From: | Philip Hayward <Philip.Hayward@***.UK> |
---|---|
Subject: | Re: Mimic |
Date: | Mon, 24 Apr 1995 12:38:51 +6000 |
>> Spell Mimic
> Sounds pretty cool. Could be used to great effect and humour. Although how
> would you handle a mimiced Fireball? The target thinks he has taken Deadly
> damage... Who needs a real Fireball? :-)
I was thinking perception/intelligence whenever they might sus, varying
the TN as appropriate. At deadly it would be easy to spot it wasn't real
low TN, but if they failed (plenty of ones) then have em faint from fright :)
Against manaball then similar but I think reduce TN for perception unless
you make it obvious your casting at them. It's best use at mimicing
combat/DM's is against low professional, you know run away after moderate
wound, like scare tactics. There are some spells it could not mimic
like claivoyence or mind probe. Though with mind probe if subject
thinks you've read his mind then you might be able to trick him
with good roleplaying. the change I think I'll make is it can only
mimic a spell you know at half its power level, it reduces its
awesome versatility.
>> Specific spell mimic
> Kinda useless, except for the true prankster. Better to learn the real spell
> unless you have some evil scheme a plotting with which you plan to dupe
> everybody...
Yep, thats me!
Damion also wrote:
> OK, here's how I'd do a Spell Mimic spell.
> Illusion spell, TN 4
> Very Realistic or Very Complex Illusion (F/2)S
> Physical Spell $(F/2) +1!S
> Sustained Spell $(F/2) +2!S
> Area Effect Spell $(F/2) +2!D
> Illusion Spell Modifier $(F/2) +2!S
> Bonus Game Effect (Perception Roll) $(F/2) +2!D
Much higher drain which is probably fair since I have some wonderful plans
for it, my cat shaman loves illusions but the current ones fall very
short of inspiration. I'd take specific spell focus and make it my
favourite spell (integral to the character).
<spell description and effects to limit it>
> Arrgghh. I'm going around in circles there! The spell is _suposed_ to
> enforce such
effects on others. And yet allowing it to is too powerful. A
> Mimiced Fireball is simply too powerful. The Mimic ability cannot be that
> broad. If it can mimic all spells, then it is too good. Mayhaps one could
> only allow the spell to be used if the target was _expecting_ a particular
> effect. Like in the case of a Treat Spell, the target thinks he'll be
> healed, and the spell accomodates him and others into beleiving this has
> happended. Whereas a Fireball is unexpected. But then we run into the
> problem that the magician could spend one action to say "OK bad dudes, here
> comes a Fireball from the Devil himself", then cast a Mimic Spell spell
> next, as the targets were expecting to be deep fried.
This is why I think it has to be against successes not successes times two
and multiple intelligence and willpower tests will be made. Willpower to
overcome some things and intelligence _anytime_ someone might sus. it out
> OK, I'd have to say this spell is not possible. Sorry, but one gets tied up
> in knots trying to put down what it can(not) acheive.
I disagree, sure it has awesome versatility, limited by (must know real
spell at a lower force) and by good GM calls on making intelligence tests
whenever the effects are contradicted, ie a guy who thinks he has been
burnt to a cinder manages to get up and run away without too great a
difficulty. I'll have to go through the spells and decide what effects
it has or if it could mimic each spell. the specific mimic spell should
be ok. though.
The object of an illusion is to make people think something has happened
or more often to make them think a course of action is futile, and only
slightly to hinder them once they procede.
I do not want a munchkinous spell but I intend to develop more
illusions as it is the least developed spell category and other than
chaos/confusion/chaotic world or (imp) invisibility/physical mask/vehicle
mask there is little of benefit other than pleasure or entertainment style
spells.
Phil
<Philip.Hayward@***.uk>