From: | Max Rible <cheshire@*****.COM> |
---|---|
Subject: | [OT] X-COM RPG (was Re: SR Computer game) |
Date: | Mon, 20 Jan 1997 15:08:14 -0800 |
>Someone else who agrees! We said that same sentiment about a year and a
>half or 2 years ago when our buddy first picked up X-Com...
>
>On a side note, anyone else think X-com would make an interesting RPG?
Not really. It's got a fairly limited storyline: kill aliens, develop
technology, kill more aliens. You could probably flesh it out with
missions to deal with alien infiltrators, making it possible to actually
fly a captured UFO (and thus give a reason for bringing those scientists
and engineers along on a mission), but eventually your campaign leads to
going to Cydonia and opening a can of kick-ass on the aliens...
(There's a fairly obvious sequel to X-COM, of course, which is to take your
ship full of trained telepaths and plasma-rifle-armed flying-suit-wearing
soldiers and hovertanks off to take over the alien worlds to secure a source
of Elirium for mankind...)
But I really do enjoy imagining the various interactions going on at a
role-playing level, such as:
* Letting a chryssalid into a room containing a cow as a demonstration of
why the X-COM project needs more funding.
* The expressions of alien commanders being called on the carpet for losing
entire battleships to Terran natives.
--
%%% Max Rible %%% cheshire@*****.com %%% http://www.amurgsval.org/~cheshire %%%
%%% "Don't keep all your bats in one belfry." - me %%%