From: | Todd Montgomery <tmont@****.WVU.EDU> |
---|---|
Subject: | Invisible Persona's? |
Date: | Fri, 9 Jul 1993 12:09:23 -0400 |
VR, Page 39:
Scanner
The scanner program scans a node looking for other personas.
The deck's sensor attribute also does this, but the sensor program
cannot normally pierce a sleaze program. If another persona is not
running a sleaze program, the sensor attribute will automatically
detect its presence, though analyze will be required to identify an IC
type.
[Blah, Blah]
Sleaze
A sleaze program bypasses access IC, barrier IC, or a scanner
program without leaving tracks. It cannot defeat probe IC, however. If
the sleaze is successful, the decker's persona becomes invisible to
the IC.
This is were I remember getting the impression that sleaze makes the
persona invisible. Since the sensor attribute can not normally pierce
a sleaze program I thought that the person running sleaze could use it
to not be detected by other persona's. I have implemented it the same
way you would use it against IC. (in reference to T#, and # of dice).
Obviously from the first sentence of the Scanner description, scanner
is only used by personas to find other personas. That would lead me to
deduce that personas can hide from other personas.
Cloak:
I forgot about cloak. But I think cloak just makes your
Masking attribute higher. Which is why I seem to remember using it
WITH sleaze.
-- Quiktek
a.k.a. Todd Montgomery
tmont@****.wvu.edu
tmont@***.wvu.edu
un032507@*******.wvnet.edu