From: | Mark McLaughlin <mmclaugh@*******.EENG.DCU.IE> |
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Subject: | Mages and firearms |
Date: | Wed, 5 Mar 1997 11:37:48 -0800 |
very powerfull and flexible. However in combat a mage may wish to fight
without wasting himself on a spell. To become a good mage one only needs
around 4 skills, Sorcery, Conjuring, Enchanting and perhaps magical
theory (I hope I havent left out anything!) so naturally the mage will
have a couple of skill point lying around.. Why not put them in to
things like Firearms or Biotech. If a player put a reasonable amount in
to firearms then the mage could be adept in firearms as well as magical
combat. All this talk of "mages should`nt know what a gun looks like!".
Really this SHADOWRUN where charactors are always after that extra edge
in the shadows, that card up their sleeve that might just save their
life.
Mark.
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Mark (Merlin) McLaughlin RPG http://www.geocities.com/Area51/Vault/4194
Email: [merlin@********.dcu.ie] [mmclaugh@******.eeng.dcu.ie]
I am but mad north-north-west when the wind blows southerly I know a
hawk from a handsaw...
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