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Message no. 1
From: Egil Geir Brautaset <egilbra@***.UNIT.NO>
Subject: Munchkin Adept
Date: Fri, 25 Feb 1994 09:28:39 +0100
The discussion about magic and cyberware on some of
the related lists here have led me to check out the
rules on magic and cyberware and adepts, and I have
found a what I believe to be a hole in the rules for
adepts, to sum it up:

T: Installing Cyberware decreases Magic Attribute
T: Conjuring is not dependent on Magic Attribute (only charisma)

S: Conjuring Adepts will have no ill effects from installing
cyberware.

Comments anyone?
(I suppose this is what is referred to as a munchkin idea,
but there are a lot of holes in the conjuring rules in SRII)


Egil
Message no. 2
From: The Powerhouse <P.C.Steele@*********.AC.UK>
Subject: Re: Munchkin Adept
Date: Fri, 25 Feb 1994 11:35:44 +0000
In reply to Egil Geir Brautaset .....

> T: Installing Cyberware decreases Magic Attribute
> T: Conjuring is not dependent on Magic Attribute (only charisma)
>
> S: Conjuring Adepts will have no ill effects from installing
> cyberware.
>
> Comments anyone?

Ok, very quickly. With a magic attribute of 1 you'll have a hell of a time
trying banish anything. With a low magic attribute you stand on that precipice
where everytime you get a deadly you risk losing your magic completely. Even
if you initiate you still won't be able to make full use of bioware as it comes
off the essence for magic types, pretty soon you'll run out of essence.

Phill.
--
Phillip Steele - Email address P.C.Steele@***.ac.uk | Fighting against
Department Of Electrical & Electronic Engineering | Political Correctness !
University Of Newcastle Upon Tyne, England |
Land of the mad Geordies | The Powerhouse
Message no. 3
From: Darth Vader <j07c@***.UNI-BREMEN.DE>
Subject: Re: Munchkin Adept
Date: Fri, 25 Feb 1994 13:11:58 +0100
> S: Conjuring Adepts will have no ill effects from installing
> cyberware.
>
> Comments anyone?

Yep, U totally forgot that conjuring adepts are totally useless...
They arent worth the priority u give to make them :)

--

Strong am I with the Force... but not that strong!
Twilight is upon me and soon night must fall.
That is the way of things ... the way of the Force.

GCS -d+@ -p+(---) c+++ l+ u+++ e+ m++(-) s+/ !n(---) h*(+) f+ !g w+ t+ r++ y?
Message no. 4
From: Boehme Christian <boehmec@******.UNI-MARBURG.DE>
Subject: Re: Munchkin Adept
Date: Fri, 25 Feb 1994 13:33:32 CST
>T: Installing Cyberware decreases Magic Attribute
>T: Conjuring is not dependent on Magic Attribute (only charisma)
>
>S: Conjuring Adepts will have no ill effects from installing
>cyberware.

You're almost right, though if cyberware reduces the magic attribute
to zero the adept becomes a mundane. Additionally, if the installation
of the cyberware results in a deadly wound the adept will have to check
for a loss of his magic attribute. IMHO the GM should use this rule with
new SC's as well.
Of course there remains enough to make this munchkin adept attractive...
Message no. 5
From: Stainless Steel Rat <ratinox@***.NEU.EDU>
Subject: Re: Munchkin Adept
Date: Fri, 25 Feb 1994 10:49:56 -0500
>>>>> "EGB" == Egil Geir Brautaset <egilbra@***.unit.no>
writes:

EGB> T: Installing Cyberware decreases Magic Attribute

Correct.

EGB> T: Conjuring is not dependent on Magic Attribute (only charisma)

Again, correct.

EGB> S: Conjuring Adepts will have no ill effects from installing
EGB> cyberware.

Almost. If the Conjuror's Magic Attribute is reduced to 0, he looses all
summoning ability, permanantly. Cyber or bio that increases Charisma do not
affect summoning.

|||| | | | | | | | | | | | | | | | | | | | | | | ||||
| Rat <ratinox@***.neu.edu> WWW Page: http://www.ccs.neu.edu/USER/ratinox |
| GAT d--@ -p+ c++ !l u+ e+(*) m-(+) s n---(+) h-- f !g(+) w+ t- r+ y+ |
| ``Regis Philbin?'' Some kind of plant? --Kwai Chang Caine |
|||| | | | | | | | | | | | | | | | | | | | | | | ||||
Message no. 6
From: Dave Sherohman <esper@*****.IMA.UMN.EDU>
Subject: Re: Munchkin Adept
Date: Sat, 19 Mar 1994 11:29:09 -0600
From: The Powerhouse <P.C.Steele@*********.ac.uk>
>In reply to Egil Geir Brautaset .....
> S: Conjuring Adepts will have no ill effects from installing
> cyberware.
>Ok, very quickly. With a magic attribute of 1 you'll have a hell of a time
>trying banish anything. With a low magic attribute you stand on that precipice
>where everytime you get a deadly you risk losing your magic completely. Even
>if you initiate you still won't be able to make full use of bioware as it comes
>off the essence for magic types, pretty soon you'll run out of essence.

Two out of three ain't all that bad, but you can _never_ lose your last point
of Magic to an injury. Why not? You only lose a point to a deadly wound if
you roll your Magic or less on 2d6. You can't roll 1 or less on 2d6, so
injuries will never reduce you below 1 Magic.

My way of solving the problem was to rule that you can't conjure a spirit (or
enchant an item) with a Force greater than your Magic Rating because it
requires dealing with forces greater than your body can withstand for a
prolonged period of time. (If you cast a spell of Force > Magic, you take
physical damage from the Drain for channelling a momentary burst of excessive
power through yourself to establish the spell... Now, multiply that by a
full 3 seconds (assuming 1 action per turn) of excessive power to summon a
nature spirit, several hours of this burnout to summon an elemental, or
several days to enchant an item... There's a good chance of getting One
Dead Mage...)

esper@***.umn.edu

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