From: | Gavin Lewis <lewis@**.EDU.AU> |
---|---|
Subject: | Good Karma, Skills and Time |
Date: | Wed, 12 Feb 1997 15:48:45 +0800 |
>>per adventure (4-6 sessions)
>>
>That's prob a real good way to do it...
What about basing the increases on Game Time as opposed to Game Breaks. Say
for example at the end of one adventure and the start of a new adventure, a
character only has one week - so he/she raises their skill from 4 to 5. But
during another break between adventures a character might have 8 weeks (Game
Time) - do they still only get to raise their skill by one? An old
guidelines we use to use went something like ....
Skill Level 1 takes 1 week intensive training (BASE TIME).
Skill Level 2 takes 2 weeks intensive training (BASE TIME).
Skill Level 3 takes 1 month intensive training (BASE TIME).
Skill Level 4 takes 2 months intensive tarining (BASE TIME).
Skill Level 5 takes 4 months intensive training (BASE TIME).
Skill Level 6 takes 8 months intensive tarining (BASE TIME).
The base time is divided by the number of successes generated from a skill test.
eg Joe has a firearms skill of 4, he wants to raise it to 5. The base time
to learn his knew skill is 4 months. He rolls his "old" skill against a
target number of 4. He generates 3 successes (nice rolling). The time it
will take Joe to learn firearms 5 is now 5 weeks (4 months divided by 3
successes). He can start learning it take a break and then restart learning
it. eg. He trains for 1 week, goes to rescue his mum from some bad ass
Vampires ;) for two weeks, and then starts his SECOND week of training on
his return.
We also decided to introduce Willpower into the process. After all, it takes
Willpower to get up at 5.00am and train till 7.00pm. But after gametesting
it started getting a little tiresome because invariably the Mages were
waiting around for the others to learn skills. We scrapped that rule! ;) We
also introduced the rule that whenever two succesful tests were rolled in
ONE adventure, that those successes counted as ONE success when it came to
reducing the base time of training for that SKILL. (A lot of book keeping,
but the PC's seem to cope and even enjoy the fairness of the system).
Gav