From: | docwagon101@*****.com (Rand Ratinac) |
---|---|
Subject: | [OT] He's baaaack! And this time with one for the martial arts |
Date: | Thu, 10 Oct 2002 04:57:16 +0100 (BST) |
how many variants of each style? If you want a good
overview, I suggest GURPS Martial Arts; it does a good
job. Otherwise, let us know more specifically what
you are looking for.
This is why I asked for the arts YOU specifically have
studied. If you don't know enough about an art to
answer my questions, then don't answer them regarding
that art. :) I've got GURPS Martial Arts and the
problems with that is a) it's only got the most basic
descriptions of different moves, b) EVERYTHING is
based on Dexterity for success and Strength for
damage, which doesn't really give the best idea of
whether speed/agility or strength are more useful for
the different arts, and c) it's a game resource. I'm
trying to find answers from people who've actually
studied and experienced the different martial arts.
To break it down more specifically? I'm looking for
ideal martial arts to learn if you're i) big and
strong, but not so fast, and ii) small and quick and
agile, but not so strong and how best you would go
about "breaking" opponents in as quick and effective a
fashion as you could manage. Locks aren't such a good
thing, because I'm thinking of a situation where you'd
be fighting multiple opponents (not necessarily all at
once, but close enough together that you couldn't
really afford to devote a lot of time to locking one
opponent's fingers/wrist/arm etc.).
> I've dabbled in Karate, Judo, Tae Kwon Do, Tang So
Do Karate and read various books on Akido, Hapkido,
Ninjitsu, and others. And even among the experts,
your questions are difficult to answer. Each
instructor/master has different interpretations.
Then, regarding the arts that YOU know well, how would
YOU answer my questions? That's all I'm looking for.
<snipt!(TM)>
> If you want to take someone out of a fight,
hard-kick their knees. Especially from the side.
Lots of pain, and they stop moving without even more
pain. Akido has a wrist lock of persuasion. It hurts
lots, and if the person does not choose to be
persuaded, you can break their arm in 3 places.
Okay, these two are useful. A kick to the knee is
fairly easy to figure out. The wrist lock on the other
hand...know of any books that show this lock? And what
three places can you break the arm in (and what would
you have to do to break it)?
====Doc'
(aka Mr. Freaky Big, Super-Dynamic Troll of Tomorrow, aka Doc'booner, aka Doc' Vader)
.sig Sauer
If you SMELL what the DOC' is COOKING!!!
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