From: | The Reverend <mdb0213@******.TAMU.EDU> |
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Subject: | Moddies, Daddies, Effinger, and Gangs. |
Date: | Wed, 1 Dec 1993 09:20:25 -0600 |
]>overbalancing, but this is conjecture.
]
]I forget, do gangs count as that? If so, I used them, and following the
]lead of a friend in a similar position, had my gang distract the enemy
]gang in the Dreamchipper module.
Good idea. I've seen gangs used, but sporadically. I'm still curious about
Followers, though. Gangs I can see buying after character generation
(i.e. bribes, or role-playing), but *somewhere* it says that after the game
begins, getting them "are the things urban legends are made of."
Another thing, semi-SR related: who here has read any of George Alec Effinger's
works? (And, no, I don't mean the short stories he publishes in certain (ahem)
"Gentleman's Magazines":) Personally, I laughed when I first read
Dream-Chipper. A BIG rip off of the ideas of "When Gravity Fails"! Not only
did they bring "daddies" into the SR universe, but they brought in Khan, for
Pete's sake!! Fortunately, the module wasn't as derivative as I had feared...
but I kept expecting Bond to show up. :)
Has anyone here brought daddies into the SR world? And how do they work (I
don't mean how well the tech works)? Do they add anything to the game? Has
it made things interesting? What do your characters think about chipping in,
say, Nero Wolfe? *grin*
Rev
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The Reverend "They called me the Reverend when I entered the church unstained"
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