From: | Luke Kendall <luke@********.CANON.OZ.AU> |
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Subject: | Karma Pool (Was: Re: Do I own SR II) |
Date: | Tue, 20 Sep 1994 10:49:44 +1000 |
> Actually, Karma Pool _is_ limited.
> You can only use it to "save your butt". You cannot use it for
> picking locks, stealthing, B/R or Hacking for anything but Black IC. We
> thought this was the case too until we looked at Tom Dowd's comments
> about this -- something to the effect that perhaps one could use Karma
> Pool on skill rolls but certainly not at 1:1 and we haven't made rules
> for this yet, etc.
The rules say that you can spend karma from your karma pool for any
success test. Have a look at p 191 under Karma Pool (an old mail item
tells me).
You need to roll a natural success before you can buy extra successes
(at a cost of 2 Karma = 1 success, same as SR I I _think_). The only
ambiguity is whether a dice roll that you spent karma on can be called
a natural roll or not. (But that's not relevant in this discussion.)
What comments by Tom Dowd are you referring to? And what's this 1:1?
Restricting its use to situations where it can only be used to `save
your butt' sounds like it might eliminate most of the problems that
I see in having a Karma Pool. Together with a rule I _think_ I once
saw, that implied that when you spent karma to re-roll failed dice,
the 1st re-roll cost 1, the 2nd cost a further 2, the 3rd a further 3,
and so on. Is this a real rule?
luke