From: | Gurth <gurth@******.NL> |
---|---|
Subject: | Edges & Flaws |
Date: | Tue, 17 Dec 1996 11:36:15 +0100 |
Companion a bit, I decided I like the edges and flaws, but I don't like
the way you have to balance edges and flaws if you use the standard
chargen system...
So, by referring to the Building Points Table, it's easy enough to work
out a way for trading in attribute/skill/force points for edges:
Attribute points x 2 + Skill points + Force points / 2 = Edges points
For example, a character created with 20 Attribute and 40 Skill Points (B
and A priorities, respectively) spends only 19 points on Attributes and 38
on skills. This gives him or her a total of 4 Building Points to spend on
Edges.
Likewise, taking flaws can simply give a few Building Points to spend on
extra stuff per the Building Points Table (if more Flaws than Edges are
taken, that is).
Only allowing the player to spend these Building Points on attributes,
skills, and additional force points is probably the best move.
What do you think?
--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
All you need to do is close your eyes.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
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