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Mailing List Logs for ShadowRN

Message no. 1
From: Tzeentch tzeentch666@*********.net
Subject: Deckers Ate My Baby! (was Gen Con Matrix - Initial Impressions)
Date: Mon, 21 Aug 2000 09:38:15 -0700
From: "Nimster" <nimster@*********.net.il>
<snip>
> I will continue trying, as always, methods to combine it, like interlacing
> it with other players actions outside the matrix, again explaining the
other
> players whats happening to the decker and what he's doing, But Im still
> looking for a definite answer.

Hey, I can't agree more. And its not like FASA does not know of the problem.
The problem is how they treat the Matrix in the game and that won't change.
It's like playing a mage where astral space is entirely divorced from the
physical. More like the metaplanes. If your mage is off tromping through the
metaplanes then we're back to the decker problem where they are essentialy
playing another game set in the Shadowrun universe.

I don't know what to tell you, I know there were several plans to have
"quick resolution" systems for nonessential decking runs but that turned out
to be harder then imagined. And still doesn't solve the time needed for the
important runs. Best bet would be to play FAST. Deckers are supposed to be
reacting to the Matrix at ridiculously high speeds so make the players THINK
fast as well. Give them only 5 seconds to make a decision on what their
actions are, don't sit around describing the hosts architecture - who cares?
That still doesn't solve every problem, but imaginative use of the search
rules should help.

Simply put, if you can find an answer to this riddle clue us all in ;)

Kenneth
"On two occasions I have been asked, 'Pray, Mr. Babbage, if you put into the
machine wrong figures, will the right answers come out?' I am not able to
apprehend the kind of confusion of ideas that could provoke such a
question."
-- Charles Babbage
Message no. 2
From: Zebulin Magby zebulingod@*****.com
Subject: Deckers Ate My Baby! (was Gen Con Matrix - Initial Impressions)
Date: Mon, 21 Aug 2000 17:17:45 -0700
"Nimster" <nimster@*********.net.il> wrote:
>
> I think the general summery of what all people said means: Interlace it
> with other players rolls, make it as descriptive and interesting as
> possible, if players do not know the matrix, explain a bit of what the
> player is attempting, make the legwork run as diceless as possible, and...
> well, did I miss anything? (No silly replies, please.)
>
>
After every "encounter" I try to recap what just happened, as descriptively
as possible. That way the players who don't know jack about the Matrix will
at least have an idea of what's going on. FWiW


-Zebulin-Magby-
ICQ: 21932827
SRGC: SR1 SR2++ SR3+++ h+ b+++ !B UB IE+
RN+ STK++ W- dk+ ri++ m-(d++) gm++ M- P++

"The splendor of the Universe pales in comparison to that of a fine woman."
-Me '2K
-----BEGIN GEEK CODE BLOCK-----
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