From: | ATREIDE - Aymeric RICHARD <arichard@****.IRESTE.FR> |
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Subject: | Re: FAB... |
Date: | Tue, 16 May 1995 18:12:20 +0100 |
> > Rick
and
> Mark
they wrote :
> > Sure; bacteria are living beings, aren't they? But you have to be
> > able to see them to cast spells on them. Which brings up another
> > question; I cast fireball at a sec guard in a hallway. Do I also kill
> > all of the bacteria/fungus/etc. in the hallway, thus sterilizing it?
> > Or do the bacteria survive because they're too small for me to see?
Just read the sterilize spell. You don't need to synchronize any astral
body (as you are supposed to do).
Is it an error in the system, a new exception to the rules or do I remember
wrong (greatly possible... don't have THE GRIMOIRE with me).
> They would survive (you cannot see them). Sterilize spells exist to
> solve this problem. They only kill things small enough to be
> invisible, and hence unafected by regular magic.
I had the same idea... :-)
> You need to get at it on the physical, though manifest a spirit in
> the thing and drop a fireball should work. You cannot see the things
> so the spell does not get them directly but you will fry what is
> holding the bacteria in position and fireball has elemental affects,
> those should carbonise the bacteria nicely.
Here are 2 possibilities :
1) You consider that FAB are unbalancing the game. Because mages are blocked
and cannot do anything against FAB and such living walls.
2) Or you like it.
If 1) then (Im a programmer :-)
a solution to balance FAB stuff is to design specific spells to affect
these nasty things as Sterilize spell is specific (no aura target).
I advise a high drain... *evil GM grin*
else
explain us what's cool in it ? :-)
endif
(I don't know what is that programming language ;-)
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