From: | Kevin Roberts <krst0023@****.NET> |
---|---|
Subject: | Re: Magic question... |
Date: | Thu, 6 Mar 1997 16:50:10 -0600 |
>Hello and welcome, Gossamer.
>
>Here is what I got from reading page 133 in the SR main book, for
>exclusive spells. 1) Exclusive spells require fetishes! So watch out how
>many times you cast the exclusive spell, else your mage may become
>addicted to them. 2) The exclusive spell is cast as if it was 2 force
>ratings higher, for detirmining the spells effects (i.e. resistance tests
>and damage), but not for drain. Drain is detirmined from the spells
>original force rating. 3) A mage cannot sustain spells, or use magical
>skills, while casting, or sustaining, an exclusive spell. 4) A fetish is
>usuable for one specific spell, you can't just buy a bunch, and use them
>where needed. 5) Magic pool dice is allocated based on the adjusted spell
>force rating (two force ratings higher than the original spell).
>
>Two problems. I'm working from memory here, but I'm almost positive that
>exclusive restrition and fetish-required are completely separate
>restrictions on spells. You can combine both, but exclusive means the
spell
>casting must be your only magical activity at the time, while fetish
>required means you must have a fetish to cast the spell, but may sustain a
>spell at the same time or stack or whatever.
>So, Exclusive +2 effective force, Reusable Fetish required +1 effective
>force, Expendable Fetish required +2 effective force.
>Second, magic pool dice limitations have nothing to do with the force of
the
>spell. The limit on magic pool that you can add to assist the spell
success
>test is the magic rating of the caster (modified by power foci,
ititiation,
>bioware, etc.). So, a mage with an essence of 6 magic rating of 6, and
>rating 6 power focus can potentially add 12 magic pool dice to aid even a
>force 1 spell.
> --DT
Yes and no.
Page 137 in the Shadowrun book second colum first paragraph.
The number of spell, power, or weapon Focii that one can
carry is equal to the number of the Players INT. If the shadowrunner has
a int of 6 then he/she/it can carry 6 Focii. If at any time wants
to carry more focii then he will have the problem of
Becomming a burned out mage and suffers a loss of a point of
Magic loss and some other bad stuff. That is in one of the
Books. I can't remember were it is.
If you pick up the Shadowrun Compedium it adds several optional
new pools.
Social, Athletics, dodge
There are other pools but that is off the topic...
end of line......
So Check with your GM If he wants you to use them or not.