From: | Gurth gurth@******.nl |
---|---|
Subject: | Making cities unique |
Date: | Wed, 19 Apr 2000 19:27:42 +0200 |
from their native Seattle. They're still there after their Johnson got --
shall we say -- displeased with them and left them.
<Airplane>But that's not important right now.</Airplane> When thinking
about what has happened in the campaign up until now, I (again) came to
the conclusion that it doesn't matter if the setting is Seattle, Atlanta,
or for that matter Helsinki or Mogadishu -- when I GM, all cities are
basically the same. Which makes the point of making the runners travel a
bit, well... unnecessary. I guess this is because I don't live in a city
(not even a small one), and when I visit one I don't go and find the mood
or "flavor" of the place -- IRL, the only real differences I detect
between cities are in the architecture and the public transport.
So, what I'm wondering about, is how other GMs handle this. How do you
make cities unique -- I don't mean what sets Seattle apart from New York,
Tokyo or London, but rather how you set them apart _in_the_game_. Is there
some difference to the way you describe the city, or what you describe of
the city? Or am I looking in the wrong direction here? Any help would be
appreciated :)
--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
"There are millions of people who've got nothing to say to each other,
and who do it on mobile phones" --Ian Hislop, on Have I Got News For You
-> NAGEE Editor * ShadowRN GridSec * Unofficial Shadowrun Guru <-
->The Plastic Warriors Page: http://shadowrun.html.com/plasticwarriors/<-
GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ UL P L+ E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998