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Mailing List Logs for ShadowRN

Message no. 1
From: Hobbes Patrol Headquarters <TYGER@****.WINONA.MSUS.EDU>
Subject: Initiates & Munchkins
Date: Tue, 29 Jun 1993 19:59:29 -0500
>Here's a simpiler solution to your problem about initiation. Don't allow
>the players to start with knowledge about initiation, and make them find
>out about it (like why are some of those mages non-cybered, but have
>darker auras than usual, etc.),

Locally, this is harder than it sounds, mainly because I'm surrounded by
munchkins *Sigh* It's amazing that all the player mages want to initiate
as soon as they get karma! *double sigh*

>And for players that violate the rules(when I GM, which isn't often), I
>have 2 simple penalties. 1) a Karma penalty, and for excessive violations
>2) an invitation to leave. Usually works well.
>Galen Silversmith galens@***.gwu.edu

My solution was fun. I had a 'representative' of the "Keepers of the Brass
Dragon" knock on their door and tell them, quite convincingly, that magic
can only support so many iniate groups, and that their little group was
stressing the magic. And they were formally requested not to stress the
system.

That kept 'em quiet for a few weeks...

-Tyger

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
!Nikki was a loser. A street kid, left to fend for himself at a young age.
!He was independent, and unpredictable, but harmless. Except now !
!he had a philosophy, and that made him dangerous. !
! -From "Operation LIVEcrime" !
! Queensryche
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Message no. 2
From: Galen Silversmith <galens@***.GWU.EDU>
Subject: Re: Initiates & Munchkins
Date: Tue, 29 Jun 1993 21:02:56 -0400
On Tue, 29 Jun 1993, Hobbes Patrol Headquarters wrote:
> Locally, this is harder than it sounds, mainly because I'm surrounded by
> munchkins *Sigh* It's amazing that all the player mages want to initiate
> as soon as they get karma! *double sigh*
>
Lose your current group, and find another, there are plenty 'em out there.
My personnal belief is the best type of muchkin a dead muchkin.
(Advertising in a local hobby store seems to work well around here, you
might want to try it.)

> My solution was fun. I had a 'representative' of the "Keepers of the Brass
> Dragon" knock on their door and tell them, quite convincingly, that magic
> can only support so many iniate groups, and that their little group was
> stressing the magic. And they were formally requested not to stress the
> system.
>
> That kept 'em quiet for a few weeks...
Sounds like fun. Gotta remember to try that one some time (Gotta keep
those PCs in their place <G>)

>
> -Tyger
Galen Silversmith galens@***.gwu.edu

And as another problem with muchkins: How do you deal with players that
are Conjuring Adepts and cyber themselves to hell and back? They have no
use for a Magic Skill or a Magic Pool, for that matter, so as long as they
have a MR of 1, they have no problem, and whistle to the cows come home.
(Another little note about Conj. Adepts: they can never use up all of
their Force points a the start of the game, since the Nuyen cost of the foci
out distances the Force Points)

Further Reading

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These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.