From: | K. Suderman suderman@*****.ocean.fsu.edu |
---|---|
Subject: | Enlighten me (spellcasting) |
Date: | Sun, 19 Mar 2000 09:42:06 -0500 |
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Okay, I'm asking a stupid question. sigh.
I've been trying to assemble a short, sharp "players' screen"- something
like a GM screen, but for the players. (My goal is to move combats
along. I'm tired of calculating ALL the target numbers...) [It's
currently nine pages long- not as sharp as I'd hoped... :) ]
Along the way, I've learned a lot (some good, some bad, some just
disturbing- why, for example, do you stage the wound up *before* the damage
resistance test in melee, but *after* it in ranged combat?)...
The question:
So, if I cast a combat spell, it is resisted first by spell defense dice,
then by a spell resistance test. Net successes are used to stage the
damage up. (am I right so far?) Is that damage then resisted with
Body? I would assume so, but I can't find it in the book. And can the
damage cause wound effects? Again, I assume so, but can't find a
rule. And how about Knockdown? No rules.
Here's an idea. This is my cheat sheet entry for spell casting. Is it
right? (I feel strangely vulnerable... :)
SPELL casting (SR3 181)
1. Make Sorcery Test
Sorcery (TN per spell) Test. Dice: Spell Pool, totem mods. (For
multiple spells, split dice. For area spells, withhold 2/1m to reduce
radius, 1/1m to increase radius, base radius = Magic.) TN: visibility,
cover. Count successes.
(EM: Use Ranged Cbt Mods)
2. Resolve Spell Defense Test
Spell defense (Force) Test. Count successes.
2a. Resolve Spell Resistance Test
Living targets may always resist.
Body/Willpower/Intelligence (Force) Test; count successes
(EM: Substitute Dodge Test)
3. Compare successes
Calculate net successes. Tie blocks spell.
4. Determine effect
Effects per spell description. Damage: 2 successes = 1 step
0 L M S D Overflow
5a. Resist damage
Body (Force) Test.
2 successes = 1 step.
Overflow D S M L 0
(EM: Use ½ Impact armor)
5b. Determine wound effects
Same roll, open test. TN = # of boxes lost. # of Wound Effects =
TN open roll + Overflow. See Wound Effects.
(EM: Lightning does addl wound effect on 1-2 on 1D6)
5c. Determine Knockdown
Body (Force) Test. Count successes. See Knockdown.
6. Apply damage
Mark the Condition Monitor
Record stress
7. Drain Resistance Test
Willpower (Drain power) Test. Dice: Spell Pool, totem, +2 per
addl spell. 2 successes = 1 step. Overflow D S M L 0
Okay, (yet) another stupid question. Every damn mage carries a set of
optical binoculars ''cause with these, I'm a sniper." I can't find
anything in the rules to motivate this. Spells are not affected by range,
so reducing range penalties is pointless. Anyone? [Our 'real roleplayer'
says that the binoculars are color and don't need a rule. I say that color
without rules feels hokey. We're both right.]
More to come,
Keith
ps.
Manolis wrote:
>Munckin...Picture ME without any ethics!!!
This made my day. Thanks.
(btw, how is 'Manolis' pronounced?)
Keith Suderman
Florida State University
Department of Oceanography
850-980-3218
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Okay, I'm asking a stupid question. sigh.<br>
<br>
I've been trying to assemble a short, sharp "players' screen"-
something like a GM screen, but for the players. (My goal is to
move combats along. I'm tired of calculating ALL the target
numbers...) [It's currently nine pages long- not as sharp as I'd
hoped... :) ]<br>
<br>
Along the way, I've learned a lot (some good, some bad, some just
disturbing- why, for example, do you stage the wound up *before* the
damage resistance test in melee, but *after* it in ranged
combat?)...<br>
<br>
The question:<br>
So, if I cast a combat spell, it is resisted first by spell defense dice,
then by a spell resistance test. Net successes are used to stage
the damage up. (am I right so far?) Is that damage then
resisted with Body? I would assume so, but I can't find it in the
book. And can the damage cause wound effects? Again, I assume
so, but can't find a rule. And how about Knockdown? No
rules.<br>
<br>
Here's an idea. This is my cheat sheet entry for spell
casting. Is it right? (I feel strangely vulnerable...
:)<br>
<dl><div align="center">
<font face="Century Gothic, Avant Garde" size=1><b>
<dd>SPELL casting (SR3 181)</div>
<dd>1. Make Sorcery Test</b>
<dd><x-tab> </x-tab>Sorcery
(TN per spell) Test. Dice: Spell Pool, totem mods. (For multiple spells,
split dice. For area spells, withhold 2/1m to reduce radius, 1/1m to
increase radius, base radius = Magic.) TN: visibility, cover. Count
successes.
<dd><x-tab> </x-tab>(EM:
Use Ranged Cbt Mods)<b>
<dd>2. Resolve Spell Defense Test</b>
<dd><x-tab> </x-tab>Spell
defense (Force) Test. Count successes.<b>
<dd>2a. Resolve Spell Resistance Test</b>
<dd><x-tab> </x-tab>Living
targets may always resist.
<dd><x-tab> </x-tab>Body/Willpower/Intelligence
(Force) Test; count successes
<dd><x-tab> </x-tab>(EM:
Substitute Dodge Test)<b>
<dd>3. Compare successes
<dd><x-tab> </x-tab></b>Calculate
net successes. Tie blocks spell.<b>
<dd>4. Determine effect</b>
<dd><x-tab> </x-tab>Effects
per spell description. Damage: 2 successes = 1 step
<dd><x-tab> </x-tab>0
L M
S D Overflow<b>
<dd>5a. Resist damage</b>
<dd><x-tab> </x-tab>Body
(Force) Test.
<dd><x-tab> </x-tab>2
successes = 1 step.
<dd><x-tab> </x-tab>Overflow
D S M L 0
<dd><x-tab> </x-tab>(EM:
Use ½ Impact armor)<b>
<dd>5b. Determine wound effects</b>
<dd><x-tab> </x-tab>Same
roll, open test. TN = # of boxes lost. # of Wound Effects =
TN open roll + Overflow. See Wound Effects.
<dd><x-tab> </x-tab>(EM:
Lightning does addl wound effect on 1-2 on 1D6)<b>
<dd>5c. Determine Knockdown</b>
<dd><x-tab> </x-tab>Body
(Force) Test. Count successes. See Knockdown.<b>
<dd>6. Apply damage</b>
<dd><x-tab> </x-tab>Mark
the Condition Monitor
<dd><x-tab> </x-tab>Record
stress<b>
<dd>7. Drain Resistance Test</b>
<dd><x-tab> </x-tab>Willpower
(Drain power) Test. Dice: Spell Pool, totem, +2 per addl spell. 2
successes = 1 step. Overflow D S M L 0<br>
<br>
<br>
<br>
</font>
</dl>Okay, (yet) another stupid question. Every damn mage carries a
set of optical binoculars ''cause with these, I'm a sniper." I
can't find anything in the rules to motivate this. Spells are not
affected by range, so reducing range penalties is pointless.
Anyone? [Our 'real roleplayer' says that the binoculars are color
and don't need a rule. I say that color without rules feels
hokey. We're both right.]<br>
<br>
More to come,<br>
<br>
<font size=1>Keith<br>
<br>
</font>ps.<br>
Manolis wrote:<br>
<blockquote type=cite cite>Munckin...Picture ME without any
ethics!!!<br>
</blockquote>This made my day. Thanks.<br>
<br>
(btw, how is 'Manolis' pronounced?)<br>
<br>
<br>
<div>Keith Suderman</div>
<div>Florida State University</div>
<div>Department of Oceanography</div>
850-980-3218
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