From: | Scott Wheelock iscottw@*****.nb.ca |
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Subject: | Cyber-Mages (was: A perfectly acceptable...) |
Date: | Wed, 10 Feb 1999 08:16:32 -0400 |
]But, many players don't see it that way.. they see it "I'll get to 1.1
]essence, so's I don't lose my Magic, then Initiate up from there" (That goes
]for Physads I might add)... And that's the problem, IMHO...
Well, to use a non-politically correct example, I know people who
use drugs (GASP!) They use some, avoid others, sometimes go
months without using, etc. They are walking the line in the same
way that cyber-mages do. A cyber-mage looks at the pros and cons,
weighs the benefits, and goes under the knife until the point where
she/he deems it wise to stop. Same with the user. Whether or not
the user succumbs and starts taking crack or PCP instead of more
tame substances is the same as whether or not the mage gets cybered
to the point of becoming mundane. All you need is willpower,
brains, and a little research. A decent willpower on the character
should explain why the character doesn't burn-out voluntarily (and
if you're playing a mage with a willpower of less than 4, a decent
willpower, you need to rethink your strategy).
Scott
P.S. I know that drug-use is completely different from fictional
junk like cyberware. I know addiction hurts people, and wrecks
lives. I simply couldn't think of another analogy that worked
better in my mind. Please don't take offense at the above posting,
'cause none was meant. If you're gonna flame, flame privately.
-----------------------------------------------------
"Fragile, timid, with natural good manners,
he was, however, better suited for war than
for government."
_One Hundred Years Of Solitude_
Gabriel Garcia Marquez