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Mailing List Logs for ShadowRN

Message no. 1
From: Daniel Vitti <ST051911@********.BITNET>
Subject: Impr. Invis.
Date: Mon, 28 Nov 1994 16:26:25 -0500
I would like some input on a question which came up in a recent game:
If some one with thermographic vision was shooting at a target covered
by improved invisibility, would there still be the target number modifier
equal to that of thermographic vision operating in full darkness? (+4 to
the target # for natural/+6 for cybernetic if I remember correctly.) This
seems logical, since the shooter has to rely on only thermographic vision,
just like he or she was operating in full darkness.

Any input (not including flames) will be greatly appreciated.
-Thorne
aka. Daniel Vitti
st051911@****.rockhurst.edu
Message no. 2
From: The GREAT Cornholio <mruane@***.UUG.ARIZONA.EDU>
Subject: Re: Impr. Invis.
Date: Mon, 28 Nov 1994 17:58:22 -0700
On Mon, 28 Nov 1994, Daniel Vitti wrote:

> I would like some input on a question which came up in a recent game:
> If some one with thermographic vision was shooting at a target covered
> by improved invisibility, would there still be the target number modifier
> equal to that of thermographic vision operating in full darkness? (+4 to
> the target # for natural/+6 for cybernetic if I remember correctly.) This
> seems logical, since the shooter has to rely on only thermographic vision,
> just like he or she was operating in full darkness.
>
> Any input (not including flames) will be greatly appreciated.

I perceive imp invis as being a spell which puts the recipient in a state
where he is imperceptible to visual means of detection, aka sight and any
vision enhancers. The only thing able to penetrate an imp invis spell is
something that works off of something other than sight-- ultrasound is
popular, or an olfactary booster, or something similar. Imp Invis is
supposed to work against "technological sensing devices". Therefore,
shooting at an invisible target is blind fire, +12, IMHO. If the
invisible object gives itself away by shooting a burst at you, then
there's a modifier of +8 of shooting back. It doesn't take a genious to
figure out where that *brap* sound is coming from.

> -Thorne
> aka. Daniel Vitti
> st051911@****.rockhurst.edu
>
Mike TGC
Message no. 3
From: Martin Steffens <BDI05626@***.RHIJ.NL>
Subject: Re: Impr. Invis.
Date: Tue, 29 Nov 1994 15:50:55 +0100
> Datum verzending: Mon, 28 Nov 1994 16:26:25 -0500
> Stuur antw. aan: Discussion of the Fantasy game ShadowRun
<SHADOWRN@***.SURFnet.nl>
> Van: Daniel Vitti <ST051911@********.bitnet>
> Organisatie: Rockhurst College; Kansas City, MO
> Onderwerp: Impr. Invis.
> Aan: Multiple recipients of list SHADOWRN
<SHADOWRN@***.SURFnet.nl>

On Mon, 28 Nov Daniel Vitti wrote:

> I would like some input on a question which came up in a recent game:
> If some one with thermographic vision was shooting at a target covered
> by improved invisibility, would there still be the target number modifier
> equal to that of thermographic vision operating in full darkness? (+4 to
> the target # for natural/+6 for cybernetic if I remember correctly.) This
> seems logical, since the shooter has to rely on only thermographic vision,
> just like he or she was operating in full darkness.

I think you have to apply both penalties as thermo-vision doesn't
help to counter improved invisibility.

Greetings,

Fael Inis <aka Martin Steffens>

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