Back to the main page

Mailing List Logs for ShadowRN

Message no. 1
From: shadowrn@*********.com (Hahns Shin)
Subject: Cerebral Myoglobin
Date: Fri Jun 8 17:15:01 2001
> Cerebral Myoglobin:
<snip>
> 1. Add the subject's Body to the number of points of
> Overdamage they can suffer without dying. For
this
> Body, do _not_ include Suprathyroid Gland Body (a
> faster metabolism hurts on this!), but _do_
include
> Bone Lacing (unless the subject has a Cyberskull,
> in which case instead include any Body dice from
> Integrity Enhancement). However, for each point
of
> Overdamage above the character's normal death
> threshold, add a +1 to the TN for rolls against
> Permanent Injury from Deadly Damage (SR3 pg
> 127-128).
Hmm. Sounds like a massive increase all at once... could it be
possible for having several levels of it? Say 3 levels, each adding 2
points of overdamage? Or maybe a scale similar to Damage Compensators,
where the first few points are not very invasive and thus less
expensive, while it gets increasingly expensive the more points of
Overdamage you add. I think this would be consistent with the current
face of SR equipment. This would also eliminate the (potentially)
confusing inclusion of various cyber/bio systems into the equation.
Otherwise, I totally agree with the effects on Permanent Injury rolls.

<snipity>
> Bio Index: .3
> Cost: 20,000 or 200,000
> Availability: 10/2 months or 6/8 days
> Street Index: 1
> Legality: Legal

Again, perhaps a scaled pay/bio index system, something like:
Bio Index: .1 per level
Cost: 1-2 5,000/level
3-5 10,000/level
6-8 25,000/level
9-10 50,000/level

I think that 500,000 nuyen would be a reasonable amount to pay take
more than twice as much overdamage as the typical metahuman (including
most trolls), and the extra points at the lower levels are at a
reasonable cost.

The question is... what kind of profession would take such an implant?
Granted, not all the implants in Man and Machine and SR3 are geared
toward typical professions, but it seems to me that only high-risk
professionals that are worth far more alive than dead (star Urban
Brawl/Combat Biker players, for example) would use this. Or, here's a
sick thought, maybe one can envision a disembodied head in a nutrient
bath isolation chamber, connected to the outside world via datajack.
In FACT, the technology involved with this bioware might have been
first developed by the nefarious Dr. Halberstam for his "Matrix
babies".

Hahns Shin, MS II
Budding cybersurgeon
Message no. 2
From: shadowrn@*********.com (Allen Smith)
Subject: Cerebral Myoglobin
Date: Fri Jun 8 17:25:01 2001
On Jun 8, 5:27pm, Hahns Shin wrote:
> > Cerebral Myoglobin:
> <snip>
> > 1. Add the subject's Body to the number of points
> > of Overdamage they can suffer without
> > dying. For this Body, do _not_ include
> > Suprathyroid Gland Body (a faster metabolism
> > hurts on this!), but _do_ include Bone Lacing
> > (unless the subject has a Cyberskull, in which
> > case instead include any Body dice from
> > Integrity Enhancement). However, for each point
> > of Overdamage above the character's normal
> > death threshold, add a +1 to the TN for rolls
> > against Permanent Injury from Deadly Damage
> > (SR3 pg 127-128).
> Hmm. Sounds like a massive increase all at once... could it be
> possible for having several levels of it? Say 3 levels, each adding 2
> points of overdamage?

That's certainly a possibility.

> Or maybe a scale similar to Damage Compensators,
> where the first few points are not very invasive and thus less
> expensive, while it gets increasingly expensive the more points of
> Overdamage you add.

Yes, that makes sense - lower levels would probably not have as much
other manipulations.

> I think this would be consistent with the current
> face of SR equipment.

Good point.

> This would also eliminate the (potentially) confusing inclusion of
> various cyber/bio systems into the equation.

? How is it confusing, and how would this eliminate that effect? I
assume that you're meaning in regard to adjusting Permanent Injury
et al rolls depending on what characteristic is rolled and whether it's
partially cyber/bioware boosted.

> Otherwise, I totally agree with the effects on Permanent Injury rolls.

Thank you.

> <snipity>
> > Bio Index: .3
> > Cost: 20,000 or 200,000
> > Availability: 10/2 months or 6/8 days
> > Street Index: 1
> > Legality: Legal
>
> Again, perhaps a scaled pay/bio index system, something like:
> Bio Index: .1 per level

Sounds reasonable for a +1 to effective Body per level.

> Cost: 1-2 5,000/level
> 3-5 10,000/level
> 6-8 25,000/level
> 9-10 50,000/level
>
> I think that 500,000 nuyen would be a reasonable amount to pay take
> more than twice as much overdamage as the typical metahuman (including
> most trolls), and the extra points at the lower levels are at a
> reasonable cost.

I can see this as the basic asking price with research payback from
patents, but given how cheap it is to make a virus, the black market
cost should be a lot less. Admittedly, one could argue about
adjustment costs et al...

> The question is... what kind of profession would take such an implant?
> Granted, not all the implants in Man and Machine and SR3 are geared
> toward typical professions, but it seems to me that only high-risk
> professionals that are worth far more alive than dead (star Urban
> Brawl/Combat Biker players, for example) would use this.

Aging. I would think this would be part of leonization procedures; it
helps insure against stroke damage, cerebral damage from heart-lung
procedures, etcetera.

> Or, here's a
> sick thought, maybe one can envision a disembodied head in a nutrient
> bath isolation chamber, connected to the outside world via datajack.

I'm not quite sure how this bioware would be useful for that, though.

> In FACT, the technology involved with this bioware might have been
> first developed by the nefarious Dr. Halberstam for his "Matrix
> babies".

Where's this from?

Thanks,

-Allen


--
Allen Smith easmith@********.rutgers.edu
Message no. 3
From: shadowrn@*********.com (Damion Milliken)
Subject: Cerebral Myoglobin
Date: Mon Jun 11 14:05:01 2001
Allen Smith writes:

> > In FACT, the technology involved with this bioware might have been first
> > developed by the nefarious Dr. Halberstam for his "Matrix babies".
>
> Where's this from?

Originally Virtual Realities 1. It was expanded upon in Threats.

--
Damion Milliken University of Wollongong
Unofficial Shadowrun Guru E-mail: dam01@***.edu.au
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GE d- s++:-- a24 C++ US++>+++ P+ L++>+++ E- W+>++ N++ o@ K- w+(--) O-@
M-- V- PS+ PE(-) Y+>++ PGP-@>++ t+ 5 X++>+++ R+(++) !tv(--) b+ DI+++@
D G+ e++>++++$ h(*) r++ y-(--)
------END GEEK CODE BLOCK------

Further Reading

If you enjoyed reading about Cerebral Myoglobin, you may also be interested in:

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.