this plays out.

/ducks!
--
D. Ghost
Profanity is the one language all programmers know best
- Troutman's 6th programming postulate.

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Message no. 24
From: scotthiller2002@*****.com (Scott Hiller)
Subject: Buying Pets
Date: Sat, 18 Sep 2004 22:05:10 -0700 (PDT)
Michael Schmidt <crowley@*********.ch> wrote:

>I'm a bit confused now. What do you mean by "walking
into" and >"target" and "adventure"? Are you thinking
of running an Animal >Shelter? ;-)
>
>I agree here, though they might be less common than
our days, as >they are a thing only a wealthy society
can afford. With something >like the barrens, I
suppose, there are more stray cats eaten then >brought
to a shelter.

LOL! No, I was just using that as an example, the
example being: in Shadowrun® when someone who wants
their Player Character to a pet, but aren't rich
enough to go anywhere but to some place like an animal
shelter or the Anti-Cruelty Society, what would they
do? They could always walk in there and pick out the
pet in person, but would there be other options in
Shadowrun®?

And, how would that impact the shadowrun if the Player
Character had to take the pet along? Obviously,
though, the first option would be to find someone they
trusted to take care of it at home until the PC gets
back.

-Scott Hiller




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Message no. 25
From: gurth@******.nl (Gurth)
Subject: Buying Pets
Date: Sun, 19 Sep 2004 10:51:17 +0200
According to Scott Hiller, on Sunday 19 September 2004 07:05 the word on
the street was...

> And, how would that impact the shadowrun if the Player
> Character had to take the pet along?

Why would they take the pet along? I have two cats, but I don't take them
with me this afternoon when I go to someone else's house to play SR :)

> Obviously,
> though, the first option would be to find someone they
> trusted to take care of it at home until the PC gets
> back.

That would be the more sensible option, yeah. You could always cash in a
favor with one of your contacts to have them feed your goldfish... :)

--
Gurth@******.nl - Stone Age: http://www.xs4all.nl/~gurth/index.html
+--The end is here
|-> Possibly NAGEE Editor & ShadowRN GridSec * Triangle Virtuoso <-
|-> The Plastic Warriors Page: http://plastic.dumpshock.com <-
|
|GC3.12: GAT/! d- s:- !a>? C++(---) UL+ P(+) L++ E W--(++) N o? K w(--)
|O V? PS+ PE@ Y PGP- t- 5++ X(+) R+++$ tv+(++) b++@ DI- D+ G+ e h! !r y?
|Incubated into the First Church of the Sqooshy Ball, 21-05-1998
V
Message no. 26
From: gurth@******.nl (Gurth)
Subject: Buying Pets
Date: Sun, 19 Sep 2004 10:56:29 +0200
According to dghost@****.com, on Sunday 19 September 2004 00:08 the word on
the street was...

> A smart, armed woodchuck will first establish a forested area as its
> turf.
[snip]

There is only one proper, and equally traditional, reply to this kind of
post...

TTTTTTTTT H HHH W WWW AAAAA PPPPPPPP !!!
TTTTTTTTT H HHH W WWW AAA AAA PPPPPPPPP !!
TTT H HHH W WWW AA AAA PP PPP !!
TTT HHHHHHHH W W WWW A AAA P PPP !!
TTT HHHHHHHH W WWW WWW AAAAAAAAA PPPPPPP !!
TTT HHH HHH WW WWW WWW AAAAAAAAA PPPPPP !!!
TTT HHH HHH WWWW WWWW AA AAA P
TTT HHH HHH WW WW AAA AAA P !!!

(That felt good after all these years of doing without them...!)

--
Gurth@******.nl - Stone Age: http://www.xs4all.nl/~gurth/index.html
+--The end is here
|-> Possibly NAGEE Editor & ShadowRN GridSec * Triangle Virtuoso <-
|-> The Plastic Warriors Page: http://plastic.dumpshock.com <-
|
|GC3.12: GAT/! d- s:- !a>? C++(---) UL+ P(+) L++ E W--(++) N o? K w(--)
|O V? PS+ PE@ Y PGP- t- 5++ X(+) R+++$ tv+(++) b++@ DI- D+ G+ e h! !r y?
|Incubated into the First Church of the Sqooshy Ball, 21-05-1998
V
Message no. 27
From: allura@***********.org (Joanna Hurley)
Subject: Buying Pets
Date: Sun, 19 Sep 2004 13:19:29 -0400
Most pets can be left alone for a certain amount of time. I leave my cats
for up to 4 days without someone checking in on them (although I have left
keys with friends in case something comes up). You can buy week-long
"feeders" for fish. Dogs are pretty much the pet you can't leave more than
a day - they've got to be walked fairly frequently, although I suppose you
could leave them outside if you had a yard.

The big change to buying a pet might be a small increase in your housing.
Most apartments charge $20-30/month extra for pets, plus a separate deposit
(about $150 around here). And that's usually for small pets - up to 25 or
50lbs depending on the place, and sometimes simply no dogs.

Getting a pet - the animal shelters will last. My local one charges $100,
but the animal comes neutered, with all shots, and micro chipped.....and
that leads to something I just thought of. It's becoming common to
microchip a pet, in case it gets lost. The chip goes under skin, near the
shoulder. The shelter's have a hand held scanner that can activate & read
it, telling them who the pet belongs to.

Joanna
Message no. 28
From: toreador@***.bc.ca (Andrew Murdoch)
Subject: Buying Pets
Date: Sun, 19 Sep 2004 10:42:24 -0700 (PDT)
On Sun, 19 Sep 2004, Gurth wrote:
> > A smart, armed woodchuck will first establish a forested area as its
> > turf.
> [snip]
>
> There is only one proper, and equally traditional, reply to this kind of
> post...
>
> TTTTTTTTT H HHH W WWW AAAAA PPPPPPPP !!!
> TTTTTTTTT H HHH W WWW AAA AAA PPPPPPPPP !!
> TTT H HHH W WWW AA AAA PP PPP !!
> TTT HHHHHHHH W W WWW A AAA P PPP !!
> TTT HHHHHHHH W WWW WWW AAAAAAAAA PPPPPPP !!
> TTT HHH HHH WW WWW WWW AAAAAAAAA PPPPPP !!!
> TTT HHH HHH WWWW WWWW AA AAA P
> TTT HHH HHH WW WW AAA AAA P !!!
>
> (That felt good after all these years of doing without them...!)


Phew! The carp's gotten extra ripe these last few years.
----------------------------------------------------------------------------
Hail, Centurion! "...He that hath no sword, let him
Andrew C. Murdoch sell his garment and buy one."
toreador@***.bc.ca Luke 22:36
http://www.fandom.ca
Message no. 29
From: kimgoyret@*****.es (Jong-Won Kim)
Subject: Buying Pets
Date: Tue, 21 Sep 2004 00:46:39 -0500 (CDT)
> De: Gurth <gurth@******.nl>
> Asunto: Re: Buying Pets
>
> > If you want a pet, consider taking a peek at the
> > upcoming State of the Art: 2064. I think the Gene
> Art
> > section might be of your liking :)
>
> So who violated an NDA here? :)
>

Not me, I'm just quoting from the SR website. :P ;)

http://www.srrpg.com/fanpro/intro_sota2064.shtml

Cheers!
Jong-Won Kim

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