From: | Tim Kerby <Drekhead@***.COM> |
---|---|
Subject: | Melee Combat |
Date: | Thu, 22 Jun 1995 00:57:16 -0400 |
opponents. I hope somebody can help me. For example, it seems to me that if
you are being assaulted by four opponents, you can attack all four opponents
with a complex action. Ok. But now I get confused. The rules continue, "Each
attack uses the base Combat Skill dice of the character, plus dice from the
Combat Pool, if desired." Does this mean you make four separate rolls,
getting Combat Pool on each, or Combat Pool for all four (to be divided)?
Continuing (please bear with me). For each additional attack, the TN is
increased by +2. So Target 1=Normal, Target 2=+2, Target 3=+4, etc. Correct?
In addition, are TN modifiers used for "friends in melee", in this case, +3
(three more than the attacker)?
I ask because I have a troll character with Bod 11, Str 11, and a CyberSpur
with Unarmed Combat/Cyber Implant/CyberSpur Skill of 8 that just mows thru
opponents, having been known to kill eight in a single round! (BTW, he has
Wired Reflexes too so usually gets two attacks). He rarely ever gets damaged,
usually doing damage to the opponents in their own counter attack. I usually
do not have to attack more than one or two at a time because of this; just
wait for their turn to strike at me, and I will usually damage them. Pretty
nasty, but then again I do not know if we are playing this correctly. Any
insight would be appreciated.
BTW, is the knockdown roll an additional roll to the Damage Resistance or is
the DR roll also used for knockdown? (this ? applies to ranged combat as
well)
Thanks.