From: | Hobbes Patrol Headquarters <TYGER@****.WINONA.MSUS.EDU> |
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Subject: | Initiates & Munchkins |
Date: | Tue, 29 Jun 1993 19:59:29 -0500 |
>the players to start with knowledge about initiation, and make them find
>out about it (like why are some of those mages non-cybered, but have
>darker auras than usual, etc.),
Locally, this is harder than it sounds, mainly because I'm surrounded by
munchkins *Sigh* It's amazing that all the player mages want to initiate
as soon as they get karma! *double sigh*
>And for players that violate the rules(when I GM, which isn't often), I
>have 2 simple penalties. 1) a Karma penalty, and for excessive violations
>2) an invitation to leave. Usually works well.
>Galen Silversmith galens@***.gwu.edu
My solution was fun. I had a 'representative' of the "Keepers of the Brass
Dragon" knock on their door and tell them, quite convincingly, that magic
can only support so many iniate groups, and that their little group was
stressing the magic. And they were formally requested not to stress the
system.
That kept 'em quiet for a few weeks...
-Tyger
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!Nikki was a loser. A street kid, left to fend for himself at a young age.
!He was independent, and unpredictable, but harmless. Except now !
!he had a philosophy, and that made him dangerous. !
! -From "Operation LIVEcrime" !
! Queensryche
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