From: | Terry Amburgey <xanth@****.UKY.EDU> |
---|---|
Subject: | munchkin magician |
Date: | Wed, 19 Jul 1995 14:11:52 -0400 |
>BILE SPEWING ALERT
>Initiation- spend moderate amounts of Karma. Get Higher magic rating, and new
>magiacal abilities that make spells and conjouring look like parlor tricks.
>Consume more Karma using them. Oh, by the way, it makes you almost
>invulnerable to spells. This magical quest for knowledge is considered "good
>role playing" as oposed to cyber loving mundane style Munchkin playing. See,
>if its magic, its not Munchy. Unless it is a spellock.
Not true :) My hermetic mage is just as much of a munchkin [um er
'power-gamer'] as my mundane samurai; he just hasn't been at it as long. For
those interested in 'awakened munchkins' I recommend a big time enchanting
skill at creation; hunting stems and twigs, minerals & ores can be time
consuming but that 3 arcanum reduction in karma pays off especially with a
hand-made, virgin telesma. Terry
Terry L. Amburgey Office: 606-257-7726
Associate Professor Home: 606-224-0636
College of Business & Economics Fax: 606-257-3577
University of Kentucky
Lexington, KY 40506