From: | shadowrn@*********.com (Valeu John EMFA) |
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Subject: | Munchkin Items |
Date: | Mon Sep 17 05:35:01 2001 |
A lot of sitting around doing nothing... I'm bored.)
You could blame my last GM, but I kinda like this idea.
My old character was a cab driver. During our sessions I played both sides
of the shadows.
Well, things just accumulated in my trunk. I kept a list but my GM didn't.
Eventually it got out of hand.
The only explanation we could come up with was that the trunk opened up to a
metaplane of storage.
It was a <dun-dun-duuuunnnnn> "Trunk of Holding".
Well now that I'm GMing, I've decided to give my players a Munchkin Factor.
It's one (that's ONE, uno, ichi, singular, 1) item that can Munchkined out.
So far 3 characters out of 7/8 have taken advantage of my offer.
One has built a facility with every type of shop kit available (it has a
general work shop, computer/electronics shop, etc)
but it also can double as a vehicle facility (paid for a shop).
Another has a set of goggles with smartlink-1, thermo, and can also be used
as a HUD for various computers.
And the Troll Merc decided to Munchkin his gun. A FN-HAR with dual clips,
Sound suppressor, Gas vent 4, Smartlink-2,
Troll Sized, and an undecided underbarrel mount.
I guess these could be called "Signiture Items". It kinda makes the
character unique to have this item that only he has and can use.
Anyone else got any unique item stories?
EMFA John Valeu
-AKA- TimeKeeper