From: | Charles E Thul <cthul@****.COM> |
---|---|
Subject: | Drones in Close Quarters |
Date: | Wed, 2 Dec 1998 19:27:59 -0600 |
in Combat situations? The rules in the Rigger2 are intended to provide a
"...mapless system for resolving vehicle combat..." (p. 41). However, if
the drones are roving through a building or other envirnoment which
provides restricted movement it is important to know where exactly they
are on a map. Also, it seems very unlikely that a drone could sustain a
movement rate of 80mpt (60 mph) inside a building regardless how good a
rigger is. As well, how far does a drone move on each action the Rigger
has?
Another thing to consider is that if a drone (or Rigger using
senor targeted weapons) needs to perform a sensor test to "lock" onto a
target (a complex action, R2 p. 58), then use another complex action to
shoot, then must use still another complex action to accelerate they
become extremely combat ineffective. A Rigger will use three actions in a
combat turn to shoot one target, while the samuri can engage up to six
separate targets (and move without wasting an action to do so!!!).
Drones should be an integral part of a runner team. They can
provide huge amounts of information, and (thanks to SR3) are an almost
invulnerable killing machine. It just seems that something as
technologically advanced as a drone should be more effective in that type
of envirnoment. I mean compared to a Sentry gun drones are nothing, they
can mark any target in their field of view, engage single or multiple
targets, and don't "waste" actions by making a sensor test every time
they wish to shoot something.
I've come up with something I think works, but I'm looking for
opinions if anyone else has encountered/dealt with this problem.
Thanks
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