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Mailing List Logs for ShadowRN

Message no. 1
From: shadowrn@*********.com (Daniel Powell)
Subject: Firing into Melee
Date: Tue Apr 16 12:00:05 2002
Are there any rules for firing into melee? I imposed a plus +4 called shot
without the increased damage to "aim" at the enemy and not the teammate. I
did give the player the option of potentially hitting is friend.

Daniel Powell
"Friends come, and friends go, but enemies accumulate."

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Message no. 2
From: shadowrn@*********.com (Lone Eagle)
Subject: Firing into Melee
Date: Tue Apr 16 12:20:05 2002
>From: "Daniel Powell" <l0_jak@*******.com>
>Are there any rules for firing into melee? I imposed a plus +4 called shot
>without the increased damage to "aim" at the enemy and not the teammate. I
>did give the player the option of potentially hitting is friend.

I simply demand a "Take Aim" action (a simple action IIRC) in the same
phase. No "rock and roll" (fully automatic fire) is therefore possible but
noone has to think through more modifiers.

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Message no. 3
From: shadowrn@*********.com (benoit rasoli)
Subject: firing into melee
Date: Tue Apr 16 22:20:02 2002
<Are there any rules for firing into melee? I imposed
a plus +4 called shot
without the increased damage to "aim" at the enemy and
not the teammate. I
did give the player the option of potentially hitting
is friend.>

I had to admit that none of my player come to this
idea but me...;)

So what i've think so far is : you need one simple
action in order to move your opponent a bit (it's very
difficult to shoot someone witch is stuck to as is
almost always the case in hand to hand fighting) and
you have one simple action left to shoot at him.
As I never had to manage the case in game I still
don't know if your opponent may have a chance to fight
back as you try to move him away...but I would say
that it's a opposed test like a subbduing option (in
Canon Companion.)

Hope it'll be usefull...

>Fox

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Message no. 4
From: shadowrn@*********.com (Ice Heart)
Subject: Firing into Melee
Date: Wed Apr 17 10:20:04 2002
>From: "Lone Eagle"

> >From: "Daniel Powell"
> >Are there any rules for firing into melee? I imposed a plus +4 >
> >called shot without the increased damage to "aim" at the enemy and
>
> >not the teammate. I did give the player the option of potentially >
> >hitting is friend.

>I simply demand a "Take Aim" action (a simple action IIRC) in the same
>phase. No "rock and roll" (fully automatic fire) is therefore possible
>but
>noone has to think through more modifiers.

If a person has a smartlink, they should be able to fire into melee without
penalties, since the smartlink technology has IFF capability. You could
hose a melee down with a full auto spray and should not hit any allies.
This assumption is based on two facts about the smartlink as described in
SR1 and SR2.

1. You can fire into a crowd at a specific target without worrying about
bystanders. The smartlink warns you when you don't have a clear path to
your target due to bystanders.

2. Normally autofire requires you to "walk" your gun from target to target,
expending one round per meter you sweep past. With a smartlink, this is not
necessary. All bullets are fired at a target.

These would indicate that you are always aware when you are not aiming at
someone you have designated 'foe', and that the trigger mechanism is
partially controled by the smartlink, "locking out" if you do not have red
crosshairs.

Just my interpretation,

Korishinzo

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Message no. 5
From: shadowrn@*********.com (Arclight)
Subject: Firing into Melee
Date: Wed Apr 17 11:05:01 2002
At 14:18 17.04.2002 +0000, Ice Heart wrote:

<snip>

>If a person has a smartlink, they should be able to fire into melee
>without penalties, since the smartlink technology has IFF capability. You
>could hose a melee down with a full auto spray and should not hit any allies.
>This assumption is based on two facts about the smartlink as described in
>SR1 and SR2.
>
>1. You can fire into a crowd at a specific target without worrying about
>bystanders. The smartlink warns you when you don't have a clear path to
>your target due to bystanders.

... which AFAICR is featured in the short story in the SR2 main book. A
story ;)


--
Arclight
eMail : arclight @*********.de
"If in doubt, don't."
From Rumsfelds Rules
Message no. 6
From: shadowrn@*********.com (Lone Eagle)
Subject: Firing into Melee
Date: Wed Apr 17 11:20:06 2002
>From: "Ice Heart" <korishinzo@*******.com>
>If a person has a smartlink, they should be able to fire into melee without
>penalties, since the smartlink technology has IFF capability. You could
>hose a melee down with a full auto spray and should not hit any allies.
>This assumption is based on two facts about the smartlink as described in
>SR1 and SR2.

SR3 introduces IFF seperately (i think in M&M) and it only works if your
mates are carrying IFF transponders, you think about the pattern recognition
program required to identify your friends by their entire body and you are
talking lots of headware memory.
The IFF in M&M does however allow you to do exactly what you suggest, you
can point your weapon and trigger it at the pile of people and you will not
hit anyone whose IFF Transponder designates the "friend"

Bloomin' SR1 & SR2 people, the world has moved on! ;-)

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Message no. 7
From: shadowrn@*********.com (Ice Heart)
Subject: Firing into Melee
Date: Wed Apr 17 13:35:01 2002
>From: "Lone Eagle"

> >If a person has a smartlink, they should be able to fire into melee >
> >without penalties, since the smartlink technology has IFF >
> >capability. You could hose a melee down with a full auto spray and >
> >should not hit any allies. This assumption is based on two facts >
> >about the smartlink as described in SR1 and SR2.

>SR3 introduces IFF seperately (i think in M&M) and it only works if >your
>mates are carrying IFF transponders, you think about the pattern
> >recognition program required to identify your friends by their entire
> >body and you are talking lots of headware memory.
>The IFF in M&M does however allow you to do exactly what you suggest, >you
>can point your weapon and trigger it at the pile of people and you >will
>not hit anyone whose IFF Transponder designates the "friend"

>Bloomin' SR1 & SR2 people, the world has moved on! ;-)

I roll my Stubborn Anachronism skill (Willpower related skill) [8 dice, TN
7] in an attempt to stage reality back a level or two. Aha! 2
successes...successfully staging reality back to second edition. :P

Korishinzo
--stubborn anachronism archetype, v2.0 ;)

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Message no. 8
From: shadowrn@*********.com (Lone Eagle)
Subject: Firing into Melee
Date: Thu Apr 18 06:16:21 2002
>From: "Ice Heart" <korishinzo@*******.com>
>>SR3 introduces IFF seperately (i think in M&M) and it only works if >your
>>mates are carrying IFF transponders, you think about the pattern
>> >recognition program required to identify your friends by their entire
>> >body and you are talking lots of headware memory.
>>The IFF in M&M does however allow you to do exactly what you suggest, >you
>>can point your weapon and trigger it at the pile of people and you >will
>>not hit anyone whose IFF Transponder designates the "friend"
>
>>Bloomin' SR1 & SR2 people, the world has moved on! ;-)
>
>I roll my Stubborn Anachronism skill (Willpower related skill) [8 dice, TN
>7] in an attempt to stage reality back a level or two. Aha! 2
>successes...successfully staging reality back to second edition. :P

Ah but you're only operating on Stubborn Anachronism v2.0 which isn't
compatable with my systems, you need the patch in v2.2, I'm afraid your
target number was increased to 12... Oh, look at that, only one success that
way, I'm sorry you haven't managed to stage the edition down, you're going
to have to go out and buy all of your books again.

:-) (anyone get the feeling this pseudothread has happened before?)

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