Back to the main page

Mailing List Logs for ShadowRN

Message no. 1
From: ZOMBIE@****.MANKATO.MSUS.EDU
Subject: Re: Narcoject
Date: Wed, 1 Jan 1997 16:52:34 -0600
At Wed, 01 Jan 1997 11:19:51 -0500 "Falin
\"Dark-Claw\"<jhyatt@****.WINCOM.NET>
wrote:

*>>> Does anybody know the Damage code for a Narco jet pistol?
*>> see page 186 SR2 for the damage.
*>
*> It also lists other toxins, such as neurostun IV and
*>
*> *Shock* *horror*
*>
*> VITAS III
*
*Like I later posted we have used all kinds of toxins and substances with
*narcojets
*and later the ares squirt. just hit them with any narcotic and watch the show
*it can get interesting.

As long as we're on the subject of Narcojects, how do those darts fare against
armored opponents? What kind of penetration power do these things have?
The very first character I ever created had a big fetish for using poisons and
drugs on her enemies, (Snake shaman, go figure:) but nobody could find any rule
in any of the books so we ended up deciding there was NO penetration. This
didn't make sense considering they take down armored animals (such as rhinos)
all the time with tranqs. Unfortunately that's the best anybody came up with
so I just made called shots on everybody and pretended to be happy about it :(.

I might add that this shaman (called Venom. I know I had lots of imagination
back then) is still my only living character. Well I guess Nightwolf, my
werewolf conjurer is still around, but he's kinda busy getting 24-hour rectal
probes from those kind folks at Ares. Ok, if you wanna get picky, Gothic, my
troll-physad-that-got-turned-into-a-gargoyle-then-got-turned-into-a-feathered-
serpent-then-retired-cuz-I-was-sick-of-the-gm-fragging-with-my-character-and-
besides-what-else-would-a-dragon-do-besides-retire-from-the-shadows is probably
still around. 'Course I can always hope there was some mistake and he got
vaporized instead of Dunky. Yeah right. Well I'm rambling here so I'll just
shut up now.

zombie-the-formerly-known-as-nightwolf-frustrated-gm-who-can-use-hyphens-just-
like-everybody-else-so-thpbpbt!!

___________________/%*%*%*%*%*%*%*%*%\____________________
//$$$$$$$$$$$$$$$$$$$\\ | \| ( _\ | ~~~~~~~~~~~~~~~~~\\
I:$$$$$|||||||||$$$$$:| | |\ \| |_ O F F I C I A L :I
I:$$$$\\|||||||//$$$$:| |_|\_\___)___| Net Surfer's License :I
I:$$$\\ //$$$:| X-X-X-X-X-X- exp. 1/0 -X-X-X-X-X-X :I
I:$$$\ __ __ /$$$:| :I
I:$$(--( )^( )--)$$:| Name : Dave Jensen :I
I:$$(= ~~| |~~ =)$$:| Alias: Zombie :I
I:$$$= `^-^' =$$$:| Email: @****.mankato.msus.edu :I
I:$$$ :~~~~~: $$$:| Eyes : Blue :I
I:$$$$ :`---': $$$$:| Hair : Brown :I
I:$$$$. ::::::: .$$$$:| Desc.: Beer drinkin', woman lovin', :I
I:$$$: `-:::::-' :$$$:| pilot extraordinaire who one :I
I:~~'\ /`~~:| day will rule the world! :|
\\___________________//_____________________________________//
\%%%%%%%%%%%%%%%%%%%%%%%%%%%/
Message no. 2
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Narcoject
Date: Wed, 1 Jan 1997 23:04:15 +0000
| I:$$$$. ::::::: .$$$$:| Desc.: Beer drinkin', woman lovin', :I
| I:$$$: `-:::::-' :$$$:| pilot extraordinaire who one :I
| I:~~'\ /`~~:| day will rule the world! :|

Sorry, that job is already taken.....

The Brain is the only character who deserves to rule the world, and that's
only cos he tries every night....
--
______________________________________________________________________________
|u5a77@*****.cs.keele.ac.uk| "Are you pondering what I'm pondering Pinky?" |
|Andrew Halliwell | |
|Principal subjects in:- | "I think so brain, but this time, you control |
|Comp Sci & Electronics | the Encounter suit, and I'll do the voice..." |
------------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ K- w-- M+/++ PS+++ PE- Y t+ 5++ |
|X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! >*SULK*<|
------------------------------------------------------------------------------
Message no. 3
From: "Falin \"Dark-Claw\"" <jhyatt@****.WINCOM.NET>
Subject: Re: Narcoject
Date: Wed, 1 Jan 1997 18:14:32 -0500
Zombie said:
As long as we're on the subject of Narcojects, how do those darts fare against
armored opponents? What kind of penetration power do these things have? The very
first character I ever created had a big fetish for using poisons and drugs on her
enemies, (Snake shaman, go figure:) but nobody could find any rule in any of the
books so we ended up deciding there was NO penetration. This didn't make sense
considering they take down armored animals (such as rhinos) all the time with
tranqs. Unfortunately that's the best anybody came up with so I just made called
shots on everybody and pretended to be happy about it :(.



well from the Street Samurai Catalog pg 62 it says :

"resolve using standard ranged combat procedure; however, roll only combat
pool
dice against the target number (reduced by impact number). if the target does not
generate more net successes, make a Body test against the toxin to reduce its
effects, but armor and combat pool don't apply."

The only problem is that they don't give us any target number. It would make no
sense to use the power of the toxin because that comes later. So use an opposed test
to determine if you hit. Once your hit the armor has no effect.




>>>>>[ The only thing that all fear is knowledge ]<<<<<
-Falin "Dark-Claw" <00:00:00/01-21-57>
Message no. 4
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Narcoject
Date: Wed, 1 Jan 1997 23:21:03 +0000
PLEASE!!!

Sort out your formatting.....
At the moment, it goes of the edge of the screen.

Format for 80 columns, MAXIMUM.....

| well from the Street Samurai Catalog pg 62 it says :
|
| "resolve using standard ranged combat procedure; however, roll only combat
pool
|dice against the target number (reduced by impact number). if the target does not
|generate more net successes, make a Body test against the toxin to reduce its
|effects, but armor and combat pool don't apply."
|
| The only problem is that they don't give us any target number. It would make no
|sense to use the power of the toxin because that comes later. So use an opposed test
|to determine if you hit. Once your hit the armor has no effect.

It's a pretty standard rule that if no target number is given, you use a
target number of 4....
--
______________________________________________________________________________
|u5a77@*****.cs.keele.ac.uk| "Are you pondering what I'm pondering Pinky?" |
|Andrew Halliwell | |
|Principal subjects in:- | "I think so brain, but this time, you control |
|Comp Sci & Electronics | the Encounter suit, and I'll do the voice..." |
------------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ K- w-- M+/++ PS+++ PE- Y t+ 5++ |
|X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! >*SULK*<|
------------------------------------------------------------------------------
Message no. 5
From: "Falin \"Dark-Claw\"" <jhyatt@****.WINCOM.NET>
Subject: Re: Narcoject
Date: Wed, 1 Jan 1997 18:27:25 -0500
> PLEASE!!!
>
> Sort out your formatting.....
> At the moment, it goes of the edge of the screen.
>
> Format for 80 columns, MAXIMUM.....

> It's a pretty standard rule that if no target number is given, you use a
> target number of 4....


thanks my kids must have messed with the settings thats what i get for taking a
nap and leaving the computer on, now to see what else they screwed up.

The way I fiqured it was that in the roll you were trying to see if the round
missed in that case it would be hard if the shotter did a good job therefore
the opposed roll



>>>>>[ The only thing that all fear is knowledge ]<<<<<
-Falin "Dark-Claw" <00:00:00/01-21-57>
Message no. 6
From: Tim Cooper <tpcooper@***.CSUPOMONA.EDU>
Subject: Re: Narcoject
Date: Wed, 1 Jan 1997 17:45:51 -0800
[snip a lot of stuff about combat pool and how armor has no effect..]

I remember DSMO from shadowtech being special because it would penetrate
armor. The implication was that conventional 'cocktails' were vulnerable
to that sort of thing. Given that the traditional tranq dart is designed
to take down animals, I don't know how it would hold up to a kevlar vest
or ceramic plates. To ME it makes sence that armor would protect against
an UN-CALLED SHOT.

I guess that breaks down to a resistance test involving armor and combat
pool to determine whether the dart both HITS the target and PENETRATES the
armor. After that, you would uses body (and only body) to resist the
toxin. So...I imagine you could work up stats for a dart's penatration
abilities (ARES 'Fang' Heavy Dart.."Better penetration for those armored
targets..", etc..), which would end up being a T# like a weapon power,
that is reduced by armor and is the T# for the Combat pool test. If the C
pool dice negate the attacker's successes then the dart either was dodged,
or is stuck in the armor.

In the end you really don't care about the damage of the dart it's self,
just it's ability to penetrate the armor (natural or artificial) and
deliver the toxin.

<Hope some of that rambling was helpful>

~Tim
Message no. 7
From: "Falin \"Dark-Claw\"" <jhyatt@****.WINCOM.NET>
Subject: Re: Narcoject
Date: Wed, 1 Jan 1997 20:55:14 -0500
> From: Tim Cooper <tpcooper@***.CSUPOMONA.EDU>
>
> I remember DSMO from shadowtech being special because it would penetrate
> armor. The implication was that conventional 'cocktails' were vulnerable
> to that sort of thing. Given that the traditional tranq dart is designed
> to take down animals, I don't know how it would hold up to a kevlar vest
> or ceramic plates. To ME it makes sence that armor would protect against
> an UN-CALLED SHOT.

A kevlar vest would be of less protection then you would think do to the small
diameter of the rounds penetrater, I wear a kevlar apron at work they give
these to us to help (help) protect us from knife wounds, but they are only
margianly helpful if the knife goes straight in, kevlar is designed to be rip
or tear proof not puncture proof this helps with a bullet by disperssing the
energy across the body.



>>>>>[ The only thing that all fear is knowledge ]<<<<<
-Falin "Dark-Claw" <00:00:00/01-21-57>
Message no. 8
From: Loki <loki@*******.COM>
Subject: Re: Narcoject
Date: Wed, 1 Jan 1997 21:24:41 -0000
> well from the Street Samurai Catalog pg 62 it says :
>
> "resolve using standard ranged combat procedure; however, roll
only combat pool
> dice against the target number (reduced by impact number). if the target
does not
> generate more net successes, make a Body test against the toxin to reduce
its
> effects, but armor and combat pool don't apply."
>
> The only problem is that they don't give us any target number. It
would make no
> sense to use the power of the toxin because that comes later. So use an
opposed test
> to determine if you hit. Once your hit the armor has no effect.

I count "the target number" as the firearms skill of the shooter.

Thus, a victim with impact armor 3 being shot by a runner that specializes
in the narco jet at eight would roll combat pool only resisting at a target
number of five.

If the same victim was shot by a runner with only a firearms skill at five,
he'd resist with the pool dice at 2.

So far it works pretty good in our game, just ask Caric. He was caught in a
little Narco jet showdown in the last game. :o)


@>--'--,--- Loki

/>
/<
[\\\\\\(O):::<======================================-
\< Poisoned Elves http://www.netzone.com/~loki
\>


"Any sufficiently advanced technology is indistinguishable from magic."
Message no. 9
From: David Buehrer <dbuehrer@****.ORG>
Subject: Re: Narcoject
Date: Wed, 1 Jan 1997 22:37:27 -0700
| > PLEASE!!!
| >
| > Sort out your formatting.....
| > At the moment, it goes of the edge of the screen.
| >
| > Format for 80 columns, MAXIMUM.....
|
| | thanks my kids must have messed with the settings thats what i get
| for taking a | nap and leaving the computer on, now to see what else
| they screwed up.

IMHO, 80 columns maximum, 72 columns prefered (leaves space
for replies). Of course, I try to do 60 columns, but I'm
just weird that way :)

-David

/^\/^\/^\/^\/^\/^\/^\ dbuehrer@****.org /^\/^\/^\/^\/^\/^\/^\
"His thoughts tumbled in his head, making and breaking
alliances like underpants in a dryer without Cling Free."
~~~http://www.geocities.com/TimesSquare/1068/homepage.htm~~~~
Message no. 10
From: Gurth <gurth@******.NL>
Subject: Re: Narcoject
Date: Thu, 2 Jan 1997 13:20:02 +0100
ZOMBIE@****.MANKATO.MSUS.EDU said on 16:52/ 1 Jan 97...

> As long as we're on the subject of Narcojects, how do those darts fare
> against armored opponents? What kind of penetration power do these
> things have?

My first edition SSC says that the attacker must roll more successes than
the target's impact armor value in order to hit, though this may have been
changed in the 2nd ed book.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
I hate the flu.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5+ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------
Message no. 11
From: "Falin \"Dark-Claw\"" <jhyatt@****.WINCOM.NET>
Subject: Re: Narcoject
Date: Thu, 2 Jan 1997 11:33:30 -0500
> From: David Buehrer <dbuehrer@****.ORG>
> | > PLEASE!!!
> | >
> | > Sort out your formatting.....
> | > At the moment, it goes of the edge of the screen.
> | >
> | > Format for 80 columns, MAXIMUM.....
> |
> | thanks my kids must have messed with the settings thats what i get
> | for taking a nap and leaving the computer on, now to see what else
> | they screwed up.
>
> IMHO, 80 columns maximum, 72 columns prefered (leaves space
> for replies). Of course, I try to do 60 columns, but I'm
> just weird that way :)
>
> -David
>

Yes I noticed the problem with the replies and just changes the setting
down to 75 will keep adjusting until I finaly get it right

thanks.


>>>>>[ The only thing that all fear is knowledge ]<<<<<
-Falin "Dark-Claw" <00:00:00/01-21-57>
Message no. 12
From: Caric <caric@*******.COM>
Subject: Re: Narcoject
Date: Thu, 2 Jan 1997 09:59:40 -0700
> So far it works pretty good in our game, just ask Caric. He was caught in
a
> little Narco jet showdown in the last game. :o)
>

Hey now...lets not discuss THAT!!! ;)


Caric
Message no. 13
From: Loki <loki@*******.COM>
Subject: Re: Narcoject
Date: Thu, 2 Jan 1997 12:40:39 -0000
> > IMHO, 80 columns maximum, 72 columns prefered (leaves space
> > for replies). Of course, I try to do 60 columns, but I'm
> > just weird that way :)
> >
> > -David
>
> Yes I noticed the problem with the replies and just changes the
setting
> down to 75 will keep adjusting until I finaly get it right
>
> thanks.
> -Falin "Dark-Claw"

What exactly does this have to do with a subject header of "Narcojet"?

@>--'--,--- Loki

/>
/<
[\\\\\\(O):::<======================================-
\< Poisoned Elves http://www.netzone.com/~loki
\>


"Any sufficiently advanced technology is indistinguishable from magic."
Message no. 14
From: "Falin \"Dark-Claw\"" <jhyatt@****.WINCOM.NET>
Subject: Re: Narcoject
Date: Thu, 2 Jan 1997 14:51:31 -0500
> From: Loki <loki@*******.COM>

> > > IMHO, 80 columns maximum, 72 columns prefered (leaves space
> > > for replies). Of course, I try to do 60 columns, but I'm
> > > just weird that way :)
> > >
> > > -David
> >
> > Yes I noticed the problem with the replies and just changed
the
> > setting down to 75 will keep adjusting until I finaly get it right
> >
> > thanks.
>
> What exactly does this have to do with a subject header of "Narcojet"?
>

At his point absolutly nothing it's just people still helping people to
get things working better.
Message no. 15
From: Steve Collins <steve_collins@********.ALEWIFE.KODAK.COM>
Subject: Re: Narcoject
Date: Thu, 2 Jan 1997 14:51:25 U
Mail*Link® SMTP RE>>Narcoject

> > IMHO, 80 columns maximum, 72 columns prefered (leaves space
> > for replies). Of course, I try to do 60 columns, but I'm
> > just weird that way :)
> >
> > -David
>
> Yes I noticed the problem with the replies and just changes the
setting
> down to 75 will keep adjusting until I finaly get it right
>
> thanks.
> -Falin "Dark-Claw"

What exactly does this have to do with a subject header of "Narcojet"?

@>--'--,--- Loki


It'll put ya to sleep ;-)
Message no. 16
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Narcoject
Date: Thu, 2 Jan 1997 20:24:59 +0000
|What exactly does this have to do with a subject header of "Narcojet"?

Simple.... Nothing....

He responded with a >80 column message while talking about Narcojet....

I posted, asking him to format for <80.....

Etc...

C'mon Loki, you've been here long enough to know about Topic Drift....
:)

One really nasty thing to put into DMSO or Narcojet would be LSD or one of
its derivatives.....

<Evil GM Cackle>

--
______________________________________________________________________________
|u5a77@*****.cs.keele.ac.uk| "Are you pondering what I'm pondering Pinky?" |
|Andrew Halliwell | |
|Principal subjects in:- | "I think so brain, but this time, you control |
|Comp Sci & Electronics | the Encounter suit, and I'll do the voice..." |
------------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ K- w-- M+/++ PS+++ PE- Y t+ 5++ |
|X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! >*SULK*<|
------------------------------------------------------------------------------

Further Reading

If you enjoyed reading about Narcoject, you may also be interested in:

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.