From: | Jeff Freeman <WFREEMAN@*****.BITNET> |
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Subject: | Lockpicking skill |
Date: | Thu, 23 Sep 1993 10:43:27 CDT |
such things as locks, safecracking, setting and defeating set traps, and all
the typical AD&D theif stuff. Players in my campaign quickly went out to learn
it after going on a run with all the best security and electronic gadgets only
to be stopped by a steel door with a deadbolt lock. It was very amusing:
Frustrated Player: "Well, I'll just shoot the damn Lock!"
GM: "Wow, those Master locks really can stay locked with a bullet hole through
them! Just like in the commercial!"
Frustrated Player: "I've got a grenade! That take down the door!"
GM: "AND it'll blow you to kingdom come with it."
Frustrated Player: "Anybody got a crowbar? A spare door? Anything?"
Ciao,
Jeff