From: | JSB@**************.net (JS Bracher) |
---|---|
Subject: | [OT] He's baaaack! And this time with one for the martial |
Date: | Wed, 09 Oct 2002 18:52:50 -0700 |
style? If you want a good overview, I suggest GURPS Martial Arts; it does
a good job. Otherwise, let us know more specifically what you are looking for.
I've dabbled in Karate, Judo, Tae Kwon Do, Tang So Do Karate and read
various books on Akido, Hapkido, Ninjitsu, and others. And even among the
experts, your questions are difficult to answer. Each instructor/master
has different interpretations.
More questions you could ask are:
How much is dodging & blocking taught? Not all instructors make
them an issue. The head of my TKD school said "head take many blows". He
said defend the torso and don't worry about the head. But we never saw him
block, and he was never where you kicked, so I'm not sure dodging really
describes it. And he moved like a big cat; fast and smooth. He was always
moving before you were.
Which arts focus more on combat and which on sport? (judo was
developed as a sport).
Which are more integrated, and which are more diverse? Tae Kwon
Do (where I was taught it) really focused on kicks, some blows, and a
little bit of "other stuff". Some arts are more collections of many
different techniques (a book I read on Jujitsu was page after page of "if
you are in this situation, do this; in that situation, do this other thing...)
In general, if you kick or hit, muscle is really important. Throws require
mass and balance. Locks/holds require dexterity.
And it's always better to do unto others before they do unto you.
As for gutter moves, I was never taught them. Not as a separate thing,
anyway. Some of the books I read talked about hand positions good for
striking eyes. Some had maps of the nervous system with pressure
points. But those areas are more challenging to hit. It's just much
easier to really pound whatever part of you opponent is handy.
If you are much better than your opponent, just beat on them. You don't
need to take the time/effort to do anything special. And the fight should
be over quickly anyway.
If your opponent is equal or better, "called shots" are really tough to
pull off, and just beating on them is a good solution (unless they goof and
present a good target).
Where the locks and holds are really handy is if you don't want to beat on
them. There is a nice thumb/wrist hold that is good for dissuading people
from further strenuous activity. And since most people will try punches,
just grab their arm, grab the thumb and start bending.
If you want to take someone out of a fight, hard-kick their
knees. Especially from the side. Lots of pain, and they stop moving
without even more pain. Akido has a wrist lock of persuasion. It hurts
lots, and if the person does not choose to be persuaded, you can break
their arm in 3 places.
At 02:01 AM 10/10/2002 +0100, Rand Ratinac wrote:
>As noted, I've got some questions for the martial arts
>gurus on the list. Can you guys give me a list of:
>
>1. all the different martial arts that you know;
>2. what kind of "attribute" each art favours (is it
>better to be strong, or fast, or have quick reflexes
>or what for each particular art);
>3. the nastiest, dirtiest gutter-moves you've been
>taught as part of each art and a brief description of
>how you perform each move (for instance, you're in a
>"kill or be killed" situation, but you don't want to
>kill anyone, just incapacitate and/or maim them - so
>what do you do to them?).
>
>Thanks, guys.
>
>====>Doc'
>(aka Mr. Freaky Big, Super-Dynamic Troll of Tomorrow, aka Doc'booner, aka
>Doc' Vader)
>
>.sig Sauer
>
>If you SMELL what the DOC' is COOKING!!!
>
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