From: | abortion_engine abortion_engine@*******.com |
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Subject: | "Everyone's a Munchkin," says Jared. |
Date: | Sun, 15 Aug 1999 02:38:37 -0400 |
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If you think about it, RPGers are all munchkins. You're sitting there, in
your game, surrounded by bad guys, and you try coming up with the most
inventive solutions you can to survive and triumph.
And thus, we're all quasi-munchkins, trying to swing the rules and
situations our ways to come out alive and on top.
--leisnj48@****.cis.uwosh.edu
[Whose name is, I hope, Jared. If it's not, this won't make as much sense.]
end : quote
Ahh, I don't know if I agree with that. I don't always try to sit and think of the
cleverest thing to do given a circumstance. In fact, sometimes I do things that are
downright stupid. The key question is [for me, with my group] what would my character do?
That's what my GM [creepy little Marine he is] gives out the Karma for.
I've said enough times that my fellow players are sick of hearing it, "The true
definition of a roleplayer is when the player has the character do something that the
player knows is a bad idea," by which I mean REALLY BAD, injurious, and such,
"and he does it anyway." Isn't that what we're in this for? Otherwise, it'd just
be a bunch of people sitting around making the cleverest, most powerful characters they
can, who the players hope can get out of any situation they're put in with a modicum of
effort and actually get rewarded for it.
Oh, wait. That's what Jared's saying.
Well, you should come to our place. [Hope you own a car and like to travel. :) ] It's not
like that here. Well, sometimes it is, but those are the munchkins, and we have ways of
dealing with them. [Turn their characters into cyber-slugs and make them go home. Don't
laugh; it happened.]
I hope not everyone's a munchkin in this way; we've lost a lot of group members, and I
hope to find new ones that aren't like that.
I should note, [please don't hurt me, GridSec!] that I don't intend this as a personal
attack on Jared. [Please don't hurt me, Jared!] I just don't see it from where I'm
standing.
[Oh, and I hope the HTML doesn't screw things up, oh listmasters. But I had to find out if
it worked sooner or later...]
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<DIV><FONT size=2><STRONG>begin :
quote</STRONG></FONT></DIV>
<DIV><FONT size=2>If you think about it, RPGers are all munchkins. You're
sitting there, in<BR>your game, surrounded by bad guys, and you try coming up
with the most<BR>inventive solutions you can to survive and
triumph.</FONT></DIV>
<DIV> </DIV>
<DIV><FONT size=2>And thus, we're all quasi-munchkins, trying to swing
the rules
and<BR>situations our ways to come out alive and on top.</FONT></DIV>
<DIV><FONT size=2>--<A
href="mailto:leisnj48@****.cis.uwosh.edu"><EM>leisnj48@****.cis.uwosh.edu</EM></A><BR>[Whose
name is, I hope, Jared. If it's not, this won't make as much
sense.]</FONT></DIV>
<DIV><FONT size=2><STRONG>end :
quote</STRONG></FONT></DIV>
<DIV> </DIV>
<DIV><FONT size=2>Ahh, I don't know if I agree with that. I don't always
try to
sit and think of the cleverest thing to do given a circumstance. In fact,
sometimes I do things that are downright stupid. The key question is [for me,
with my group] what would my character do? That's what my GM [creepy little
Marine he is] gives out the Karma for.</FONT></DIV>
<DIV> </DIV>
<DIV><FONT size=2>I've said enough times that my fellow players are sick
of
hearing it, "The true definition of a roleplayer is when the player has the
character do something that the player knows is a bad idea," by which I mean
REALLY BAD, injurious, and such, "and he does it anyway." Isn't that what we're
in this for? Otherwise, it'd just be a bunch of people sitting around making the
cleverest, most powerful characters they can, who the players hope can get out
of any situation they're put in with a modicum of effort and actually get
rewarded for it.</FONT></DIV>
<DIV> </DIV>
<DIV><FONT size=2>Oh, wait. That's what Jared's
saying.</FONT></DIV>
<DIV> </DIV>
<DIV><FONT size=2>Well, you should come to our place. [Hope you own a car
and
like to travel. :) ] It's not like that here. Well, sometimes it is, but
those are the munchkins, and we have ways of dealing with them. [Turn their
characters into cyber-slugs and make them go home. Don't laugh; it
happened.]</FONT></DIV>
<DIV> </DIV>
<DIV><FONT size=2>I hope not everyone's a munchkin in this way; we've
lost a lot
of group members, and I hope to find new ones that aren't like
that.</FONT></DIV>
<DIV> </DIV>
<DIV><FONT size=2>I should note, [please don't hurt me, GridSec!] that I
don't
intend this as a personal attack on Jared. [Please don't hurt me, Jared!] I just
don't see it from where I'm standing.</FONT></DIV>
<DIV> </DIV>
<DIV><FONT size=2>[Oh, and I hope the HTML doesn't screw things up, oh
listmasters. But I had to find out if it worked sooner or
later...]</FONT></DIV></BODY></HTML>
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