From: | "Terry L. Amburgey" <xanth@********.uky.edu> |
---|---|
Subject: | Karma and other Pools |
Date: | Thu, 25 Jul 1996 13:45:54 -0400 |
>Mine never forget team karma, and its helped them out a couple of times
>where nothing else could have. But they also have the tendency to roll a
>bunch of failures and then look up at everyone with a pleading look, saying
>"Team karma?" :-)
>
>This brings to mind another question, concerning pool dice: In my game, I
>allow players to roll pool dice as needed. For example, in firing at Mr.
>Mojo Merc at long range, they would normally roll thier firearms dice. If
>they're not happy with their number of successes, I allow them to "throw in
>some combat pool." The same holds true for magical success tests. In short,
>instead of exhausting pool on one-shot rolls, I allow them to roll pool as
>needed for success tests.
>
>How do other GM's and players handle this aspect of the game? I suspect my
>system is sometimes over-generous to the players, but that's the main reason
>I don't give them an individual karma pool. Team karma is allowed, but
>that's all I give them.
As always I'd prefer by-the-book [albeit with lots of the 'optional rules'].
I'd be willing to allocate combat/magic/control pool dice BEFORE throwing if
I had a personal karma pool of [guessing] 8 or 9 dice. I really hate burning
good karma on butt saving when I could be using it to munchkinize my pc :) Terry
Terry L. Amburgey Email: xanth@***.uky.edu
Associate Professor Phone: (606) 257-7726
College of Business and Economics Fax: (606) 257-3577
University of Kentucky
Lexington, KY 40506-0034