From: | Nilo Nolasco <nilo@*******.COM> |
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Subject: | Martial Arts Table, Kickboxing Concentration?? |
Date: | Sat, 17 May 1997 09:33:12 -0700 |
of my players took a Martial Arts concentration of some sort! Then
again, melee combat in my game is as comparable as shooting a gun or
tossing a spell. Heh... :) I have made my own tables for Karate, for
example. It's inspiration is drawn from mostly from cinematics, fight
games, and whatever I could gather around the net concerning unarmed
combat (with some advisement from my father AS WELL who is a high dan
black belt himself):
KARATE
Techniques TN Damage Reach
Block/Evade 4 None None
Can be used for counterattacks. Is assumed that the limb or the haft
of the attacker's weapon is being blocked. An attempt to block/evade
weapons is as follows: +2 to TNs for swords or any melee weapons with a
reach of 2, +4 to TN for monowhips, and +1 to TNs for all other melee
weapons; these modifiers can be negated for a -1 for every 2 Unarmed
Combat skill points over attacker's Armed Combat skill.
Karate Strike 4 (Str+1) M Stun +0
Kick 5 (Str+1)M Stun +1
Jump Kick/Flying Kick 6/7 (Str+2) M Stun +1/+2
Attacker must be able to run at his opponent for a minimum distance of
at least 3 meters in order to perform a flying kick. Athletics or
Quickness can be used in order to augment the damage done by the flying
kick which results in a +1 to power for every 2 successes in which the
attacker runs and jumps at the opponent for the appropriate amount of
actions (if the opponent is still there!). If the attacker fails to
make any successes or due to a defender's evasion, he rolls out of it or
falls prone. If defender blocks and attempts to counterattack a flying
kick, he gets a -1 to his TN.
Disable or Subdue 6 for limb/8 for torso (Skill) M/S Stun +0
An attack targeting the nerve points of the body which must be
specified. Damage applied is not 'real' damage but if all 10 boxes are
filled are filled for that specific body part, opponent cannot use the
affected limb or collapses and incapable of any action for 20 combat
turns/Willpower (2) + modifiers for torso attacks
Get Inside Reach 5 for Rch 2/6 for Rch 1 None +0
As long as an attacker manages 1 more success against the defender, he
has negated both parties Reach modifiers.
Lunge 4 (Str+2) M Stun +0
Charging or lunging at an opponent. The attacker must make a delayed
complex action by meeting the opponent's onrushing attack or jumping him
before he gets to do anything. The opponent may only block or evade
when charged.
Sweep 6 (Str) M Stun +1
A foot sweep which knocks the opponent off his feet. Attacker must
make more successes than the defender.
Pulled Punch 5 As Attack As Attack
The attacker may want to limit
how much damage he does in an attack. Once an attack has been
successful and before the opponent makes a Damage Resistance test, the
attacker chooses a damage category for the attack below the damage
category to which he has presently staged up to.
Full Out Attack As Technique (+2 Power) As Attack
The ultimate in a committed attack. The opponent receives a -1 to his
TN to block/evade the full out attack. The kiai is used along with a
full out attack in which the opponent centers all his inner energy into
one furious blow. This technique cannot be used for counterattacks.
Kiai Target's Willpower None +0
A loud cry combined with limited but threatening moves, its purpose is
to put an opponent off their attack, or unnerve the opponent into making
a mistake or not attacking at all. Make an opposed Charisma test (along
with half of his Karate skill) against the target's Willpower. For
every success past the defender's, the target receives a +1 modifier for
any block/evade or counterattack he attempts against the attacker. Is
considered a Free Action when used with a full out attack, but a Simple
Action for any other attack.
Grapple 6 None +0
The attacker attempts to get a hold of and immobilize the opponent. If
the attacker gains more successes than the opponent, the target receives
a +1 modifier for every 2 successes past the defender's. The attacker
then gets a -2 bonus to his TN for further grapple attacks on the
opponent. The defender can attempt to fight off the attacker's grapple
(but he cannot use any kick or jumping knee techniques), try to break
free by brute strength (Strength test against attacker's skill in
Karate), or try to reverse the grapple. If the opponent accumulates a
number of +1 modifiers more than his Unarmed Combat skill, he is then
considered "immobilized" and are completely helpless. The attacker may
release an opponent from the grapple any time they wish, requiring a
simple action.
Throw 6 (Oppnt's Body) L Stun +0
Following a successful grapple or while sustaining one, the attacker
throws the opponent to the floor. For every 2 successes past the
defenders', the attacker may throw the target 1 meter in any direction.
The opponent must make an Athletics or Quickness roll against the number
of meters thrown is required or risks himself to (number of meters
thrown) D damage.
I have made a similair table as well for the Aikido style (from watching
WAY too many Steven Seagal movies) along with its unique attacks/moves
to distinguiesh them from say, Karate. I have had much success with my
Martial Arts tables so far as it allows beginner players (who know
NOTHING about the Martial Arts) become creative when it comes to melee
combat in SR instead of going, "I use my Karate concentration against
Mr. Street Sam". :(
I plan to make similiar tables as well for kung fu, tae kwon do, hapkido
and many others but I need suggestions from those versed in these other
martial arts and speacial attacks/moves that makes them unique! I am a
bit of a rush to find ANY suggestions for a KICKBOXING concentration
table similir to mine as my only PA has decided to take the Thai martial
art as his. From what I could gain from many a Ultimate Fighting
Championships videos, too much Street Fighter a few years back, and what
I could get from my dad - it's not much besides the obvious - elbow,
forearm, knee attacks, etc. Anyone wish to help out with this project?
Nilo