From: | SCN User <bd042@***.ORG> |
---|---|
Subject: | Knockdown |
Date: | Fri, 7 Apr 1995 23:50:59 -0700 |
Most of those characters take knockback (and lots of it) from
energy weapons, which is ridiculous:
GM: "You're hi with a high intensity beam of light and blown through
the wall, the next wall, the girls locker room, the girls showers
(Hoo-Hah!), the parking garage, several vehicles, the high-rise across
the street, the World trade Center, Lady Liberty's Torch, and a nuclear
power plant in Jersey, coming to rest at the bottom of a crater in what
used to be the reactor core."
PC: (dusting himself off) "Wow! Where can I get a flashlight like that?"
In reality, people generally get shot and fall down. that's because
they have holes in them. Someone shot at full auto may twitch a lot,
but falls over backward because that's the way human knees work.
now someone hit with Mr. Panther Assault Cannon has to deal with a
helluva lot more kinetic energy...but also a helluva lot more damage,
so the conventional Knockback rules oughta do just fine. IMHO, the real
problem is bozos in partial-heavy or full-heavy, who tend to just smile
at Mr. Panther anyway.
(This is why I play magicians, BTW)
Take away all the big nasty toys and force your PC's to roleplay,
then throw in a few descriptions about rentacops being blown every
which way by their grenades, and you'll soon have them flying around
as well.
"Whaddaya mean, it isn't fun to be blown out of the 76th-floor window?"
"I'm not the one who can fly."
"well, neener neener."
--(Stefan Hahn/Blown away by silly complications of the rules)